Data |
Prev: 59648 | Up: Map | Next: 60160 |
59904 | DEFB 0,0,0,255,255,255,255,240 | Room layout | ||||||||
59912 | DEFB 0,0,0,0,195,252,48,0 | |||||||||
59920 | DEFB 0,0,0,3,243,252,252,0 | |||||||||
59928 | DEFB 0,0,0,0,0,240,0,0 | |||||||||
59936 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
59944 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
59952 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
59960 | DEFB 170,85,0,0,0,0,0,0 | |||||||||
59968 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
59976 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
59984 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
59992 | DEFB 0,0,0,160,0,1,64,0 | |||||||||
60000 | DEFB 0,0,80,160,1,0,0,0 | |||||||||
60008 | DEFB 85,80,0,160,64,0,0,0 | |||||||||
60016 | DEFB 84,0,1,160,0,0,0,0 | |||||||||
60024 | DEFB 0,0,0,160,0,64,0,0 | |||||||||
The next 32 bytes are copied to 32896 and specify the room name.
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60032 | DEFM " Under the Roof " | Room name | ||||||||
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
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60064 | DEFB 8,0,0,0,0,0,0,0,0 | Background | ||||||||
60073 | DEFB 12,181,170,85,74,37,66,1,2 | Floor | ||||||||
60082 | DEFB 30,102,182,109,187,102,185,109,182 | Wall | ||||||||
60091 | DEFB 245,102,170,95,188,99,172,107,164 | Nasty | ||||||||
60100 | DEFB 15,1,2,4,40,16,40,64,128 | Ramp | ||||||||
60109 | DEFB 14,165,170,189,102,102,102,102,102 | Conveyor | ||||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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60118 | DEFB 1 | Direction (right) | ||||||||
60119 | DEFW 24268 | Location in the attribute buffer at 24064: (6,12) | ||||||||
60121 | DEFB 20 | Length | ||||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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60122 | DEFB 1 | Direction (up to the right) | ||||||||
60123 | DEFW 24260 | Location in the attribute buffer at 24064: (6,4) | ||||||||
60125 | DEFB 7 | Length | ||||||||
The next byte is copied to 32990 and specifies the border colour.
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60126 | DEFB 2 | Border colour | ||||||||
The next two bytes are copied to 32991, but are not used.
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60127 | DEFB 0,0 | Unused | ||||||||
The next eight bytes are copied to 32993 and define the item graphic.
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60129 | DEFB 255,255,255,255,255,255,255,255 | Item graphic (unused) | ||||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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60137 | DEFB 43 | Room to the left (Conservatory Roof) | ||||||||
60138 | DEFB 41 | Room to the right (The Attic) | ||||||||
60139 | DEFB 48 | Room above (Nomen Luni) | ||||||||
60140 | DEFB 36 | Room below (A bit of tree) | ||||||||
The next three bytes are copied to 33005, but are not used.
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60141 | DEFB 0,0,0 | Unused | ||||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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60144 | DEFB 55,4 | Guardian no. 55 (horizontal), base sprite 0, initial x=4 (41400) | ||||||||
60146 | DEFB 39,16 | Guardian no. 39 (horizontal), base sprite 0, initial x=16 (41272) | ||||||||
60148 | DEFB 60,194 | Arrow flying left to right at pixel y-coordinate 97 (41440) | ||||||||
60150 | DEFB 255,0 | Terminator (41976) | ||||||||
60152 | DEFB 0,0 | Nothing (40960) | ||||||||
60154 | DEFB 0,0 | Nothing (40960) | ||||||||
60156 | DEFB 0,0 | Nothing (40960) | ||||||||
60158 | DEFB 0,0 | Nothing (40960) |
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