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59904: Room 42: Under the Roof (teleport: 2469)
Used by the routine at 35090.
under_the_roof
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
59904 DEFB 0,0,0,255,255,255,255,240 Room layout
59912 DEFB 0,0,0,0,195,252,48,0
59920 DEFB 0,0,0,3,243,252,252,0
59928 DEFB 0,0,0,0,0,240,0,0
59936 DEFB 0,0,0,0,0,0,0,0
59944 DEFB 0,0,0,0,0,0,0,0
59952 DEFB 0,0,0,0,0,0,0,0
59960 DEFB 170,85,0,0,0,0,0,0
59968 DEFB 0,0,0,0,0,0,0,0
59976 DEFB 0,0,0,0,0,0,0,0
59984 DEFB 0,0,0,0,0,0,0,0
59992 DEFB 0,0,0,160,0,1,64,0
60000 DEFB 0,0,80,160,1,0,0,0
60008 DEFB 85,80,0,160,64,0,0,0
60016 DEFB 84,0,1,160,0,0,0,0
60024 DEFB 0,0,0,160,0,64,0,0
The next 32 bytes are copied to 32896 and specify the room name.
60032 DEFM " Under the Roof " Room name
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
background42 floor42 wall42 nasty42 ramp42 conveyor42
60064 DEFB 8,0,0,0,0,0,0,0,0 Background
60073 DEFB 12,181,170,85,74,37,66,1,2 Floor
60082 DEFB 30,102,182,109,187,102,185,109,182 Wall
60091 DEFB 245,102,170,95,188,99,172,107,164 Nasty
60100 DEFB 15,1,2,4,40,16,40,64,128 Ramp
60109 DEFB 14,165,170,189,102,102,102,102,102 Conveyor
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
60118 DEFB 1 Direction (right)
60119 DEFW 24268 Location in the attribute buffer at 24064: (6,12)
60121 DEFB 20 Length
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
60122 DEFB 1 Direction (up to the right)
60123 DEFW 24260 Location in the attribute buffer at 24064: (6,4)
60125 DEFB 7 Length
The next byte is copied to 32990 and specifies the border colour.
60126 DEFB 2 Border colour
The next two bytes are copied to 32991, but are not used.
60127 DEFB 0,0 Unused
The next eight bytes are copied to 32993 and define the item graphic.
item42
60129 DEFB 255,255,255,255,255,255,255,255 Item graphic (unused)
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
60137 DEFB 43 Room to the left (Conservatory Roof)
60138 DEFB 41 Room to the right (The Attic)
60139 DEFB 48 Room above (Nomen Luni)
60140 DEFB 36 Room below (A bit of tree)
The next three bytes are copied to 33005, but are not used.
60141 DEFB 0,0,0 Unused
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
60144 DEFB 55,4 Guardian no. 55 (horizontal), base sprite 0, initial x=4 (41400)
60146 DEFB 39,16 Guardian no. 39 (horizontal), base sprite 0, initial x=16 (41272)
60148 DEFB 60,194 Arrow flying left to right at pixel y-coordinate 97 (41440)
60150 DEFB 255,0 Terminator (41976)
60152 DEFB 0,0 Nothing (40960)
60154 DEFB 0,0 Nothing (40960)
60156 DEFB 0,0 Nothing (40960)
60158 DEFB 0,0 Nothing (40960)
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