Data |
Prev: 57088 | Up: Map | Next: 57600 |
57344 | DEFB 160,0,10,0,0,0,0,0 | Room layout | ||||||||
57352 | DEFB 160,0,10,0,0,0,0,0 | |||||||||
57360 | DEFB 160,0,10,0,0,0,0,0 | |||||||||
57368 | DEFB 160,8,0,0,0,0,0,0 | |||||||||
57376 | DEFB 128,10,0,0,0,0,0,0 | |||||||||
57384 | DEFB 128,26,128,0,0,0,0,0 | |||||||||
57392 | DEFB 160,0,32,0,0,0,0,0 | |||||||||
57400 | DEFB 160,0,40,0,0,0,0,0 | |||||||||
57408 | DEFB 160,74,170,0,0,0,0,0 | |||||||||
57416 | DEFB 160,10,170,0,0,0,0,0 | |||||||||
57424 | DEFB 160,16,10,0,0,0,0,0 | |||||||||
57432 | DEFB 164,0,10,0,0,0,0,0 | |||||||||
57440 | DEFB 160,0,10,0,0,0,0,0 | |||||||||
57448 | DEFB 160,4,10,0,0,0,0,0 | |||||||||
57456 | DEFB 160,0,10,0,0,0,0,0 | |||||||||
57464 | DEFB 160,0,26,0,0,0,0,0 | |||||||||
The next 32 bytes are copied to 32896 and specify the room name.
|
||||||||||
57472 | DEFM "Halfway up the East Wall " | Room name | ||||||||
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
|
||||||||||
57504 | DEFB 0,0,0,0,0,0,0,0,0 | Background | ||||||||
57513 | DEFB 5,255,255,90,153,189,90,60,90 | Floor | ||||||||
57522 | DEFB 15,51,17,68,204,51,17,68,204 | Wall | ||||||||
57531 | DEFB 255,0,0,0,0,0,0,0,0 | Nasty (unused) | ||||||||
57540 | DEFB 7,128,192,224,112,184,28,78,199 | Ramp | ||||||||
57549 | DEFB 7,0,0,0,0,0,0,0,0 | Conveyor (unused) | ||||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
|
||||||||||
57558 | DEFB 1 | Direction (right) | ||||||||
57559 | DEFW 0 | Location in the attribute buffer at 24064 (unused) | ||||||||
57561 | DEFB 0 | Length: 0 (there is no conveyor in this room) | ||||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
|
||||||||||
57562 | DEFB 0 | Direction (up to the left) | ||||||||
57563 | DEFW 24299 | Location in the attribute buffer at 24064: (7,11) | ||||||||
57565 | DEFB 6 | Length | ||||||||
The next byte is copied to 32990 and specifies the border colour.
|
||||||||||
57566 | DEFB 2 | Border colour | ||||||||
The next two bytes are copied to 32991, but are not used.
|
||||||||||
57567 | DEFB 0,0 | Unused | ||||||||
The next eight bytes are copied to 32993 and define the item graphic.
|
||||||||||
57569 | DEFB 0,0,0,0,0,0,0,0 | Item graphic (unused) | ||||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
|
||||||||||
57577 | DEFB 33 | Room to the left (The Bathroom) | ||||||||
57578 | DEFB 0 | Room to the right (The Off Licence) | ||||||||
57579 | DEFB 38 | Room above (Priests' Hole) | ||||||||
57580 | DEFB 26 | Room below (East Wall Base) | ||||||||
The next three bytes are copied to 33005, but are not used.
|
||||||||||
57581 | DEFB 0,0,0 | Unused | ||||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
|
||||||||||
57584 | DEFB 38,4 | Guardian no. 38 (horizontal), base sprite 0, initial x=4 (41264) | ||||||||
57586 | DEFB 255,0 | Terminator (41976) | ||||||||
57588 | DEFB 0,0 | Nothing (40960) | ||||||||
57590 | DEFB 0,0 | Nothing (40960) | ||||||||
57592 | DEFB 0,0 | Nothing (40960) | ||||||||
57594 | DEFB 0,0 | Nothing (40960) | ||||||||
57596 | DEFB 0,0 | Nothing (40960) | ||||||||
57598 | DEFB 0,0 | Nothing (40960) |
Prev: 57088 | Up: Map | Next: 57600 |