Data |
Prev: 54016 | Up: Map | Next: 54528 |
54272 | DEFB 160,64,10,0,0,0,0,0 | Room layout | ||||||||
54280 | DEFB 160,64,10,0,0,0,0,0 | |||||||||
54288 | DEFB 160,64,10,0,0,0,0,0 | |||||||||
54296 | DEFB 0,64,0,0,0,0,0,0 | |||||||||
54304 | DEFB 0,64,0,0,0,0,0,0 | |||||||||
54312 | DEFB 85,85,90,10,170,170,170,170 | |||||||||
54320 | DEFB 0,0,16,0,0,0,0,0 | |||||||||
54328 | DEFB 0,0,16,0,0,0,0,0 | |||||||||
54336 | DEFB 0,0,21,85,85,85,85,85 | |||||||||
54344 | DEFB 0,0,16,0,0,0,0,0 | |||||||||
54352 | DEFB 0,0,16,0,0,0,0,0 | |||||||||
54360 | DEFB 0,0,16,0,0,0,0,0 | |||||||||
54368 | DEFB 0,0,16,0,0,0,0,0 | |||||||||
54376 | DEFB 0,0,16,0,0,0,0,0 | |||||||||
54384 | DEFB 170,170,170,170,170,170,170,170 | |||||||||
54392 | DEFB 170,170,170,170,170,170,170,170 | |||||||||
The next 32 bytes are copied to 32896 and specify the room name.
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54400 | DEFM " Ballroom East " | Room name | ||||||||
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
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54432 | DEFB 0,0,0,0,0,0,0,0,0 | Background | ||||||||
54441 | DEFB 6,170,85,34,68,34,68,34,68 | Floor | ||||||||
54450 | DEFB 15,68,68,255,17,17,255,85,170 | Wall | ||||||||
54459 | DEFB 255,0,0,0,0,0,0,0,0 | Nasty (unused) | ||||||||
54468 | DEFB 255,0,0,0,0,0,0,0,0 | Ramp (unused) | ||||||||
54477 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor (unused) | ||||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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54486 | DEFB 0 | Direction (left) | ||||||||
54487 | DEFW 0 | Location in the attribute buffer at 24064 (unused) | ||||||||
54489 | DEFB 0 | Length: 0 (there is no conveyor in this room) | ||||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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54490 | DEFB 0 | Direction (up to the left) | ||||||||
54491 | DEFW 0 | Location in the attribute buffer at 24064 (unused) | ||||||||
54493 | DEFB 0 | Length: 0 (there is no ramp in this room) | ||||||||
The next byte is copied to 32990 and specifies the border colour.
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54494 | DEFB 2 | Border colour | ||||||||
The next two bytes are copied to 32991, but are not used.
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54495 | DEFB 0,0 | Unused | ||||||||
The next eight bytes are copied to 32993 and define the item graphic.
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54497 | DEFB 129,129,66,36,24,24,24,231 | Item graphic (unused) | ||||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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54505 | DEFB 21 | Room to the left (Ballroom West) | ||||||||
54506 | DEFB 11 | Room to the right (The Hall) | ||||||||
54507 | DEFB 26 | Room above (East Wall Base) | ||||||||
54508 | DEFB 0 | Room below (The Off Licence) | ||||||||
The next three bytes are copied to 33005, but are not used.
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54509 | DEFB 0,0,0 | Unused | ||||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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54512 | DEFB 19,108 | Guardian no. 19 (vertical), base sprite 3, x=12 (41112) | ||||||||
54514 | DEFB 42,5 | Guardian no. 42 (vertical), base sprite 0, x=5 (41296) | ||||||||
54516 | DEFB 40,7 | Guardian no. 40 (vertical), base sprite 0, x=7 (41280) | ||||||||
54518 | DEFB 41,43 | Guardian no. 41 (vertical), base sprite 1, x=11 (41288) | ||||||||
54520 | DEFB 21,24 | Guardian no. 21 (horizontal), base sprite 0, initial x=24 (41128) | ||||||||
54522 | DEFB 255,0 | Terminator (41976) | ||||||||
54524 | DEFB 0,0 | Nothing (40960) | ||||||||
54526 | DEFB 0,0 | Nothing (40960) |
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