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Data |
| Prev: 40627 | Up: Map | Next: 41983 |
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Used by the routine at 35090.
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The following (empty) entity definition (0) is copied into one of the entity buffers at 33024 for any entity specification whose first byte is zero.
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| 40960 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
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The following entity definition (1) is used in We must perform a Quirkafleeg, On the Roof, Cold Store, Swimming Pool and The Beach.
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| 40968 | DEFB %00000011 | Rope (bits 0-2), initially swinging right to left (bit 7) | ||||||||||||||||||||||||||
| 40969 | DEFB 34 | Initial animation frame index | ||||||||||||||||||||||||||
| 40970 | DEFB 0 | Replaced by the x-coordinate of the top of the rope (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 40971 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 40972 | DEFB 32 | Length | ||||||||||||||||||||||||||
| 40973 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 40974 | DEFB 131 | Unused | ||||||||||||||||||||||||||
| 40975 | DEFB 54 | Animation frame at which the rope changes direction | ||||||||||||||||||||||||||
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The following entity definition (2) is used in The Security Guard, Rescue Esmerelda, I'm sure I've seen this before.. and Up on the Battlements.
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| 40976 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 40977 | DEFB %00100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
| 40978 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 40979 | DEFB 128 | Initial pixel y-coordinate: 64 | ||||||||||||||||||||||||||
| 40980 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
| 40981 | DEFB 191 | Page containing the sprite graphic data: 191 | ||||||||||||||||||||||||||
| 40982 | DEFB 80 | Minimum pixel y-coordinate: 40 | ||||||||||||||||||||||||||
| 40983 | DEFB 208 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
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The following entity definition (3) is used in The Security Guard, I'm sure I've seen this before.. and Up on the Battlements.
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| 40984 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 40985 | DEFB %00101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
| 40986 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 40987 | DEFB 160 | Initial pixel y-coordinate: 80 | ||||||||||||||||||||||||||
| 40988 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
| 40989 | DEFB 191 | Page containing the sprite graphic data: 191 | ||||||||||||||||||||||||||
| 40990 | DEFB 88 | Minimum pixel y-coordinate: 44 | ||||||||||||||||||||||||||
| 40991 | DEFB 208 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
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The following entity definition (4) is used in The Security Guard, Rescue Esmerelda, I'm sure I've seen this before.. and Up on the Battlements.
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| 40992 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 40993 | DEFB %00100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
| 40994 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 40995 | DEFB 96 | Initial pixel y-coordinate: 48 | ||||||||||||||||||||||||||
| 40996 | DEFB 8 | Initial pixel y-coordinate increment: 4 (moving down) | ||||||||||||||||||||||||||
| 40997 | DEFB 191 | Page containing the sprite graphic data: 191 | ||||||||||||||||||||||||||
| 40998 | DEFB 96 | Minimum pixel y-coordinate: 48 | ||||||||||||||||||||||||||
| 40999 | DEFB 192 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
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The following entity definition (5) is used in I'm sure I've seen this before.. and Up on the Battlements.
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| 41000 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41001 | DEFB %00100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
| 41002 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41003 | DEFB 64 | Initial pixel y-coordinate: 32 | ||||||||||||||||||||||||||
| 41004 | DEFB 12 | Initial pixel y-coordinate increment: 6 (moving down) | ||||||||||||||||||||||||||
| 41005 | DEFB 191 | Page containing the sprite graphic data: 191 | ||||||||||||||||||||||||||
| 41006 | DEFB 64 | Minimum pixel y-coordinate: 32 | ||||||||||||||||||||||||||
| 41007 | DEFB 192 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
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The following entity definition (6) is used in At the Foot of the MegaTree.
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| 41008 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41009 | DEFB %00100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
| 41010 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41011 | DEFB 64 | Initial pixel y-coordinate: 32 | ||||||||||||||||||||||||||
| 41012 | DEFB 10 | Initial pixel y-coordinate increment: 5 (moving down) | ||||||||||||||||||||||||||
| 41013 | DEFB 191 | Page containing the sprite graphic data: 191 | ||||||||||||||||||||||||||
| 41014 | DEFB 64 | Minimum pixel y-coordinate: 32 | ||||||||||||||||||||||||||
| 41015 | DEFB 176 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
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The following entity definition (7) is used in At the Foot of the MegaTree and Above the West Bedroom.
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| 41016 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41017 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41018 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41019 | DEFB 100 | Initial pixel y-coordinate: 50 | ||||||||||||||||||||||||||
| 41020 | DEFB 244 | Initial pixel y-coordinate increment: -6 (moving up) | ||||||||||||||||||||||||||
| 41021 | DEFB 191 | Page containing the sprite graphic data: 191 | ||||||||||||||||||||||||||
| 41022 | DEFB 32 | Minimum pixel y-coordinate: 16 | ||||||||||||||||||||||||||
| 41023 | DEFB 160 | Maximum pixel y-coordinate: 80 | ||||||||||||||||||||||||||
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The following entity definition (8) is used in At the Foot of the MegaTree.
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| 41024 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41025 | DEFB %01101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41026 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41027 | DEFB 128 | Initial pixel y-coordinate: 64 | ||||||||||||||||||||||||||
| 41028 | DEFB 6 | Initial pixel y-coordinate increment: 3 (moving down) | ||||||||||||||||||||||||||
| 41029 | DEFB 191 | Page containing the sprite graphic data: 191 | ||||||||||||||||||||||||||
| 41030 | DEFB 38 | Minimum pixel y-coordinate: 19 | ||||||||||||||||||||||||||
| 41031 | DEFB 176 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
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The following entity definition (9) is used in Inside the MegaTrunk and On a Branch Over the Drive.
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| 41032 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41033 | DEFB %00101011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
| 41034 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41035 | DEFB 160 | Initial pixel y-coordinate: 80 | ||||||||||||||||||||||||||
| 41036 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
| 41037 | DEFB 191 | Page containing the sprite graphic data: 191 | ||||||||||||||||||||||||||
| 41038 | DEFB 128 | Minimum pixel y-coordinate: 64 | ||||||||||||||||||||||||||
| 41039 | DEFB 224 | Maximum pixel y-coordinate: 112 | ||||||||||||||||||||||||||
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The following entity definition (10) is used in The Off Licence.
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| 41040 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41041 | DEFB %01101101 | INK 5 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41042 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41043 | DEFB 96 | Initial pixel y-coordinate: 48 | ||||||||||||||||||||||||||
| 41044 | DEFB 8 | Initial pixel y-coordinate increment: 4 (moving down) | ||||||||||||||||||||||||||
| 41045 | DEFB 190 | Page containing the sprite graphic data: 190 | ||||||||||||||||||||||||||
| 41046 | DEFB 16 | Minimum pixel y-coordinate: 8 | ||||||||||||||||||||||||||
| 41047 | DEFB 208 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
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The following entity definition (11) is used in Dr Jones will never believe this and Nomen Luni.
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| 41048 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41049 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41050 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41051 | DEFB 192 | Initial pixel y-coordinate: 96 | ||||||||||||||||||||||||||
| 41052 | DEFB 246 | Initial pixel y-coordinate increment: -5 (moving up) | ||||||||||||||||||||||||||
| 41053 | DEFB 191 | Page containing the sprite graphic data: 191 | ||||||||||||||||||||||||||
| 41054 | DEFB 112 | Minimum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
| 41055 | DEFB 192 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
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The following entity definition (12) is used in The Off Licence.
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| 41056 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41057 | DEFB %01100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41058 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41059 | DEFB 112 | Pixel y-coordinate: 56 | ||||||||||||||||||||||||||
| 41060 | DEFB 1 | Unused | ||||||||||||||||||||||||||
| 41061 | DEFB 190 | Page containing the sprite graphic data: 190 | ||||||||||||||||||||||||||
| 41062 | DEFB 19 | Minimum x-coordinate: 19 | ||||||||||||||||||||||||||
| 41063 | DEFB 29 | Maximum x-coordinate: 29 | ||||||||||||||||||||||||||
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The following entity definition (13) is used in Rescue Esmerelda, I'm sure I've seen this before.. and We must perform a Quirkafleeg.
