Data
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54016: Room 19: The Forgotten Abbey (teleport: 1259)
Used by the routine at 35090.
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
Input
Output
54016 DEFB 170,170,170,170,170,170,170,170 Room layout
54024 DEFB 170,170,170,170,170,170,170,170
54032 DEFB 160,0,48,0,192,0,192,10
54040 DEFB 160,0,0,0,0,0,0,10
54048 DEFB 160,0,0,0,0,0,0,10
54056 DEFB 168,0,0,0,0,0,0,10
54064 DEFB 160,0,0,0,0,0,0,10
54072 DEFB 160,0,0,0,0,0,0,10
54080 DEFB 160,0,0,0,48,0,0,10
54088 DEFB 160,0,0,0,0,0,0,26
54096 DEFB 165,0,0,0,0,0,0,10
54104 DEFB 80,5,85,85,85,85,85,90
54112 DEFB 80,0,0,0,0,0,0,10
54120 DEFB 168,0,0,0,0,0,0,0
54128 DEFB 170,0,0,0,0,0,0,0
54136 DEFB 170,170,170,170,170,170,170,170
The next 32 bytes are copied to 32896 and specify the room name.
54144 DEFM " The Forgotten Abbey " Room name
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
54176 DEFB 0,0,0,0,0,0,0,0,0 Background
54185 DEFB 4,255,255,242,36,64,2,0,136 Floor
54194 DEFB 29,68,170,17,68,17,170,68,17 Wall
54203 DEFB 66,24,60,126,153,153,126,66,60 Nasty
54212 DEFB 7,128,64,224,48,168,212,34,137 Ramp
54221 DEFB 15,112,85,0,187,170,170,170,170 Conveyor
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
54230 DEFB 0 Direction (left)
54231 DEFW 24292 Location in the attribute buffer at 24064: (7,4)
54233 DEFB 26 Length
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
54234 DEFB 0 Direction (up to the left)
54235 DEFW 24516 Location in the attribute buffer at 24064: (14,4)
54237 DEFB 2 Length
The next byte is copied to 32990 and specifies the border colour.
54238 DEFB 1 Border colour
The next two bytes are copied to 32991, but are not used.
54239 DEFB 0,0 Unused
The next eight bytes are copied to 32993 and define the item graphic.
54241 DEFB 24,36,219,219,36,24,24,24 Item graphic
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
54249 DEFB 49 Room to the left (The Wine Cellar)
54250 DEFB 5 Room to the right (The Security Guard)
54251 DEFB 0 Room above (The Off Licence)
54252 DEFB 0 Room below (The Off Licence)
The next three bytes are copied to 33005, but are not used.
54253 DEFB 0,0,0 Unused
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
54256 DEFB 74,8 Guardian no. 74 (horizontal), base sprite 0, initial x=8 (41552)
54258 DEFB 75,16 Guardian no. 75 (horizontal), base sprite 0, initial x=16 (41560)
54260 DEFB 76,11 Guardian no. 76 (horizontal), base sprite 0, initial x=11 (41568)
54262 DEFB 77,24 Guardian no. 77 (horizontal), base sprite 0, initial x=24 (41576)
54264 DEFB 78,7 Guardian no. 78 (horizontal), base sprite 0, initial x=7 (41584)
54266 DEFB 79,12 Guardian no. 79 (horizontal), base sprite 0, initial x=12 (41592)
54268 DEFB 80,18 Guardian no. 80 (horizontal), base sprite 0, initial x=18 (41600)
54270 DEFB 81,24 Guardian no. 81 (horizontal), base sprite 0, initial x=24 (41608)
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