Data |
Prev: 9EB3 | Up: Map | Next: A3FF |
Used by the routine at 8912.
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The following (empty) entity definition (0x00) is copied into one of the entity buffers at 8100 for any entity specification whose first byte is zero.
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A000 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||||||||||||||||||||
The following entity definition (0x01) is used in We must perform a Quirkafleeg, On the Roof, Cold Store, Swimming Pool and The Beach.
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A008 | DEFB %00000011 | Rope (bits 0-2), initially swinging right to left (bit 7) | ||||||||||||||||||||||||||
A009 | DEFB $22 | Initial animation frame index | ||||||||||||||||||||||||||
A00A | DEFB $00 | Replaced by the x-coordinate of the top of the rope (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A00B | DEFB $00 | Unused | ||||||||||||||||||||||||||
A00C | DEFB $20 | Length | ||||||||||||||||||||||||||
A00D | DEFB $00 | Unused | ||||||||||||||||||||||||||
A00E | DEFB $83 | Unused | ||||||||||||||||||||||||||
A00F | DEFB $36 | Animation frame at which the rope changes direction | ||||||||||||||||||||||||||
The following entity definition (0x02) is used in The Security Guard, Rescue Esmerelda, I'm sure I've seen this before.. and Up on the Battlements.
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A010 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A011 | DEFB %00100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
A012 | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A013 | DEFB $80 | Initial pixel y-coordinate: 64 | ||||||||||||||||||||||||||
A014 | DEFB $02 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
A015 | DEFB $BF | Page containing the sprite graphic data: 0xBF | ||||||||||||||||||||||||||
A016 | DEFB $50 | Minimum pixel y-coordinate: 40 | ||||||||||||||||||||||||||
A017 | DEFB $D0 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
The following entity definition (0x03) is used in The Security Guard, I'm sure I've seen this before.. and Up on the Battlements.
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A018 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A019 | DEFB %00101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
A01A | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A01B | DEFB $A0 | Initial pixel y-coordinate: 80 | ||||||||||||||||||||||||||
A01C | DEFB $04 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
A01D | DEFB $BF | Page containing the sprite graphic data: 0xBF | ||||||||||||||||||||||||||
A01E | DEFB $58 | Minimum pixel y-coordinate: 44 | ||||||||||||||||||||||||||
A01F | DEFB $D0 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
The following entity definition (0x04) is used in The Security Guard, Rescue Esmerelda, I'm sure I've seen this before.. and Up on the Battlements.
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A020 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A021 | DEFB %00100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
A022 | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A023 | DEFB $60 | Initial pixel y-coordinate: 48 | ||||||||||||||||||||||||||
A024 | DEFB $08 | Initial pixel y-coordinate increment: 4 (moving down) | ||||||||||||||||||||||||||
A025 | DEFB $BF | Page containing the sprite graphic data: 0xBF | ||||||||||||||||||||||||||
A026 | DEFB $60 | Minimum pixel y-coordinate: 48 | ||||||||||||||||||||||||||
A027 | DEFB $C0 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
The following entity definition (0x05) is used in I'm sure I've seen this before.. and Up on the Battlements.
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A028 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A029 | DEFB %00100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
A02A | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A02B | DEFB $40 | Initial pixel y-coordinate: 32 | ||||||||||||||||||||||||||
A02C | DEFB $0C | Initial pixel y-coordinate increment: 6 (moving down) | ||||||||||||||||||||||||||
A02D | DEFB $BF | Page containing the sprite graphic data: 0xBF | ||||||||||||||||||||||||||
A02E | DEFB $40 | Minimum pixel y-coordinate: 32 | ||||||||||||||||||||||||||
A02F | DEFB $C0 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
The following entity definition (0x06) is used in At the Foot of the MegaTree.
