Data |
Prev: 57344 | Up: Map | Next: 57856 |
57600 | DEFB 160,0,0,0,0,0,0,10 | Room layout | ||||||||
57608 | DEFB 160,0,0,0,0,0,0,10 | |||||||||
57616 | DEFB 160,0,0,0,0,0,0,10 | |||||||||
57624 | DEFB 0,0,0,0,0,0,0,10 | |||||||||
57632 | DEFB 0,0,0,0,0,0,0,10 | |||||||||
57640 | DEFB 85,85,85,80,37,85,85,90 | |||||||||
57648 | DEFB 128,0,0,0,32,0,0,10 | |||||||||
57656 | DEFB 128,0,0,0,32,0,0,10 | |||||||||
57664 | DEFB 128,0,0,0,32,0,0,10 | |||||||||
57672 | DEFB 128,0,0,0,32,0,0,10 | |||||||||
57680 | DEFB 128,0,0,0,32,0,0,10 | |||||||||
57688 | DEFB 128,0,0,0,32,0,0,10 | |||||||||
57696 | DEFB 128,0,0,0,32,0,0,10 | |||||||||
57704 | DEFB 0,5,64,0,0,0,0,10 | |||||||||
57712 | DEFB 0,0,0,0,0,0,0,10 | |||||||||
57720 | DEFB 85,85,85,85,85,85,85,90 | |||||||||
The next 32 bytes are copied to 32896 and specify the room name.
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57728 | DEFM " The Bathroom " | Room name | ||||||||
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
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57760 | DEFB 0,0,0,0,0,0,0,0,0 | Background | ||||||||
57769 | DEFB 22,0,64,9,100,146,45,150,255 | Floor | ||||||||
57778 | DEFB 14,31,170,0,85,248,85,0,170 | Wall | ||||||||
57787 | DEFB 255,0,0,0,0,0,0,0,0 | Nasty (unused) | ||||||||
57796 | DEFB 7,3,0,12,0,48,0,192,0 | Ramp | ||||||||
57805 | DEFB 61,165,0,0,0,0,0,0,255 | Conveyor | ||||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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57814 | DEFB 0 | Direction (left) | ||||||||
57815 | DEFW 24532 | Location in the attribute buffer at 24064: (14,20) | ||||||||
57817 | DEFB 4 | Length | ||||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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57818 | DEFB 1 | Direction (up to the right) | ||||||||
57819 | DEFW 24457 | Location in the attribute buffer at 24064: (12,9) | ||||||||
57821 | DEFB 8 | Length | ||||||||
The next byte is copied to 32990 and specifies the border colour.
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57822 | DEFB 2 | Border colour | ||||||||
The next two bytes are copied to 32991, but are not used.
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57823 | DEFB 0,0 | Unused | ||||||||
The next eight bytes are copied to 32993 and define the item graphic.
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57825 | DEFB 31,4,10,119,135,177,170,10 | Item graphic | ||||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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57833 | DEFB 34 | Room to the left (Top Landing) | ||||||||
57834 | DEFB 32 | Room to the right (Halfway up the East Wall) | ||||||||
57835 | DEFB 39 | Room above (Emergency Generator) | ||||||||
57836 | DEFB 27 | Room below (The Chapel) | ||||||||
The next three bytes are copied to 33005, but are not used.
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57837 | DEFB 0,0,0 | Unused | ||||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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57840 | DEFB 59,16 | Guardian no. 59 (horizontal), base sprite 0, initial x=16 (41432) | ||||||||
57842 | DEFB 255,0 | Terminator (41976) | ||||||||
57844 | DEFB 0,0 | Nothing (40960) | ||||||||
57846 | DEFB 0,0 | Nothing (40960) | ||||||||
57848 | DEFB 0,0 | Nothing (40960) | ||||||||
57850 | DEFB 0,0 | Nothing (40960) | ||||||||
57852 | DEFB 0,0 | Nothing (40960) | ||||||||
57854 | DEFB 0,0 | Nothing (40960) |
Prev: 57344 | Up: Map | Next: 57856 |