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| 41064 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41065 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41066 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41067 | DEFB 64 | Pixel y-coordinate: 32 | ||||||||||||||||||||||||||
| 41068 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41069 | DEFB 188 | Page containing the sprite graphic data: 188 | ||||||||||||||||||||||||||
| 41070 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
| 41071 | DEFB 9 | Maximum x-coordinate: 9 | ||||||||||||||||||||||||||
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The following entity definition (14) is used in The Bridge.
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| 41072 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41073 | DEFB %01101100 | INK 4 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41074 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41075 | DEFB 48 | Initial pixel y-coordinate: 24 | ||||||||||||||||||||||||||
| 41076 | DEFB 12 | Initial pixel y-coordinate increment: 6 (moving down) | ||||||||||||||||||||||||||
| 41077 | DEFB 185 | Page containing the sprite graphic data: 185 | ||||||||||||||||||||||||||
| 41078 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
| 41079 | DEFB 192 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
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The following entity definition (15) is used in Rescue Esmerelda.
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| 41080 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41081 | DEFB %00100111 | INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
| 41082 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41083 | DEFB 16 | Initial pixel y-coordinate: 8 | ||||||||||||||||||||||||||
| 41084 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
| 41085 | DEFB 176 | Page containing the sprite graphic data: 176 | ||||||||||||||||||||||||||
| 41086 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
| 41087 | DEFB 32 | Maximum pixel y-coordinate: 16 | ||||||||||||||||||||||||||
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| 41088 | DEFB %00000010 | Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41089 | DEFB %00000100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 000 (bits 5-7) | ||||||||||||||||||||||||||
| 41090 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41091 | DEFB 96 | Initial pixel y-coordinate: 48 | ||||||||||||||||||||||||||
| 41092 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
| 41093 | DEFB 186 | Page containing the sprite graphic data: 186 | ||||||||||||||||||||||||||
| 41094 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
| 41095 | DEFB 176 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
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| 41096 | DEFB %00000010 | Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41097 | DEFB %00000100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 000 (bits 5-7) | ||||||||||||||||||||||||||
| 41098 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41099 | DEFB 96 | Initial pixel y-coordinate: 48 | ||||||||||||||||||||||||||
| 41100 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
| 41101 | DEFB 186 | Page containing the sprite graphic data: 186 | ||||||||||||||||||||||||||
| 41102 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
| 41103 | DEFB 176 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
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| 41104 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41105 | DEFB %00100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
| 41106 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41107 | DEFB 128 | Initial pixel y-coordinate: 64 | ||||||||||||||||||||||||||
| 41108 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
| 41109 | DEFB 186 | Page containing the sprite graphic data: 186 | ||||||||||||||||||||||||||
| 41110 | DEFB 32 | Minimum pixel y-coordinate: 16 | ||||||||||||||||||||||||||
| 41111 | DEFB 208 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
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The following entity definition (19) is used in Ballroom East and Top Landing.
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| 41112 | DEFB %00000010 | Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41113 | DEFB %00001010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 000 (bits 5-7) | ||||||||||||||||||||||||||
| 41114 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41115 | DEFB 32 | Initial pixel y-coordinate: 16 | ||||||||||||||||||||||||||
| 41116 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
| 41117 | DEFB 156 | Page containing the sprite graphic data: 156 | ||||||||||||||||||||||||||
| 41118 | DEFB 32 | Minimum pixel y-coordinate: 16 | ||||||||||||||||||||||||||
| 41119 | DEFB 96 | Maximum pixel y-coordinate: 48 | ||||||||||||||||||||||||||
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The following entity definition (20) is used in The Bridge and West Wing.
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| 41120 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41121 | DEFB %11101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41122 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41123 | DEFB 160 | Pixel y-coordinate: 80 | ||||||||||||||||||||||||||
| 41124 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41125 | DEFB 188 | Page containing the sprite graphic data: 188 | ||||||||||||||||||||||||||
| 41126 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
| 41127 | DEFB 10 | Maximum x-coordinate: 10 | ||||||||||||||||||||||||||
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| 41128 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
| 41129 | DEFB %11100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41130 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41131 | DEFB 160 | Pixel y-coordinate: 80 | ||||||||||||||||||||||||||
| 41132 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41133 | DEFB 188 | Page containing the sprite graphic data: 188 | ||||||||||||||||||||||||||
| 41134 | DEFB 14 | Minimum x-coordinate: 14 | ||||||||||||||||||||||||||
| 41135 | DEFB 29 | Maximum x-coordinate: 29 | ||||||||||||||||||||||||||
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The following entity definition (22) is used in The Drive and Inside the MegaTrunk.
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| 41136 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41137 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41138 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41139 | DEFB 176 | Pixel y-coordinate: 88 | ||||||||||||||||||||||||||
| 41140 | DEFB 1 | Unused | ||||||||||||||||||||||||||
| 41141 | DEFB 188 | Page containing the sprite graphic data: 188 | ||||||||||||||||||||||||||
| 41142 | DEFB 16 | Minimum x-coordinate: 16 | ||||||||||||||||||||||||||
| 41143 | DEFB 29 | Maximum x-coordinate: 29 | ||||||||||||||||||||||||||
|
The following entity definition (23) is used in The Drive.
|
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| 41144 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41145 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41146 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41147 | DEFB 128 | Pixel y-coordinate: 64 | ||||||||||||||||||||||||||
| 41148 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41149 | DEFB 188 | Page containing the sprite graphic data: 188 | ||||||||||||||||||||||||||
| 41150 | DEFB 5 | Minimum x-coordinate: 5 | ||||||||||||||||||||||||||
| 41151 | DEFB 29 | Maximum x-coordinate: 29 | ||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||
| 41152 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41153 | DEFB %11101101 | INK 5 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41154 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41155 | DEFB 80 | Pixel y-coordinate: 40 | ||||||||||||||||||||||||||
| 41156 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41157 | DEFB 188 | Page containing the sprite graphic data: 188 | ||||||||||||||||||||||||||
| 41158 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
| 41159 | DEFB 10 | Maximum x-coordinate: 10 | ||||||||||||||||||||||||||
|
The following entity definition (25) is used in Out on a limb.
|
||||||||||||||||||||||||||||
| 41160 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41161 | DEFB %11101011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41162 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41163 | DEFB 112 | Pixel y-coordinate: 56 | ||||||||||||||||||||||||||
| 41164 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41165 | DEFB 188 | Page containing the sprite graphic data: 188 | ||||||||||||||||||||||||||
| 41166 | DEFB 14 | Minimum x-coordinate: 14 | ||||||||||||||||||||||||||
| 41167 | DEFB 23 | Maximum x-coordinate: 23 | ||||||||||||||||||||||||||
|
The following entity definition (26) is used in Under the MegaTree, The Hall, Tree Top and Emergency Generator.
|
||||||||||||||||||||||||||||
| 41168 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41169 | DEFB %11101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41170 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41171 | DEFB 48 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
| 41172 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41173 | DEFB 182 | Page containing the sprite graphic data: 182 | ||||||||||||||||||||||||||
| 41174 | DEFB 5 | Minimum x-coordinate: 5 | ||||||||||||||||||||||||||
| 41175 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
|
The following entity definition (27) is used in On a Branch Over the Drive, Orangery, Dr Jones will never believe this and The Yacht.
|
||||||||||||||||||||||||||||
| 41176 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41177 | DEFB %01101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41178 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41179 | DEFB 144 | Initial pixel y-coordinate: 72 | ||||||||||||||||||||||||||
| 41180 | DEFB 252 | Initial pixel y-coordinate increment: -2 (moving up) | ||||||||||||||||||||||||||
| 41181 | DEFB 178 | Page containing the sprite graphic data: 178 | ||||||||||||||||||||||||||
| 41182 | DEFB 128 | Minimum pixel y-coordinate: 64 | ||||||||||||||||||||||||||
| 41183 | DEFB 208 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
|
The following entity definition (28) is used in Under the Drive and West Wing Roof.