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A030 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A031 | DEFB %00100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
A032 | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A033 | DEFB $40 | Initial pixel y-coordinate: 32 | ||||||||||||||||||||||||||
A034 | DEFB $0A | Initial pixel y-coordinate increment: 5 (moving down) | ||||||||||||||||||||||||||
A035 | DEFB $BF | Page containing the sprite graphic data: 0xBF | ||||||||||||||||||||||||||
A036 | DEFB $40 | Minimum pixel y-coordinate: 32 | ||||||||||||||||||||||||||
A037 | DEFB $B0 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
The following entity definition (0x07) is used in At the Foot of the MegaTree and Above the West Bedroom.
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A038 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A039 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A03A | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A03B | DEFB $64 | Initial pixel y-coordinate: 50 | ||||||||||||||||||||||||||
A03C | DEFB $F4 | Initial pixel y-coordinate increment: -6 (moving up) | ||||||||||||||||||||||||||
A03D | DEFB $BF | Page containing the sprite graphic data: 0xBF | ||||||||||||||||||||||||||
A03E | DEFB $20 | Minimum pixel y-coordinate: 16 | ||||||||||||||||||||||||||
A03F | DEFB $A0 | Maximum pixel y-coordinate: 80 | ||||||||||||||||||||||||||
The following entity definition (0x08) is used in At the Foot of the MegaTree.
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A040 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A041 | DEFB %01101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A042 | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A043 | DEFB $80 | Initial pixel y-coordinate: 64 | ||||||||||||||||||||||||||
A044 | DEFB $06 | Initial pixel y-coordinate increment: 3 (moving down) | ||||||||||||||||||||||||||
A045 | DEFB $BF | Page containing the sprite graphic data: 0xBF | ||||||||||||||||||||||||||
A046 | DEFB $26 | Minimum pixel y-coordinate: 19 | ||||||||||||||||||||||||||
A047 | DEFB $B0 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
The following entity definition (0x09) is used in Inside the MegaTrunk and On a Branch Over the Drive.
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A048 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A049 | DEFB %00101011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
A04A | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A04B | DEFB $A0 | Initial pixel y-coordinate: 80 | ||||||||||||||||||||||||||
A04C | DEFB $04 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
A04D | DEFB $BF | Page containing the sprite graphic data: 0xBF | ||||||||||||||||||||||||||
A04E | DEFB $80 | Minimum pixel y-coordinate: 64 | ||||||||||||||||||||||||||
A04F | DEFB $E0 | Maximum pixel y-coordinate: 112 | ||||||||||||||||||||||||||
The following entity definition (0x0A) is used in The Off Licence.
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A050 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A051 | DEFB %01101101 | INK 5 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A052 | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A053 | DEFB $60 | Initial pixel y-coordinate: 48 | ||||||||||||||||||||||||||
A054 | DEFB $08 | Initial pixel y-coordinate increment: 4 (moving down) | ||||||||||||||||||||||||||
A055 | DEFB $BE | Page containing the sprite graphic data: 0xBE | ||||||||||||||||||||||||||
A056 | DEFB $10 | Minimum pixel y-coordinate: 8 | ||||||||||||||||||||||||||
A057 | DEFB $D0 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
The following entity definition (0x0B) is used in Dr Jones will never believe this and Nomen Luni.
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A058 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A059 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A05A | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A05B | DEFB $C0 | Initial pixel y-coordinate: 96 | ||||||||||||||||||||||||||
A05C | DEFB $F6 | Initial pixel y-coordinate increment: -5 (moving up) | ||||||||||||||||||||||||||
A05D | DEFB $BF | Page containing the sprite graphic data: 0xBF | ||||||||||||||||||||||||||
A05E | DEFB $70 | Minimum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
A05F | DEFB $C0 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
The following entity definition (0x0C) is used in The Off Licence.
