Data |
Prev: 54784 | Up: Map | Next: 55296 |
55040 | DEFB 0,0,0,0,0,0,0,0 | Room layout | ||||||||
55048 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
55056 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
55064 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
55072 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
55080 | DEFB 84,21,65,80,0,0,0,0 | |||||||||
55088 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
55096 | DEFB 0,0,0,0,4,0,0,0 | |||||||||
55104 | DEFB 84,21,64,0,0,0,0,42 | |||||||||
55112 | DEFB 0,0,1,80,0,0,0,170 | |||||||||
55120 | DEFB 0,0,0,0,0,0,2,170 | |||||||||
55128 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
55136 | DEFB 84,21,65,80,0,0,0,0 | |||||||||
55144 | DEFB 0,0,0,0,21,0,0,0 | |||||||||
55152 | DEFB 0,0,0,0,0,2,170,170 | |||||||||
55160 | DEFB 170,170,170,170,170,170,170,170 | |||||||||
The next 32 bytes are copied to 32896 and specify the room name.
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55168 | DEFM " The Kitchen " | Room name | ||||||||
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
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55200 | DEFB 0,0,0,0,0,0,0,0,0 | Background | ||||||||
55209 | DEFB 4,254,1,125,133,129,129,129,1 | Floor | ||||||||
55218 | DEFB 77,66,165,90,36,36,90,165,66 | Wall | ||||||||
55227 | DEFB 255,0,0,0,0,0,0,0,0 | Nasty (unused) | ||||||||
55236 | DEFB 71,3,0,12,0,48,0,192,0 | Ramp | ||||||||
55245 | DEFB 255,0,0,0,0,0,0,0,0 | Conveyor (unused) | ||||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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55254 | DEFB 0 | Direction (left) | ||||||||
55255 | DEFW 0 | Location in the attribute buffer at 24064 (unused) | ||||||||
55257 | DEFB 0 | Length: 0 (there is no conveyor in this room) | ||||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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55258 | DEFB 1 | Direction (up to the right) | ||||||||
55259 | DEFW 24534 | Location in the attribute buffer at 24064: (14,22) | ||||||||
55261 | DEFB 7 | Length | ||||||||
The next byte is copied to 32990 and specifies the border colour.
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55262 | DEFB 4 | Border colour | ||||||||
The next two bytes are copied to 32991, but are not used.
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55263 | DEFB 0,0 | Unused | ||||||||
The next eight bytes are copied to 32993 and define the item graphic.
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55265 | DEFB 32,64,160,24,22,9,8,4 | Item graphic (unused) | ||||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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55273 | DEFB 24 | Room to the left (West of Kitchen) | ||||||||
55274 | DEFB 22 | Room to the right (To the Kitchens Main Stairway) | ||||||||
55275 | DEFB 0 | Room above (The Off Licence) | ||||||||
55276 | DEFB 0 | Room below (The Off Licence) | ||||||||
The next three bytes are copied to 33005, but are not used.
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55277 | DEFB 0,0,0 | Unused | ||||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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55280 | DEFB 48,3 | Guardian no. 48 (vertical), base sprite 0, x=3 (41344) | ||||||||
55282 | DEFB 49,9 | Guardian no. 49 (vertical), base sprite 0, x=9 (41352) | ||||||||
55284 | DEFB 50,15 | Guardian no. 50 (vertical), base sprite 0, x=15 (41360) | ||||||||
55286 | DEFB 48,20 | Guardian no. 48 (vertical), base sprite 0, x=20 (41344) | ||||||||
55288 | DEFB 255,0 | Terminator (41976) | ||||||||
55290 | DEFB 0,0 | Nothing (40960) | ||||||||
55292 | DEFB 0,0 | Nothing (40960) | ||||||||
55294 | DEFB 0,0 | Nothing (40960) |
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