Data |
Prev: 59136 | Up: Map | Next: 59648 |
59392 | DEFB 0,0,0,0,0,0,0,0 | Room layout | ||||||||
59400 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
59408 | DEFB 0,0,0,234,0,0,0,0 | |||||||||
59416 | DEFB 0,0,0,170,160,0,0,0 | |||||||||
59424 | DEFB 0,0,0,149,84,0,0,0 | |||||||||
59432 | DEFB 0,14,168,213,21,0,0,0 | |||||||||
59440 | DEFB 0,10,170,129,170,0,0,0 | |||||||||
59448 | DEFB 0,5,80,144,168,32,0,0 | |||||||||
59456 | DEFB 80,5,80,129,160,0,0,0 | |||||||||
59464 | DEFB 0,10,80,144,160,0,0,0 | |||||||||
59472 | DEFB 4,10,80,129,128,64,0,0 | |||||||||
59480 | DEFB 0,18,80,144,128,0,0,0 | |||||||||
59488 | DEFB 0,66,80,1,128,16,0,16 | |||||||||
59496 | DEFB 0,2,0,1,128,0,64,0 | |||||||||
59504 | DEFB 0,2,148,1,144,0,0,0 | |||||||||
59512 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
The next 32 bytes are copied to 32896 and specify the room name.
|
||||||||||
59520 | DEFM "Dr Jones will never believe this" | Room name | ||||||||
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
|
||||||||||
59552 | DEFB 0,0,0,0,0,0,0,0,0 | Background | ||||||||
59561 | DEFB 2,254,85,42,170,85,170,170,255 | Floor | ||||||||
59570 | DEFB 31,17,68,34,136,17,68,34,136 | Wall | ||||||||
59579 | DEFB 67,1,4,34,8,17,68,34,136 | Nasty | ||||||||
59588 | DEFB 5,64,144,36,72,18,36,9,2 | Ramp | ||||||||
59597 | DEFB 38,165,0,165,0,170,255,255,85 | Conveyor | ||||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
|
||||||||||
59606 | DEFB 0 | Direction (left) | ||||||||
59607 | DEFW 24544 | Location in the attribute buffer at 24064: (15,0) | ||||||||
59609 | DEFB 32 | Length | ||||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
|
||||||||||
59610 | DEFB 0 | Direction (up to the left) | ||||||||
59611 | DEFW 24408 | Location in the attribute buffer at 24064: (10,24) | ||||||||
59613 | DEFB 5 | Length | ||||||||
The next byte is copied to 32990 and specifies the border colour.
|
||||||||||
59614 | DEFB 1 | Border colour | ||||||||
The next two bytes are copied to 32991, but are not used.
|
||||||||||
59615 | DEFB 0,0 | Unused | ||||||||
The next eight bytes are copied to 32993 and define the item graphic.
|
||||||||||
59617 | DEFB 240,240,120,184,76,50,13,3 | Item graphic | ||||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
|
||||||||||
59625 | DEFB 41 | Room to the left (The Attic) | ||||||||
59626 | DEFB 39 | Room to the right (Emergency Generator) | ||||||||
59627 | DEFB 16 | Room above (We must perform a Quirkafleeg) | ||||||||
59628 | DEFB 0 | Room below (The Off Licence) | ||||||||
The next three bytes are copied to 33005, but are not used.
|
||||||||||
59629 | DEFB 0,0,0 | Unused | ||||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
|
||||||||||
59632 | DEFB 27,146 | Guardian no. 27 (vertical), base sprite 4, x=18 (41176) | ||||||||
59634 | DEFB 11,10 | Guardian no. 11 (vertical), base sprite 0, x=10 (41048) | ||||||||
59636 | DEFB 255,0 | Terminator (41976) | ||||||||
59638 | DEFB 0,0 | Nothing (40960) | ||||||||
59640 | DEFB 0,0 | Nothing (40960) | ||||||||
59642 | DEFB 0,0 | Nothing (40960) | ||||||||
59644 | DEFB 0,0 | Nothing (40960) | ||||||||
59646 | DEFB 0,0 | Nothing (40960) |
Prev: 59136 | Up: Map | Next: 59648 |