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A060 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A061 | DEFB %01100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A062 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A063 | DEFB $70 | Pixel y-coordinate: 56 | ||||||||||||||||||||||||||
A064 | DEFB $01 | Unused | ||||||||||||||||||||||||||
A065 | DEFB $BE | Page containing the sprite graphic data: 0xBE | ||||||||||||||||||||||||||
A066 | DEFB $13 | Minimum x-coordinate: 19 | ||||||||||||||||||||||||||
A067 | DEFB $1D | Maximum x-coordinate: 29 | ||||||||||||||||||||||||||
The following entity definition (0x0D) is used in Rescue Esmerelda, I'm sure I've seen this before.. and We must perform a Quirkafleeg.
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A068 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A069 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A06A | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A06B | DEFB $40 | Pixel y-coordinate: 32 | ||||||||||||||||||||||||||
A06C | DEFB $00 | Unused | ||||||||||||||||||||||||||
A06D | DEFB $BC | Page containing the sprite graphic data: 0xBC | ||||||||||||||||||||||||||
A06E | DEFB $00 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
A06F | DEFB $09 | Maximum x-coordinate: 9 | ||||||||||||||||||||||||||
The following entity definition (0x0E) is used in The Bridge.
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A070 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A071 | DEFB %01101100 | INK 4 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A072 | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A073 | DEFB $30 | Initial pixel y-coordinate: 24 | ||||||||||||||||||||||||||
A074 | DEFB $0C | Initial pixel y-coordinate increment: 6 (moving down) | ||||||||||||||||||||||||||
A075 | DEFB $B9 | Page containing the sprite graphic data: 0xB9 | ||||||||||||||||||||||||||
A076 | DEFB $00 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
A077 | DEFB $C0 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
The following entity definition (0x0F) is used in Rescue Esmerelda.
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A078 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A079 | DEFB %00100111 | INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
A07A | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A07B | DEFB $10 | Initial pixel y-coordinate: 8 | ||||||||||||||||||||||||||
A07C | DEFB $04 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
A07D | DEFB $B0 | Page containing the sprite graphic data: 0xB0 | ||||||||||||||||||||||||||
A07E | DEFB $00 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
A07F | DEFB $20 | Maximum pixel y-coordinate: 16 | ||||||||||||||||||||||||||
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A080 | DEFB %00000010 | Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A081 | DEFB %00000100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 000 (bits 5-7) | ||||||||||||||||||||||||||
A082 | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A083 | DEFB $60 | Initial pixel y-coordinate: 48 | ||||||||||||||||||||||||||
A084 | DEFB $02 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
A085 | DEFB $BA | Page containing the sprite graphic data: 0xBA | ||||||||||||||||||||||||||
A086 | DEFB $00 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
A087 | DEFB $B0 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
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A088 | DEFB %00000010 | Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A089 | DEFB %00000100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 000 (bits 5-7) | ||||||||||||||||||||||||||
A08A | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A08B | DEFB $60 | Initial pixel y-coordinate: 48 | ||||||||||||||||||||||||||
A08C | DEFB $02 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
A08D | DEFB $BA | Page containing the sprite graphic data: 0xBA | ||||||||||||||||||||||||||
A08E | DEFB $00 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
A08F | DEFB $B0 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
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A090 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A091 | DEFB %00100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
A092 | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A093 | DEFB $80 | Initial pixel y-coordinate: 64 | ||||||||||||||||||||||||||
A094 | DEFB $02 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
A095 | DEFB $BA | Page containing the sprite graphic data: 0xBA | ||||||||||||||||||||||||||
A096 | DEFB $20 | Minimum pixel y-coordinate: 16 | ||||||||||||||||||||||||||
A097 | DEFB $D0 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
The following entity definition (0x13) is used in Ballroom East and Top Landing.
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A098 | DEFB %00000010 | Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A099 | DEFB %00001010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 000 (bits 5-7) | ||||||||||||||||||||||||||
A09A | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A09B | DEFB $20 | Initial pixel y-coordinate: 16 | ||||||||||||||||||||||||||
A09C | DEFB $02 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
A09D | DEFB $9C | Page containing the sprite graphic data: 0x9C | ||||||||||||||||||||||||||
A09E | DEFB $20 | Minimum pixel y-coordinate: 16 | ||||||||||||||||||||||||||
A09F | DEFB $60 | Maximum pixel y-coordinate: 48 | ||||||||||||||||||||||||||
The following entity definition (0x14) is used in The Bridge and West Wing.