|
||||||||||||||||||||||||||||
| 41184 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41185 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41186 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41187 | DEFB 176 | Pixel y-coordinate: 88 | ||||||||||||||||||||||||||
| 41188 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41189 | DEFB 188 | Page containing the sprite graphic data: 188 | ||||||||||||||||||||||||||
| 41190 | DEFB 12 | Minimum x-coordinate: 12 | ||||||||||||||||||||||||||
| 41191 | DEFB 29 | Maximum x-coordinate: 29 | ||||||||||||||||||||||||||
|
The following entity definition (29) is used in On top of the house, Under the Drive, Nomen Luni and Back Stairway.
|
||||||||||||||||||||||||||||
| 41192 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41193 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41194 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41195 | DEFB 48 | Initial pixel y-coordinate: 24 | ||||||||||||||||||||||||||
| 41196 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
| 41197 | DEFB 178 | Page containing the sprite graphic data: 178 | ||||||||||||||||||||||||||
| 41198 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
| 41199 | DEFB 128 | Maximum pixel y-coordinate: 64 | ||||||||||||||||||||||||||
|
The following entity definition (30) is used in Tree Root and West Bedroom.
|
||||||||||||||||||||||||||||
| 41200 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41201 | DEFB %11100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41202 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41203 | DEFB 64 | Initial pixel y-coordinate: 32 | ||||||||||||||||||||||||||
| 41204 | DEFB 252 | Initial pixel y-coordinate increment: -2 (moving up) | ||||||||||||||||||||||||||
| 41205 | DEFB 173 | Page containing the sprite graphic data: 173 | ||||||||||||||||||||||||||
| 41206 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
| 41207 | DEFB 128 | Maximum pixel y-coordinate: 64 | ||||||||||||||||||||||||||
|
The following entity definition (31) is used in Tree Root.
|
||||||||||||||||||||||||||||
| 41208 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41209 | DEFB %00100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
| 41210 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41211 | DEFB 144 | Initial pixel y-coordinate: 72 | ||||||||||||||||||||||||||
| 41212 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
| 41213 | DEFB 183 | Page containing the sprite graphic data: 183 | ||||||||||||||||||||||||||
| 41214 | DEFB 64 | Minimum pixel y-coordinate: 32 | ||||||||||||||||||||||||||
| 41215 | DEFB 160 | Maximum pixel y-coordinate: 80 | ||||||||||||||||||||||||||
|
The following entity definition (32) is used in Under the MegaTree.
|
||||||||||||||||||||||||||||
| 41216 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41217 | DEFB %11100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41218 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41219 | DEFB 208 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
| 41220 | DEFB 1 | Unused | ||||||||||||||||||||||||||
| 41221 | DEFB 184 | Page containing the sprite graphic data: 184 | ||||||||||||||||||||||||||
| 41222 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
| 41223 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
|
The following entity definition (33) is used in Ballroom West.
|
||||||||||||||||||||||||||||
| 41224 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41225 | DEFB %11100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41226 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41227 | DEFB 176 | Pixel y-coordinate: 88 | ||||||||||||||||||||||||||
| 41228 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41229 | DEFB 184 | Page containing the sprite graphic data: 184 | ||||||||||||||||||||||||||
| 41230 | DEFB 16 | Minimum x-coordinate: 16 | ||||||||||||||||||||||||||
| 41231 | DEFB 26 | Maximum x-coordinate: 26 | ||||||||||||||||||||||||||
|
The following entity definition (34) is used in On the Roof.
|
||||||||||||||||||||||||||||
| 41232 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
| 41233 | DEFB %11100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41234 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41235 | DEFB 208 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
| 41236 | DEFB 1 | Unused | ||||||||||||||||||||||||||
| 41237 | DEFB 184 | Page containing the sprite graphic data: 184 | ||||||||||||||||||||||||||
| 41238 | DEFB 14 | Minimum x-coordinate: 14 | ||||||||||||||||||||||||||
| 41239 | DEFB 24 | Maximum x-coordinate: 24 | ||||||||||||||||||||||||||
|
The following entity definition (35) is used in Tree Root.
|
||||||||||||||||||||||||||||
| 41240 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
| 41241 | DEFB %11101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41242 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41243 | DEFB 144 | Pixel y-coordinate: 72 | ||||||||||||||||||||||||||
| 41244 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41245 | DEFB 184 | Page containing the sprite graphic data: 184 | ||||||||||||||||||||||||||
| 41246 | DEFB 15 | Minimum x-coordinate: 15 | ||||||||||||||||||||||||||
| 41247 | DEFB 23 | Maximum x-coordinate: 23 | ||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||
| 41248 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
| 41249 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41250 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41251 | DEFB 208 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
| 41252 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41253 | DEFB 175 | Page containing the sprite graphic data: 175 | ||||||||||||||||||||||||||
| 41254 | DEFB 10 | Minimum x-coordinate: 10 | ||||||||||||||||||||||||||
| 41255 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
|
The following entity definition (37) is used in Priests' Hole.
|
||||||||||||||||||||||||||||
| 41256 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41257 | DEFB %11101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41258 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41259 | DEFB 160 | Pixel y-coordinate: 80 | ||||||||||||||||||||||||||
| 41260 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41261 | DEFB 188 | Page containing the sprite graphic data: 188 | ||||||||||||||||||||||||||
| 41262 | DEFB 8 | Minimum x-coordinate: 8 | ||||||||||||||||||||||||||
| 41263 | DEFB 24 | Maximum x-coordinate: 24 | ||||||||||||||||||||||||||
|
The following entity definition (38) is used in Halfway up the East Wall.
|
||||||||||||||||||||||||||||
| 41264 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41265 | DEFB %01101110 | INK 6 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41266 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41267 | DEFB 96 | Pixel y-coordinate: 48 | ||||||||||||||||||||||||||
| 41268 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41269 | DEFB 174 | Page containing the sprite graphic data: 174 | ||||||||||||||||||||||||||
| 41270 | DEFB 2 | Minimum x-coordinate: 2 | ||||||||||||||||||||||||||
| 41271 | DEFB 7 | Maximum x-coordinate: 7 | ||||||||||||||||||||||||||
|
The following entity definition (39) is used in Cuckoo's Nest and Under the Roof.
|
||||||||||||||||||||||||||||
| 41272 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41273 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41274 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41275 | DEFB 128 | Pixel y-coordinate: 64 | ||||||||||||||||||||||||||
| 41276 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41277 | DEFB 175 | Page containing the sprite graphic data: 175 | ||||||||||||||||||||||||||
| 41278 | DEFB 12 | Minimum x-coordinate: 12 | ||||||||||||||||||||||||||
| 41279 | DEFB 18 | Maximum x-coordinate: 18 | ||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||
| 41280 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41281 | DEFB %01000101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 010 (bits 5-7) | ||||||||||||||||||||||||||
| 41282 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41283 | DEFB 112 | Initial pixel y-coordinate: 56 | ||||||||||||||||||||||||||
| 41284 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
| 41285 | DEFB 186 | Page containing the sprite graphic data: 186 | ||||||||||||||||||||||||||
| 41286 | DEFB 96 | Minimum pixel y-coordinate: 48 | ||||||||||||||||||||||||||
| 41287 | DEFB 192 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
|
The following entity definition (41) is used in Ballroom East.
