Data |
Prev: 59904 | Up: Map | Next: 60416 |
60160 | DEFB 0,0,0,0,0,0,0,0 | Room layout | ||||||||
60168 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
60176 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
60184 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
60192 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
60200 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
60208 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
60216 | DEFB 0,0,0,0,0,42,170,170 | |||||||||
60224 | DEFB 0,0,0,0,0,48,195,12 | |||||||||
60232 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
60240 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
60248 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
60256 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
60264 | DEFB 0,0,0,0,0,0,80,0 | |||||||||
60272 | DEFB 0,0,0,0,0,0,5,85 | |||||||||
60280 | DEFB 0,0,0,0,0,4,0,0 | |||||||||
The next 32 bytes are copied to 32896 and specify the room name.
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60288 | DEFM " Conservatory Roof " | Room name | ||||||||
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
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60320 | DEFB 0,0,0,0,0,0,0,0,0 | Background | ||||||||
60329 | DEFB 4,172,83,42,208,138,36,34,4 | Floor | ||||||||
60338 | DEFB 5,247,239,0,0,0,102,102,0 | Wall | ||||||||
60347 | DEFB 67,218,213,127,46,17,31,10,27 | Nasty | ||||||||
60356 | DEFB 7,1,2,4,16,8,32,64,128 | Ramp | ||||||||
60365 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor | ||||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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60374 | DEFB 1 | Direction (right) | ||||||||
60375 | DEFW 24506 | Location in the attribute buffer at 24064: (13,26) | ||||||||
60377 | DEFB 6 | Length | ||||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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60378 | DEFB 1 | Direction (up to the right) | ||||||||
60379 | DEFW 24556 | Location in the attribute buffer at 24064: (15,12) | ||||||||
60381 | DEFB 9 | Length | ||||||||
The next byte is copied to 32990 and specifies the border colour.
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60382 | DEFB 5 | Border colour | ||||||||
The next two bytes are copied to 32991, but are not used.
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60383 | DEFB 0,0 | Unused | ||||||||
The next eight bytes are copied to 32993 and define the item graphic.
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60385 | DEFB 24,24,248,60,126,96,96,126 | Item graphic | ||||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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60393 | DEFB 0 | Room to the left (The Off Licence) | ||||||||
60394 | DEFB 42 | Room to the right (Under the Roof) | ||||||||
60395 | DEFB 0 | Room above (The Off Licence) | ||||||||
60396 | DEFB 37 | Room below (Orangery) | ||||||||
The next three bytes are copied to 33005, but are not used.
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60397 | DEFB 0,0,0 | Unused | ||||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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60400 | DEFB 106,20 | Guardian no. 106 (horizontal), base sprite 0, initial x=20 (41808) | ||||||||
60402 | DEFB 61,24 | Guardian no. 61 (horizontal), base sprite 0, initial x=24 (41448) | ||||||||
60404 | DEFB 255,0 | Terminator (41976) | ||||||||
60406 | DEFB 0,0 | Nothing (40960) | ||||||||
60408 | DEFB 0,0 | Nothing (40960) | ||||||||
60410 | DEFB 0,0 | Nothing (40960) | ||||||||
60412 | DEFB 0,0 | Nothing (40960) | ||||||||
60414 | DEFB 0,0 | Nothing (40960) |
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