Data
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60160: Room 43: Conservatory Roof (teleport: 12469)
Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
Input
Output
60160 DEFB 0,0,0,0,0,0,0,0 Room layout
60168 DEFB 0,0,0,0,0,0,0,0
60176 DEFB 0,0,0,0,0,0,0,0
60184 DEFB 0,0,0,0,0,0,0,0
60192 DEFB 0,0,0,0,0,0,0,0
60200 DEFB 0,0,0,0,0,0,0,0
60208 DEFB 0,0,0,0,0,0,0,0
60216 DEFB 0,0,0,0,0,42,170,170
60224 DEFB 0,0,0,0,0,48,195,12
60232 DEFB 0,0,0,0,0,0,0,0
60240 DEFB 0,0,0,0,0,0,0,0
60248 DEFB 0,0,0,0,0,0,0,0
60256 DEFB 0,0,0,0,0,0,0,0
60264 DEFB 0,0,0,0,0,0,80,0
60272 DEFB 0,0,0,0,0,0,5,85
60280 DEFB 0,0,0,0,0,4,0,0
The next 32 bytes are copied to 32896 and specify the room name.
60288 DEFM " Conservatory Roof " Room name
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
60320 DEFB 0,0,0,0,0,0,0,0,0 Background
60329 DEFB 4,172,83,42,208,138,36,34,4 Floor
60338 DEFB 5,247,239,0,0,0,102,102,0 Wall
60347 DEFB 67,218,213,127,46,17,31,10,27 Nasty
60356 DEFB 7,1,2,4,16,8,32,64,128 Ramp
60365 DEFB 255,0,0,0,0,0,0,0,0 Conveyor
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
60374 DEFB 1 Direction (right)
60375 DEFW 24506 Location in the attribute buffer at 24064: (13,26)
60377 DEFB 6 Length
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
60378 DEFB 1 Direction (up to the right)
60379 DEFW 24556 Location in the attribute buffer at 24064: (15,12)
60381 DEFB 9 Length
The next byte is copied to 32990 and specifies the border colour.
60382 DEFB 5 Border colour
The next two bytes are copied to 32991, but are not used.
60383 DEFB 0,0 Unused
The next eight bytes are copied to 32993 and define the item graphic.
60385 DEFB 24,24,248,60,126,96,96,126 Item graphic
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
60393 DEFB 0 Room to the left (The Off Licence)
60394 DEFB 42 Room to the right (Under the Roof)
60395 DEFB 0 Room above (The Off Licence)
60396 DEFB 37 Room below (Orangery)
The next three bytes are copied to 33005, but are not used.
60397 DEFB 0,0,0 Unused
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
60400 DEFB 106,20 Guardian no. 106 (horizontal), base sprite 0, initial x=20 (41808)
60402 DEFB 61,24 Guardian no. 61 (horizontal), base sprite 0, initial x=24 (41448)
60404 DEFB 255,0 Terminator (41976)
60406 DEFB 0,0 Nothing (40960)
60408 DEFB 0,0 Nothing (40960)
60410 DEFB 0,0 Nothing (40960)
60412 DEFB 0,0 Nothing (40960)
60414 DEFB 0,0 Nothing (40960)
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