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A0A0 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A0A1 | DEFB %11101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A0A2 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A0A3 | DEFB $A0 | Pixel y-coordinate: 80 | ||||||||||||||||||||||||||
A0A4 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A0A5 | DEFB $BC | Page containing the sprite graphic data: 0xBC | ||||||||||||||||||||||||||
A0A6 | DEFB $00 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
A0A7 | DEFB $0A | Maximum x-coordinate: 10 | ||||||||||||||||||||||||||
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A0A8 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
A0A9 | DEFB %11100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A0AA | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A0AB | DEFB $A0 | Pixel y-coordinate: 80 | ||||||||||||||||||||||||||
A0AC | DEFB $00 | Unused | ||||||||||||||||||||||||||
A0AD | DEFB $BC | Page containing the sprite graphic data: 0xBC | ||||||||||||||||||||||||||
A0AE | DEFB $0E | Minimum x-coordinate: 14 | ||||||||||||||||||||||||||
A0AF | DEFB $1D | Maximum x-coordinate: 29 | ||||||||||||||||||||||||||
The following entity definition (0x16) is used in The Drive and Inside the MegaTrunk.
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A0B0 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A0B1 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A0B2 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A0B3 | DEFB $B0 | Pixel y-coordinate: 88 | ||||||||||||||||||||||||||
A0B4 | DEFB $01 | Unused | ||||||||||||||||||||||||||
A0B5 | DEFB $BC | Page containing the sprite graphic data: 0xBC | ||||||||||||||||||||||||||
A0B6 | DEFB $10 | Minimum x-coordinate: 16 | ||||||||||||||||||||||||||
A0B7 | DEFB $1D | Maximum x-coordinate: 29 | ||||||||||||||||||||||||||
The following entity definition (0x17) is used in The Drive.
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||||||||||||||||||||||||||||
A0B8 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A0B9 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A0BA | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A0BB | DEFB $80 | Pixel y-coordinate: 64 | ||||||||||||||||||||||||||
A0BC | DEFB $00 | Unused | ||||||||||||||||||||||||||
A0BD | DEFB $BC | Page containing the sprite graphic data: 0xBC | ||||||||||||||||||||||||||
A0BE | DEFB $05 | Minimum x-coordinate: 5 | ||||||||||||||||||||||||||
A0BF | DEFB $1D | Maximum x-coordinate: 29 | ||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||
A0C0 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A0C1 | DEFB %11101101 | INK 5 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A0C2 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A0C3 | DEFB $50 | Pixel y-coordinate: 40 | ||||||||||||||||||||||||||
A0C4 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A0C5 | DEFB $BC | Page containing the sprite graphic data: 0xBC | ||||||||||||||||||||||||||
A0C6 | DEFB $00 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
A0C7 | DEFB $0A | Maximum x-coordinate: 10 | ||||||||||||||||||||||||||
The following entity definition (0x19) is used in Out on a limb.
|
||||||||||||||||||||||||||||
A0C8 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A0C9 | DEFB %11101011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A0CA | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A0CB | DEFB $70 | Pixel y-coordinate: 56 | ||||||||||||||||||||||||||
A0CC | DEFB $00 | Unused | ||||||||||||||||||||||||||
A0CD | DEFB $BC | Page containing the sprite graphic data: 0xBC | ||||||||||||||||||||||||||
A0CE | DEFB $0E | Minimum x-coordinate: 14 | ||||||||||||||||||||||||||
A0CF | DEFB $17 | Maximum x-coordinate: 23 | ||||||||||||||||||||||||||
The following entity definition (0x1A) is used in Under the MegaTree, The Hall, Tree Top and Emergency Generator.