|
||||||||||||||||||||||||||||
| 41288 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41289 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41290 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41291 | DEFB 150 | Initial pixel y-coordinate: 75 | ||||||||||||||||||||||||||
| 41292 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
| 41293 | DEFB 186 | Page containing the sprite graphic data: 186 | ||||||||||||||||||||||||||
| 41294 | DEFB 144 | Minimum pixel y-coordinate: 72 | ||||||||||||||||||||||||||
| 41295 | DEFB 192 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
|
The following entity definition (42) is used in Under the MegaTree, Ballroom East and Ballroom West.
|
||||||||||||||||||||||||||||
| 41296 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41297 | DEFB %01001011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 010 (bits 5-7) | ||||||||||||||||||||||||||
| 41298 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41299 | DEFB 144 | Initial pixel y-coordinate: 72 | ||||||||||||||||||||||||||
| 41300 | DEFB 250 | Initial pixel y-coordinate increment: -3 (moving up) | ||||||||||||||||||||||||||
| 41301 | DEFB 186 | Page containing the sprite graphic data: 186 | ||||||||||||||||||||||||||
| 41302 | DEFB 96 | Minimum pixel y-coordinate: 48 | ||||||||||||||||||||||||||
| 41303 | DEFB 174 | Maximum pixel y-coordinate: 87 | ||||||||||||||||||||||||||
|
The following entity definition (43) is not used.
|
||||||||||||||||||||||||||||
| 41304 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41305 | DEFB %01001010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 010 (bits 5-7) | ||||||||||||||||||||||||||
| 41306 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41307 | DEFB 176 | Initial pixel y-coordinate: 88 | ||||||||||||||||||||||||||
| 41308 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
| 41309 | DEFB 186 | Page containing the sprite graphic data: 186 | ||||||||||||||||||||||||||
| 41310 | DEFB 144 | Minimum pixel y-coordinate: 72 | ||||||||||||||||||||||||||
| 41311 | DEFB 184 | Maximum pixel y-coordinate: 92 | ||||||||||||||||||||||||||
|
The following entity definition (44) is used in The Off Licence and Inside the MegaTrunk.
|
||||||||||||||||||||||||||||
| 41312 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41313 | DEFB %01001010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 010 (bits 5-7) | ||||||||||||||||||||||||||
| 41314 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41315 | DEFB 64 | Initial pixel y-coordinate: 32 | ||||||||||||||||||||||||||
| 41316 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
| 41317 | DEFB 186 | Page containing the sprite graphic data: 186 | ||||||||||||||||||||||||||
| 41318 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
| 41319 | DEFB 208 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
|
The following entity definition (45) is used in Out on a limb and East Wall Base.
|
||||||||||||||||||||||||||||
| 41320 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41321 | DEFB %01000101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 010 (bits 5-7) | ||||||||||||||||||||||||||
| 41322 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41323 | DEFB 176 | Initial pixel y-coordinate: 88 | ||||||||||||||||||||||||||
| 41324 | DEFB 8 | Initial pixel y-coordinate increment: 4 (moving down) | ||||||||||||||||||||||||||
| 41325 | DEFB 186 | Page containing the sprite graphic data: 186 | ||||||||||||||||||||||||||
| 41326 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
| 41327 | DEFB 208 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
|
The following entity definition (46) is used in Tree Top.
|
||||||||||||||||||||||||||||
| 41328 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41329 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41330 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41331 | DEFB 160 | Pixel y-coordinate: 80 | ||||||||||||||||||||||||||
| 41332 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41333 | DEFB 187 | Page containing the sprite graphic data: 187 | ||||||||||||||||||||||||||
| 41334 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
| 41335 | DEFB 19 | Maximum x-coordinate: 19 | ||||||||||||||||||||||||||
|
The following entity definition (47) is used in Inside the MegaTrunk.
|
||||||||||||||||||||||||||||
| 41336 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41337 | DEFB %01101110 | INK 6 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41338 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41339 | DEFB 48 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
| 41340 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41341 | DEFB 187 | Page containing the sprite graphic data: 187 | ||||||||||||||||||||||||||
| 41342 | DEFB 17 | Minimum x-coordinate: 17 | ||||||||||||||||||||||||||
| 41343 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
|
The following entity definition (48) is used in The Kitchen and West of Kitchen.
|
||||||||||||||||||||||||||||
| 41344 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41345 | DEFB %00101011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
| 41346 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41347 | DEFB 64 | Initial pixel y-coordinate: 32 | ||||||||||||||||||||||||||
| 41348 | DEFB 6 | Initial pixel y-coordinate increment: 3 (moving down) | ||||||||||||||||||||||||||
| 41349 | DEFB 183 | Page containing the sprite graphic data: 183 | ||||||||||||||||||||||||||
| 41350 | DEFB 16 | Minimum pixel y-coordinate: 8 | ||||||||||||||||||||||||||
| 41351 | DEFB 208 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
|
The following entity definition (49) is used in The Kitchen and West of Kitchen.
|
||||||||||||||||||||||||||||
| 41352 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41353 | DEFB %00100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
| 41354 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41355 | DEFB 192 | Initial pixel y-coordinate: 96 | ||||||||||||||||||||||||||
| 41356 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
| 41357 | DEFB 183 | Page containing the sprite graphic data: 183 | ||||||||||||||||||||||||||
| 41358 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
| 41359 | DEFB 208 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
|
The following entity definition (50) is used in The Kitchen and West of Kitchen.
|
||||||||||||||||||||||||||||
| 41360 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41361 | DEFB %00100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
| 41362 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41363 | DEFB 128 | Initial pixel y-coordinate: 64 | ||||||||||||||||||||||||||
| 41364 | DEFB 248 | Initial pixel y-coordinate increment: -4 (moving up) | ||||||||||||||||||||||||||
| 41365 | DEFB 183 | Page containing the sprite graphic data: 183 | ||||||||||||||||||||||||||
| 41366 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
| 41367 | DEFB 208 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
|
The following entity definition (51) is used in West Bedroom and Above the West Bedroom.
|
||||||||||||||||||||||||||||
| 41368 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41369 | DEFB %00101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
| 41370 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41371 | DEFB 48 | Initial pixel y-coordinate: 24 | ||||||||||||||||||||||||||
| 41372 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
| 41373 | DEFB 183 | Page containing the sprite graphic data: 183 | ||||||||||||||||||||||||||
| 41374 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
| 41375 | DEFB 160 | Maximum pixel y-coordinate: 80 | ||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||
| 41376 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41377 | DEFB %11100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41378 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41379 | DEFB 208 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
| 41380 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41381 | DEFB 181 | Page containing the sprite graphic data: 181 | ||||||||||||||||||||||||||
| 41382 | DEFB 7 | Minimum x-coordinate: 7 | ||||||||||||||||||||||||||
| 41383 | DEFB 22 | Maximum x-coordinate: 22 | ||||||||||||||||||||||||||
|
The following entity definition (53) is used in At the Foot of the MegaTree and The Yacht.
|
||||||||||||||||||||||||||||
| 41384 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41385 | DEFB %11101011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41386 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41387 | DEFB 208 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
| 41388 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41389 | DEFB 181 | Page containing the sprite graphic data: 181 | ||||||||||||||||||||||||||
| 41390 | DEFB 4 | Minimum x-coordinate: 4 | ||||||||||||||||||||||||||
| 41391 | DEFB 14 | Maximum x-coordinate: 14 | ||||||||||||||||||||||||||
|
The following entity definition (54) is used in Cold Store.
|
||||||||||||||||||||||||||||
| 41392 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41393 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41394 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41395 | DEFB 208 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
| 41396 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41397 | DEFB 189 | Page containing the sprite graphic data: 189 | ||||||||||||||||||||||||||
| 41398 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
| 41399 | DEFB 24 | Maximum x-coordinate: 24 | ||||||||||||||||||||||||||
|
The following entity definition (55) is used in Cold Store and Under the Roof.
