Data |
Prev: 56064 | Up: Map | Next: 56576 |
56320 | DEFB 160,0,0,0,0,0,160,0 | Room layout | ||||||||
56328 | DEFB 160,0,0,0,0,0,160,0 | |||||||||
56336 | DEFB 160,0,0,0,0,0,160,0 | |||||||||
56344 | DEFB 160,0,0,0,0,0,160,48 | |||||||||
56352 | DEFB 160,0,0,0,0,0,160,252 | |||||||||
56360 | DEFB 160,0,0,0,0,0,160,48 | |||||||||
56368 | DEFB 160,0,0,0,0,0,160,48 | |||||||||
56376 | DEFB 160,0,0,0,0,0,160,48 | |||||||||
56384 | DEFB 160,0,0,0,0,0,160,0 | |||||||||
56392 | DEFB 160,0,0,0,0,0,160,0 | |||||||||
56400 | DEFB 160,0,0,0,0,0,160,0 | |||||||||
56408 | DEFB 160,0,0,0,0,0,160,0 | |||||||||
56416 | DEFB 160,0,0,0,0,0,0,0 | |||||||||
56424 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
56432 | DEFB 0,0,0,0,0,0,153,153 | |||||||||
56440 | DEFB 85,85,85,85,85,80,170,170 | |||||||||
The next 32 bytes are copied to 32896 and specify the room name.
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56448 | DEFM " First Landing " | Room name | ||||||||
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
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56480 | DEFB 0,0,0,0,0,0,0,0,0 | Background | ||||||||
56489 | DEFB 4,255,170,85,128,93,148,93,128 | Floor | ||||||||
56498 | DEFB 14,34,85,0,85,136,85,0,34 | Wall | ||||||||
56507 | DEFB 214,126,129,165,153,153,165,129,126 | Nasty | ||||||||
56516 | DEFB 7,3,3,12,12,48,48,192,192 | Ramp | ||||||||
56525 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor (unused) | ||||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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56534 | DEFB 0 | Direction (left) | ||||||||
56535 | DEFW 0 | Location in the attribute buffer at 24064 (unused) | ||||||||
56537 | DEFB 0 | Length: 0 (there is no conveyor in this room) | ||||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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56538 | DEFB 1 | Direction (up to the right) | ||||||||
56539 | DEFW 24521 | Location in the attribute buffer at 24064: (14,9) | ||||||||
56541 | DEFB 15 | Length | ||||||||
The next byte is copied to 32990 and specifies the border colour.
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56542 | DEFB 3 | Border colour | ||||||||
The next two bytes are copied to 32991, but are not used.
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56543 | DEFB 0,0 | Unused | ||||||||
The next eight bytes are copied to 32993 and define the item graphic.
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56545 | DEFB 0,0,0,0,0,0,0,0 | Item graphic | ||||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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56553 | DEFB 29 | Room to the left (The Nightmare Room) | ||||||||
56554 | DEFB 27 | Room to the right (The Chapel) | ||||||||
56555 | DEFB 34 | Room above (Top Landing) | ||||||||
56556 | DEFB 22 | Room below (To the Kitchens Main Stairway) | ||||||||
The next three bytes are copied to 33005, but are not used.
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56557 | DEFB 0,0,0 | Unused | ||||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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56560 | DEFB 67,25 | Guardian no. 67 (horizontal), base sprite 0, initial x=25 (41496) | ||||||||
56562 | DEFB 255,0 | Terminator (41976) | ||||||||
56564 | DEFB 0,0 | Nothing (40960) | ||||||||
56566 | DEFB 0,0 | Nothing (40960) | ||||||||
56568 | DEFB 0,0 | Nothing (40960) | ||||||||
56570 | DEFB 0,0 | Nothing (40960) | ||||||||
56572 | DEFB 0,0 | Nothing (40960) | ||||||||
56574 | DEFB 0,0 | Nothing (40960) |
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