|
||||||||||||||||||||||||||||
A0D0 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A0D1 | DEFB %11101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A0D2 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A0D3 | DEFB $30 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
A0D4 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A0D5 | DEFB $B6 | Page containing the sprite graphic data: 0xB6 | ||||||||||||||||||||||||||
A0D6 | DEFB $05 | Minimum x-coordinate: 5 | ||||||||||||||||||||||||||
A0D7 | DEFB $1E | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
The following entity definition (0x1B) is used in On a Branch Over the Drive, Orangery, Dr Jones will never believe this and The Yacht.
|
||||||||||||||||||||||||||||
A0D8 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A0D9 | DEFB %01101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A0DA | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A0DB | DEFB $90 | Initial pixel y-coordinate: 72 | ||||||||||||||||||||||||||
A0DC | DEFB $FC | Initial pixel y-coordinate increment: -2 (moving up) | ||||||||||||||||||||||||||
A0DD | DEFB $B2 | Page containing the sprite graphic data: 0xB2 | ||||||||||||||||||||||||||
A0DE | DEFB $80 | Minimum pixel y-coordinate: 64 | ||||||||||||||||||||||||||
A0DF | DEFB $D0 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
The following entity definition (0x1C) is used in Under the Drive and West Wing Roof.
|
||||||||||||||||||||||||||||
A0E0 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A0E1 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A0E2 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A0E3 | DEFB $B0 | Pixel y-coordinate: 88 | ||||||||||||||||||||||||||
A0E4 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A0E5 | DEFB $BC | Page containing the sprite graphic data: 0xBC | ||||||||||||||||||||||||||
A0E6 | DEFB $0C | Minimum x-coordinate: 12 | ||||||||||||||||||||||||||
A0E7 | DEFB $1D | Maximum x-coordinate: 29 | ||||||||||||||||||||||||||
The following entity definition (0x1D) is used in On top of the house, Under the Drive, Nomen Luni and Back Stairway.
|
||||||||||||||||||||||||||||
A0E8 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A0E9 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A0EA | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A0EB | DEFB $30 | Initial pixel y-coordinate: 24 | ||||||||||||||||||||||||||
A0EC | DEFB $04 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
A0ED | DEFB $B2 | Page containing the sprite graphic data: 0xB2 | ||||||||||||||||||||||||||
A0EE | DEFB $00 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
A0EF | DEFB $80 | Maximum pixel y-coordinate: 64 | ||||||||||||||||||||||||||
The following entity definition (0x1E) is used in Tree Root and West Bedroom.
|
||||||||||||||||||||||||||||
A0F0 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A0F1 | DEFB %11100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A0F2 | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A0F3 | DEFB $40 | Initial pixel y-coordinate: 32 | ||||||||||||||||||||||||||
A0F4 | DEFB $FC | Initial pixel y-coordinate increment: -2 (moving up) | ||||||||||||||||||||||||||
A0F5 | DEFB $AD | Page containing the sprite graphic data: 0xAD | ||||||||||||||||||||||||||
A0F6 | DEFB $00 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
A0F7 | DEFB $80 | Maximum pixel y-coordinate: 64 | ||||||||||||||||||||||||||
The following entity definition (0x1F) is used in Tree Root.
|
||||||||||||||||||||||||||||
A0F8 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A0F9 | DEFB %00100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
A0FA | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A0FB | DEFB $90 | Initial pixel y-coordinate: 72 | ||||||||||||||||||||||||||
A0FC | DEFB $04 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
A0FD | DEFB $B7 | Page containing the sprite graphic data: 0xB7 | ||||||||||||||||||||||||||
A0FE | DEFB $40 | Minimum pixel y-coordinate: 32 | ||||||||||||||||||||||||||
A0FF | DEFB $A0 | Maximum pixel y-coordinate: 80 | ||||||||||||||||||||||||||
The following entity definition (0x20) is used in Under the MegaTree.