|
||||||||||||||||||||||||||||
| 41400 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
| 41401 | DEFB %01100111 | INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41402 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41403 | DEFB 144 | Pixel y-coordinate: 72 | ||||||||||||||||||||||||||
| 41404 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41405 | DEFB 187 | Page containing the sprite graphic data: 187 | ||||||||||||||||||||||||||
| 41406 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
| 41407 | DEFB 5 | Maximum x-coordinate: 5 | ||||||||||||||||||||||||||
|
The following entity definition (56) is used in Cold Store.
|
||||||||||||||||||||||||||||
| 41408 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
| 41409 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41410 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41411 | DEFB 96 | Pixel y-coordinate: 48 | ||||||||||||||||||||||||||
| 41412 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41413 | DEFB 189 | Page containing the sprite graphic data: 189 | ||||||||||||||||||||||||||
| 41414 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
| 41415 | DEFB 6 | Maximum x-coordinate: 6 | ||||||||||||||||||||||||||
|
The following entity definition (57) is used in Cold Store.
|
||||||||||||||||||||||||||||
| 41416 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
| 41417 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41418 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41419 | DEFB 48 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
| 41420 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41421 | DEFB 187 | Page containing the sprite graphic data: 187 | ||||||||||||||||||||||||||
| 41422 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
| 41423 | DEFB 9 | Maximum x-coordinate: 9 | ||||||||||||||||||||||||||
|
The following entity definition (58) is used in Top Landing.
|
||||||||||||||||||||||||||||
| 41424 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41425 | DEFB %01100111 | INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41426 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41427 | DEFB 64 | Initial pixel y-coordinate: 32 | ||||||||||||||||||||||||||
| 41428 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
| 41429 | DEFB 173 | Page containing the sprite graphic data: 173 | ||||||||||||||||||||||||||
| 41430 | DEFB 32 | Minimum pixel y-coordinate: 16 | ||||||||||||||||||||||||||
| 41431 | DEFB 208 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
|
The following entity definition (59) is used in The Bathroom.
|
||||||||||||||||||||||||||||
| 41432 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41433 | DEFB %01100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41434 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41435 | DEFB 48 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
| 41436 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41437 | DEFB 185 | Page containing the sprite graphic data: 185 | ||||||||||||||||||||||||||
| 41438 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
| 41439 | DEFB 27 | Maximum x-coordinate: 27 | ||||||||||||||||||||||||||
|
The following entity definition (60) is used in Cuckoo's Nest, On a Branch Over the Drive, The Hall, I'm sure I've seen this before.., We must perform a Quirkafleeg, Orangery, The Attic, Under the Roof, West Wing Roof and The Beach.
|
||||||||||||||||||||||||||||
| 41440 | DEFB %10000100 | Arrow (bits 0-2), flying left to right (bit 7) | ||||||||||||||||||||||||||
| 41441 | DEFB 6 | Unused | ||||||||||||||||||||||||||
| 41442 | DEFB 0 | Replaced by the y-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41443 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41444 | DEFB 208 | Initial x-coordinate: 208 | ||||||||||||||||||||||||||
| 41445 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41446 | DEFB %10000010 | Top/bottom pixel row (drawn either side of the shaft) | ||||||||||||||||||||||||||
| 41447 | DEFB 0 | Unused | ||||||||||||||||||||||||||
|
The following entity definition (61) is used in On a Branch Over the Drive and Conservatory Roof.
|
||||||||||||||||||||||||||||
| 41448 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
| 41449 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41450 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41451 | DEFB 80 | Pixel y-coordinate: 40 | ||||||||||||||||||||||||||
| 41452 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41453 | DEFB 173 | Page containing the sprite graphic data: 173 | ||||||||||||||||||||||||||
| 41454 | DEFB 16 | Minimum x-coordinate: 16 | ||||||||||||||||||||||||||
| 41455 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
|
The following entity definition (62) is used in On a Branch Over the Drive.
|
||||||||||||||||||||||||||||
| 41456 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41457 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41458 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41459 | DEFB 96 | Initial pixel y-coordinate: 48 | ||||||||||||||||||||||||||
| 41460 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
| 41461 | DEFB 185 | Page containing the sprite graphic data: 185 | ||||||||||||||||||||||||||
| 41462 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
| 41463 | DEFB 112 | Maximum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
|
The following entity definition (63) is not used.
|
||||||||||||||||||||||||||||
| 41464 | DEFB 255,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
|
The following entity definition (64) is used in The Wine Cellar.
|
||||||||||||||||||||||||||||
| 41472 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41473 | DEFB %11100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41474 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41475 | DEFB 48 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
| 41476 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41477 | DEFB 180 | Page containing the sprite graphic data: 180 | ||||||||||||||||||||||||||
| 41478 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
| 41479 | DEFB 27 | Maximum x-coordinate: 27 | ||||||||||||||||||||||||||
|
The following entity definition (65) is used in The Wine Cellar.
|
||||||||||||||||||||||||||||
| 41480 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
| 41481 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41482 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41483 | DEFB 96 | Pixel y-coordinate: 48 | ||||||||||||||||||||||||||
| 41484 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41485 | DEFB 180 | Page containing the sprite graphic data: 180 | ||||||||||||||||||||||||||
| 41486 | DEFB 4 | Minimum x-coordinate: 4 | ||||||||||||||||||||||||||
| 41487 | DEFB 27 | Maximum x-coordinate: 27 | ||||||||||||||||||||||||||
|
The following entity definition (66) is used in The Wine Cellar.
|
||||||||||||||||||||||||||||
| 41488 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41489 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41490 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41491 | DEFB 144 | Pixel y-coordinate: 72 | ||||||||||||||||||||||||||
| 41492 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41493 | DEFB 180 | Page containing the sprite graphic data: 180 | ||||||||||||||||||||||||||
| 41494 | DEFB 2 | Minimum x-coordinate: 2 | ||||||||||||||||||||||||||
| 41495 | DEFB 27 | Maximum x-coordinate: 27 | ||||||||||||||||||||||||||
|
The following entity definition (67) is used in First Landing.
|
||||||||||||||||||||||||||||
| 41496 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
| 41497 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41498 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41499 | DEFB 192 | Pixel y-coordinate: 96 | ||||||||||||||||||||||||||
| 41500 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41501 | DEFB 180 | Page containing the sprite graphic data: 180 | ||||||||||||||||||||||||||
| 41502 | DEFB 24 | Minimum x-coordinate: 24 | ||||||||||||||||||||||||||
| 41503 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
|
The following entity definition (68) is used in Under the Drive.
|
||||||||||||||||||||||||||||
| 41504 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41505 | DEFB %11100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41506 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41507 | DEFB 128 | Pixel y-coordinate: 64 | ||||||||||||||||||||||||||
| 41508 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41509 | DEFB 174 | Page containing the sprite graphic data: 174 | ||||||||||||||||||||||||||
| 41510 | DEFB 21 | Minimum x-coordinate: 21 | ||||||||||||||||||||||||||
| 41511 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
|
The following entity definition (69) is used in The Hall, Tree Top, I'm sure I've seen this before.., Up on the Battlements, A bit of tree and The Attic.
|
||||||||||||||||||||||||||||
| 41512 | DEFB %00000100 | Arrow (bits 0-2), flying right to left (bit 7) | ||||||||||||||||||||||||||
| 41513 | DEFB 6 | Unused | ||||||||||||||||||||||||||
| 41514 | DEFB 0 | Replaced by the y-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41515 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41516 | DEFB 28 | Initial x-coordinate: 28 | ||||||||||||||||||||||||||
| 41517 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41518 | DEFB %01000001 | Top/bottom pixel row (drawn either side of the shaft) | ||||||||||||||||||||||||||
| 41519 | DEFB 0 | Unused | ||||||||||||||||||||||||||
|
The following entity definition (70) is used in The Nightmare Room.
|
||||||||||||||||||||||||||||
| 41520 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41521 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41522 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41523 | DEFB 64 | Initial pixel y-coordinate: 32 | ||||||||||||||||||||||||||
| 41524 | DEFB 252 | Initial pixel y-coordinate increment: -2 (moving up) | ||||||||||||||||||||||||||
| 41525 | DEFB 156 | Page containing the sprite graphic data: 156 | ||||||||||||||||||||||||||
| 41526 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
| 41527 | DEFB 160 | Maximum pixel y-coordinate: 80 | ||||||||||||||||||||||||||
|
The following entity definition (71) is used in The Nightmare Room.
|
||||||||||||||||||||||||||||
| 41528 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41529 | DEFB %00100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
| 41530 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41531 | DEFB 32 | Initial pixel y-coordinate: 16 | ||||||||||||||||||||||||||
| 41532 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
| 41533 | DEFB 156 | Page containing the sprite graphic data: 156 | ||||||||||||||||||||||||||
| 41534 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
| 41535 | DEFB 208 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
|
The following entity definition (72) is used in The Nightmare Room.
|
||||||||||||||||||||||||||||
| 41536 | DEFB %00010010 | Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41537 | DEFB %00000110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 000 (bits 5-7) | ||||||||||||||||||||||||||
| 41538 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41539 | DEFB 144 | Initial pixel y-coordinate: 72 | ||||||||||||||||||||||||||
| 41540 | DEFB 6 | Initial pixel y-coordinate increment: 3 (moving down) | ||||||||||||||||||||||||||
| 41541 | DEFB 156 | Page containing the sprite graphic data: 156 (foot, Maria) | ||||||||||||||||||||||||||
| 41542 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
| 41543 | DEFB 192 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
|
The following entity definition (73) is used in The Nightmare Room.
|
||||||||||||||||||||||||||||
| 41544 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41545 | DEFB %01101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41546 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41547 | DEFB 128 | Initial pixel y-coordinate: 64 | ||||||||||||||||||||||||||
| 41548 | DEFB 248 | Initial pixel y-coordinate increment: -4 (moving up) | ||||||||||||||||||||||||||
| 41549 | DEFB 156 | Page containing the sprite graphic data: 156 | ||||||||||||||||||||||||||
| 41550 | DEFB 16 | Minimum pixel y-coordinate: 8 | ||||||||||||||||||||||||||
| 41551 | DEFB 208 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
|
The following entity definition (74) is used in The Forgotten Abbey.
|
||||||||||||||||||||||||||||
| 41552 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
| 41553 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41554 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41555 | DEFB 80 | Pixel y-coordinate: 40 | ||||||||||||||||||||||||||
| 41556 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41557 | DEFB 180 | Page containing the sprite graphic data: 180 | ||||||||||||||||||||||||||
| 41558 | DEFB 4 | Minimum x-coordinate: 4 | ||||||||||||||||||||||||||
| 41559 | DEFB 20 | Maximum x-coordinate: 20 | ||||||||||||||||||||||||||
|
The following entity definition (75) is used in The Forgotten Abbey.
|
||||||||||||||||||||||||||||
| 41560 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
| 41561 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41562 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41563 | DEFB 80 | Pixel y-coordinate: 40 | ||||||||||||||||||||||||||
| 41564 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41565 | DEFB 180 | Page containing the sprite graphic data: 180 | ||||||||||||||||||||||||||
| 41566 | DEFB 12 | Minimum x-coordinate: 12 | ||||||||||||||||||||||||||
| 41567 | DEFB 28 | Maximum x-coordinate: 28 | ||||||||||||||||||||||||||
|
The following entity definition (76) is used in The Forgotten Abbey.
|
||||||||||||||||||||||||||||
| 41568 | DEFB %00100001 | Horizontal guardian (bits 0-2), initial animation frame 1 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41569 | DEFB %11101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41570 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41571 | DEFB 144 | Pixel y-coordinate: 72 | ||||||||||||||||||||||||||
| 41572 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41573 | DEFB 180 | Page containing the sprite graphic data: 180 | ||||||||||||||||||||||||||
| 41574 | DEFB 9 | Minimum x-coordinate: 9 | ||||||||||||||||||||||||||
| 41575 | DEFB 20 | Maximum x-coordinate: 20 | ||||||||||||||||||||||||||
|
The following entity definition (77) is used in The Forgotten Abbey.
|
||||||||||||||||||||||||||||
| 41576 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
| 41577 | DEFB %11100111 | INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41578 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41579 | DEFB 144 | Pixel y-coordinate: 72 | ||||||||||||||||||||||||||
| 41580 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41581 | DEFB 180 | Page containing the sprite graphic data: 180 | ||||||||||||||||||||||||||
| 41582 | DEFB 22 | Minimum x-coordinate: 22 | ||||||||||||||||||||||||||
| 41583 | DEFB 27 | Maximum x-coordinate: 27 | ||||||||||||||||||||||||||
|
The following entity definition (78) is used in The Forgotten Abbey and Swimming Pool.
|
||||||||||||||||||||||||||||
| 41584 | DEFB %00100001 | Horizontal guardian (bits 0-2), initial animation frame 1 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41585 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41586 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41587 | DEFB 208 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
| 41588 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41589 | DEFB 180 | Page containing the sprite graphic data: 180 | ||||||||||||||||||||||||||
| 41590 | DEFB 5 | Minimum x-coordinate: 5 | ||||||||||||||||||||||||||
| 41591 | DEFB 12 | Maximum x-coordinate: 12 | ||||||||||||||||||||||||||
|
The following entity definition (79) is used in The Forgotten Abbey.
|
||||||||||||||||||||||||||||
| 41592 | DEFB %01000001 | Horizontal guardian (bits 0-2), initial animation frame 2 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41593 | DEFB %11101001 | INK 1 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41594 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41595 | DEFB 208 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
| 41596 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41597 | DEFB 180 | Page containing the sprite graphic data: 180 | ||||||||||||||||||||||||||
| 41598 | DEFB 11 | Minimum x-coordinate: 11 | ||||||||||||||||||||||||||
| 41599 | DEFB 18 | Maximum x-coordinate: 18 | ||||||||||||||||||||||||||
|
The following entity definition (80) is used in The Forgotten Abbey.
|
||||||||||||||||||||||||||||
| 41600 | DEFB %01100001 | Horizontal guardian (bits 0-2), initial animation frame 3 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41601 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41602 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41603 | DEFB 208 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
| 41604 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41605 | DEFB 180 | Page containing the sprite graphic data: 180 | ||||||||||||||||||||||||||
| 41606 | DEFB 16 | Minimum x-coordinate: 16 | ||||||||||||||||||||||||||
| 41607 | DEFB 23 | Maximum x-coordinate: 23 | ||||||||||||||||||||||||||
|
The following entity definition (81) is used in The Forgotten Abbey.
|
||||||||||||||||||||||||||||
| 41608 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41609 | DEFB %11100010 | INK 2 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41610 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41611 | DEFB 208 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
| 41612 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41613 | DEFB 180 | Page containing the sprite graphic data: 180 | ||||||||||||||||||||||||||
| 41614 | DEFB 23 | Minimum x-coordinate: 23 | ||||||||||||||||||||||||||
| 41615 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
|
The following entity definition (82) is used in The Attic.
|
||||||||||||||||||||||||||||
| 41616 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41617 | DEFB %00100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
| 41618 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41619 | DEFB 132 | Initial pixel y-coordinate: 66 | ||||||||||||||||||||||||||
| 41620 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
| 41621 | DEFB 176 | Page containing the sprite graphic data: 176 | ||||||||||||||||||||||||||
| 41622 | DEFB 112 | Minimum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
| 41623 | DEFB 176 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
|
The following entity definition (83) is used in The Attic.
|
||||||||||||||||||||||||||||
| 41624 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41625 | DEFB %00100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
| 41626 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41627 | DEFB 140 | Initial pixel y-coordinate: 70 | ||||||||||||||||||||||||||
| 41628 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
| 41629 | DEFB 176 | Page containing the sprite graphic data: 176 | ||||||||||||||||||||||||||
| 41630 | DEFB 112 | Minimum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
| 41631 | DEFB 176 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
|
The following entity definition (84) is used in The Attic.
|
||||||||||||||||||||||||||||
| 41632 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41633 | DEFB %00101001 | INK 1 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
| 41634 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41635 | DEFB 148 | Initial pixel y-coordinate: 74 | ||||||||||||||||||||||||||
| 41636 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
| 41637 | DEFB 176 | Page containing the sprite graphic data: 176 | ||||||||||||||||||||||||||
| 41638 | DEFB 112 | Minimum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
| 41639 | DEFB 176 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
|
The following entity definition (85) is used in The Attic.
|
||||||||||||||||||||||||||||
| 41640 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41641 | DEFB %00100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
| 41642 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41643 | DEFB 156 | Initial pixel y-coordinate: 78 | ||||||||||||||||||||||||||
| 41644 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
| 41645 | DEFB 176 | Page containing the sprite graphic data: 176 | ||||||||||||||||||||||||||
| 41646 | DEFB 112 | Minimum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
| 41647 | DEFB 176 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
|
The following entity definition (86) is used in The Attic.
|
||||||||||||||||||||||||||||
| 41648 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41649 | DEFB %00100010 | INK 2 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
| 41650 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41651 | DEFB 164 | Initial pixel y-coordinate: 82 | ||||||||||||||||||||||||||
| 41652 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
| 41653 | DEFB 176 | Page containing the sprite graphic data: 176 | ||||||||||||||||||||||||||
| 41654 | DEFB 112 | Minimum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
| 41655 | DEFB 176 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
|
The following entity definition (87) is used in The Attic.
|
||||||||||||||||||||||||||||
| 41656 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41657 | DEFB %00100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
| 41658 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41659 | DEFB 172 | Initial pixel y-coordinate: 86 | ||||||||||||||||||||||||||
| 41660 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
| 41661 | DEFB 176 | Page containing the sprite graphic data: 176 | ||||||||||||||||||||||||||
| 41662 | DEFB 112 | Minimum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
| 41663 | DEFB 176 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
|
The following entity definition (88) is used in Out on a limb and The Banyan Tree.
|
||||||||||||||||||||||||||||
| 41664 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41665 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41666 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41667 | DEFB 160 | Pixel y-coordinate: 80 | ||||||||||||||||||||||||||
| 41668 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41669 | DEFB 181 | Page containing the sprite graphic data: 181 | ||||||||||||||||||||||||||
| 41670 | DEFB 19 | Minimum x-coordinate: 19 | ||||||||||||||||||||||||||
| 41671 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
| 41672 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41673 | DEFB %00100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
| 41674 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41675 | DEFB 96 | Initial pixel y-coordinate: 48 | ||||||||||||||||||||||||||
| 41676 | DEFB 0 | Initial pixel y-coordinate increment: 0 (not moving) | ||||||||||||||||||||||||||
| 41677 | DEFB 176 | Page containing the sprite graphic data: 176 | ||||||||||||||||||||||||||
| 41678 | DEFB 80 | Minimum pixel y-coordinate: 40 | ||||||||||||||||||||||||||
| 41679 | DEFB 112 | Maximum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
|
The following entity definition (90) is used in To the Kitchens Main Stairway.
|
||||||||||||||||||||||||||||
| 41680 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
| 41681 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41682 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41683 | DEFB 48 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
| 41684 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41685 | DEFB 174 | Page containing the sprite graphic data: 174 | ||||||||||||||||||||||||||
| 41686 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
| 41687 | DEFB 11 | Maximum x-coordinate: 11 | ||||||||||||||||||||||||||
|
The following entity definition (91) is used in To the Kitchens Main Stairway.
|
||||||||||||||||||||||||||||
| 41688 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41689 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41690 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41691 | DEFB 48 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
| 41692 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41693 | DEFB 190 | Page containing the sprite graphic data: 190 | ||||||||||||||||||||||||||
| 41694 | DEFB 13 | Minimum x-coordinate: 13 | ||||||||||||||||||||||||||
| 41695 | DEFB 21 | Maximum x-coordinate: 21 | ||||||||||||||||||||||||||
|
The following entity definition (92) is used in To the Kitchens Main Stairway and Back Stairway.
|
||||||||||||||||||||||||||||
| 41696 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41697 | DEFB %01100111 | INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41698 | DEFB 1 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41699 | DEFB 96 | Pixel y-coordinate: 48 | ||||||||||||||||||||||||||
| 41700 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41701 | DEFB 183 | Page containing the sprite graphic data: 183 | ||||||||||||||||||||||||||
| 41702 | DEFB 12 | Minimum x-coordinate: 12 | ||||||||||||||||||||||||||
| 41703 | DEFB 24 | Maximum x-coordinate: 24 | ||||||||||||||||||||||||||
|
The following entity definition (93) is used in To the Kitchens Main Stairway.
|
||||||||||||||||||||||||||||
| 41704 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
| 41705 | DEFB %01100010 | INK 2 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41706 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41707 | DEFB 144 | Pixel y-coordinate: 72 | ||||||||||||||||||||||||||
| 41708 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41709 | DEFB 185 | Page containing the sprite graphic data: 185 | ||||||||||||||||||||||||||
| 41710 | DEFB 2 | Minimum x-coordinate: 2 | ||||||||||||||||||||||||||
| 41711 | DEFB 6 | Maximum x-coordinate: 6 | ||||||||||||||||||||||||||
|
The following entity definition (94) is used in To the Kitchens Main Stairway.
|
||||||||||||||||||||||||||||
| 41712 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41713 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41714 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41715 | DEFB 192 | Pixel y-coordinate: 96 | ||||||||||||||||||||||||||
| 41716 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41717 | DEFB 175 | Page containing the sprite graphic data: 175 | ||||||||||||||||||||||||||
| 41718 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
| 41719 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
|
The following entity definition (95) is used in The Hall and To the Kitchens Main Stairway.
|
||||||||||||||||||||||||||||
| 41720 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41721 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41722 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41723 | DEFB 160 | Pixel y-coordinate: 80 | ||||||||||||||||||||||||||
| 41724 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41725 | DEFB 188 | Page containing the sprite graphic data: 188 | ||||||||||||||||||||||||||
| 41726 | DEFB 9 | Minimum x-coordinate: 9 | ||||||||||||||||||||||||||
| 41727 | DEFB 17 | Maximum x-coordinate: 17 | ||||||||||||||||||||||||||
|
The following entity definition (96) is used in East Wall Base.
|
||||||||||||||||||||||||||||
| 41728 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41729 | DEFB %01101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41730 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41731 | DEFB 144 | Initial pixel y-coordinate: 72 | ||||||||||||||||||||||||||
| 41732 | DEFB 252 | Initial pixel y-coordinate increment: -2 (moving up) | ||||||||||||||||||||||||||
| 41733 | DEFB 172 | Page containing the sprite graphic data: 172 | ||||||||||||||||||||||||||
| 41734 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
| 41735 | DEFB 192 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
| 41736 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41737 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41738 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41739 | DEFB 64 | Initial pixel y-coordinate: 32 | ||||||||||||||||||||||||||
| 41740 | DEFB 8 | Initial pixel y-coordinate increment: 4 (moving down) | ||||||||||||||||||||||||||
| 41741 | DEFB 172 | Page containing the sprite graphic data: 172 | ||||||||||||||||||||||||||
| 41742 | DEFB 0 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
| 41743 | DEFB 192 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
|
The following entity definition (98) is used in Tool Shed.
|
||||||||||||||||||||||||||||
| 41744 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
| 41745 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41746 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41747 | DEFB 144 | Pixel y-coordinate: 72 | ||||||||||||||||||||||||||
| 41748 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41749 | DEFB 175 | Page containing the sprite graphic data: 175 | ||||||||||||||||||||||||||
| 41750 | DEFB 7 | Minimum x-coordinate: 7 | ||||||||||||||||||||||||||
| 41751 | DEFB 20 | Maximum x-coordinate: 20 | ||||||||||||||||||||||||||
|
The following entity definition (99) is used in Tool Shed.
|
||||||||||||||||||||||||||||
| 41752 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41753 | DEFB %01100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41754 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41755 | DEFB 96 | Pixel y-coordinate: 48 | ||||||||||||||||||||||||||
| 41756 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41757 | DEFB 173 | Page containing the sprite graphic data: 173 | ||||||||||||||||||||||||||
| 41758 | DEFB 7 | Minimum x-coordinate: 7 | ||||||||||||||||||||||||||
| 41759 | DEFB 17 | Maximum x-coordinate: 17 | ||||||||||||||||||||||||||
|
The following entity definition (100) is used in The Chapel and The Banyan Tree.
|
||||||||||||||||||||||||||||
| 41760 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41761 | DEFB %01100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41762 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41763 | DEFB 128 | Initial pixel y-coordinate: 64 | ||||||||||||||||||||||||||
| 41764 | DEFB 254 | Initial pixel y-coordinate increment: -1 (moving up) | ||||||||||||||||||||||||||
| 41765 | DEFB 172 | Page containing the sprite graphic data: 172 | ||||||||||||||||||||||||||
| 41766 | DEFB 112 | Minimum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
| 41767 | DEFB 160 | Maximum pixel y-coordinate: 80 | ||||||||||||||||||||||||||
|
The following entity definition (101) is used in The Banyan Tree and A bit of tree.
|
||||||||||||||||||||||||||||
| 41768 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41769 | DEFB %01101011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41770 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41771 | DEFB 96 | Initial pixel y-coordinate: 48 | ||||||||||||||||||||||||||
| 41772 | DEFB 4 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
| 41773 | DEFB 171 | Page containing the sprite graphic data: 171 | ||||||||||||||||||||||||||
| 41774 | DEFB 80 | Minimum pixel y-coordinate: 40 | ||||||||||||||||||||||||||
| 41775 | DEFB 160 | Maximum pixel y-coordinate: 80 | ||||||||||||||||||||||||||
|
The following entity definition (102) is used in The Chapel and The Banyan Tree.
|
||||||||||||||||||||||||||||
| 41776 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
| 41777 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41778 | DEFB 0 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41779 | DEFB 152 | Initial pixel y-coordinate: 76 | ||||||||||||||||||||||||||
| 41780 | DEFB 2 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
| 41781 | DEFB 171 | Page containing the sprite graphic data: 171 | ||||||||||||||||||||||||||
| 41782 | DEFB 80 | Minimum pixel y-coordinate: 40 | ||||||||||||||||||||||||||
| 41783 | DEFB 160 | Maximum pixel y-coordinate: 80 | ||||||||||||||||||||||||||
|
The following entity definition (103) is used in The Chapel.
|
||||||||||||||||||||||||||||
| 41784 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41785 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41786 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41787 | DEFB 192 | Pixel y-coordinate: 96 | ||||||||||||||||||||||||||
| 41788 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41789 | DEFB 180 | Page containing the sprite graphic data: 180 | ||||||||||||||||||||||||||
| 41790 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
| 41791 | DEFB 15 | Maximum x-coordinate: 15 | ||||||||||||||||||||||||||
|
The following entity definition (104) is used in A bit of tree and Nomen Luni.
|
||||||||||||||||||||||||||||
| 41792 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41793 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41794 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41795 | DEFB 32 | Pixel y-coordinate: 16 | ||||||||||||||||||||||||||
| 41796 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41797 | DEFB 188 | Page containing the sprite graphic data: 188 | ||||||||||||||||||||||||||
| 41798 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
| 41799 | DEFB 10 | Maximum x-coordinate: 10 | ||||||||||||||||||||||||||
|
The following entity definition (105) is used in The Bow.
|
||||||||||||||||||||||||||||
| 41800 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41801 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41802 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41803 | DEFB 48 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
| 41804 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41805 | DEFB 190 | Page containing the sprite graphic data: 190 | ||||||||||||||||||||||||||
| 41806 | DEFB 22 | Minimum x-coordinate: 22 | ||||||||||||||||||||||||||
| 41807 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
|
The following entity definition (106) is used in Conservatory Roof.
|
||||||||||||||||||||||||||||
| 41808 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41809 | DEFB %01101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41810 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41811 | DEFB 176 | Pixel y-coordinate: 88 | ||||||||||||||||||||||||||
| 41812 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41813 | DEFB 174 | Page containing the sprite graphic data: 174 | ||||||||||||||||||||||||||
| 41814 | DEFB 17 | Minimum x-coordinate: 17 | ||||||||||||||||||||||||||
| 41815 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
|
The following entity definition (107) is used in Nomen Luni.
|
||||||||||||||||||||||||||||
| 41816 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
| 41817 | DEFB %01100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41818 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41819 | DEFB 48 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
| 41820 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41821 | DEFB 190 | Page containing the sprite graphic data: 190 | ||||||||||||||||||||||||||
| 41822 | DEFB 18 | Minimum x-coordinate: 18 | ||||||||||||||||||||||||||
| 41823 | DEFB 22 | Maximum x-coordinate: 22 | ||||||||||||||||||||||||||
|
The following entity definition (108) is used in Watch Tower.
|
||||||||||||||||||||||||||||
| 41824 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
| 41825 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41826 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41827 | DEFB 144 | Pixel y-coordinate: 72 | ||||||||||||||||||||||||||
| 41828 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41829 | DEFB 187 | Page containing the sprite graphic data: 187 | ||||||||||||||||||||||||||
| 41830 | DEFB 11 | Minimum x-coordinate: 11 | ||||||||||||||||||||||||||
| 41831 | DEFB 18 | Maximum x-coordinate: 18 | ||||||||||||||||||||||||||
|
The following entity definition (109) is used in Watch Tower.
|
||||||||||||||||||||||||||||
| 41832 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41833 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
| 41834 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41835 | DEFB 112 | Pixel y-coordinate: 56 | ||||||||||||||||||||||||||
| 41836 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41837 | DEFB 188 | Page containing the sprite graphic data: 188 | ||||||||||||||||||||||||||
| 41838 | DEFB 9 | Minimum x-coordinate: 9 | ||||||||||||||||||||||||||
| 41839 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
|
The following entity definition (110) is used in The Bow.
|
||||||||||||||||||||||||||||
| 41840 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41841 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41842 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41843 | DEFB 208 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
| 41844 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41845 | DEFB 174 | Page containing the sprite graphic data: 174 | ||||||||||||||||||||||||||
| 41846 | DEFB 17 | Minimum x-coordinate: 17 | ||||||||||||||||||||||||||
| 41847 | DEFB 30 | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
|
The following entity definition (111) is used in Cuckoo's Nest.
|
||||||||||||||||||||||||||||
| 41848 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
| 41849 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
| 41850 | DEFB 0 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
| 41851 | DEFB 176 | Pixel y-coordinate: 88 | ||||||||||||||||||||||||||
| 41852 | DEFB 0 | Unused | ||||||||||||||||||||||||||
| 41853 | DEFB 181 | Page containing the sprite graphic data: 181 | ||||||||||||||||||||||||||
| 41854 | DEFB 0 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
| 41855 | DEFB 11 | Maximum x-coordinate: 11 | ||||||||||||||||||||||||||
|
The next 15 entity definitions (112-126) are unused.
|
||||||||||||||||||||||||||||
| 41856 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
| 41864 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
| 41872 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
| 41880 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
| 41888 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
| 41896 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
| 41904 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
| 41912 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
| 41920 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
| 41928 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
| 41936 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
| 41944 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
| 41952 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
| 41960 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
| 41968 | DEFB 0,0,0,0,0,0,0,0 | |||||||||||||||||||||||||||
| 41976 | DEFB 255,0,0,0,0,0,0 | |||||||||||||||||||||||||||
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