|
||||||||||||||||||||||||||||
A100 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A101 | DEFB %11100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A102 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A103 | DEFB $D0 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
A104 | DEFB $01 | Unused | ||||||||||||||||||||||||||
A105 | DEFB $B8 | Page containing the sprite graphic data: 0xB8 | ||||||||||||||||||||||||||
A106 | DEFB $00 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
A107 | DEFB $1E | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
The following entity definition (0x21) is used in Ballroom West.
|
||||||||||||||||||||||||||||
A108 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A109 | DEFB %11100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A10A | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A10B | DEFB $B0 | Pixel y-coordinate: 88 | ||||||||||||||||||||||||||
A10C | DEFB $00 | Unused | ||||||||||||||||||||||||||
A10D | DEFB $B8 | Page containing the sprite graphic data: 0xB8 | ||||||||||||||||||||||||||
A10E | DEFB $10 | Minimum x-coordinate: 16 | ||||||||||||||||||||||||||
A10F | DEFB $1A | Maximum x-coordinate: 26 | ||||||||||||||||||||||||||
The following entity definition (0x22) is used in On the Roof.
|
||||||||||||||||||||||||||||
A110 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
A111 | DEFB %11100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A112 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A113 | DEFB $D0 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
A114 | DEFB $01 | Unused | ||||||||||||||||||||||||||
A115 | DEFB $B8 | Page containing the sprite graphic data: 0xB8 | ||||||||||||||||||||||||||
A116 | DEFB $0E | Minimum x-coordinate: 14 | ||||||||||||||||||||||||||
A117 | DEFB $18 | Maximum x-coordinate: 24 | ||||||||||||||||||||||||||
The following entity definition (0x23) is used in Tree Root.
|
||||||||||||||||||||||||||||
A118 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
A119 | DEFB %11101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A11A | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A11B | DEFB $90 | Pixel y-coordinate: 72 | ||||||||||||||||||||||||||
A11C | DEFB $00 | Unused | ||||||||||||||||||||||||||
A11D | DEFB $B8 | Page containing the sprite graphic data: 0xB8 | ||||||||||||||||||||||||||
A11E | DEFB $0F | Minimum x-coordinate: 15 | ||||||||||||||||||||||||||
A11F | DEFB $17 | Maximum x-coordinate: 23 | ||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||
A120 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
A121 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A122 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A123 | DEFB $D0 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
A124 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A125 | DEFB $AF | Page containing the sprite graphic data: 0xAF | ||||||||||||||||||||||||||
A126 | DEFB $0A | Minimum x-coordinate: 10 | ||||||||||||||||||||||||||
A127 | DEFB $1E | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
The following entity definition (0x25) is used in Priests' Hole.
|
||||||||||||||||||||||||||||
A128 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A129 | DEFB %11101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A12A | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A12B | DEFB $A0 | Pixel y-coordinate: 80 | ||||||||||||||||||||||||||
A12C | DEFB $00 | Unused | ||||||||||||||||||||||||||
A12D | DEFB $BC | Page containing the sprite graphic data: 0xBC | ||||||||||||||||||||||||||
A12E | DEFB $08 | Minimum x-coordinate: 8 | ||||||||||||||||||||||||||
A12F | DEFB $18 | Maximum x-coordinate: 24 | ||||||||||||||||||||||||||
The following entity definition (0x26) is used in Halfway up the East Wall.
|
||||||||||||||||||||||||||||
A130 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A131 | DEFB %01101110 | INK 6 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A132 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A133 | DEFB $60 | Pixel y-coordinate: 48 | ||||||||||||||||||||||||||
A134 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A135 | DEFB $AE | Page containing the sprite graphic data: 0xAE | ||||||||||||||||||||||||||
A136 | DEFB $02 | Minimum x-coordinate: 2 | ||||||||||||||||||||||||||
A137 | DEFB $07 | Maximum x-coordinate: 7 | ||||||||||||||||||||||||||
The following entity definition (0x27) is used in Cuckoo's Nest and Under the Roof.
|
||||||||||||||||||||||||||||
A138 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A139 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A13A | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A13B | DEFB $80 | Pixel y-coordinate: 64 | ||||||||||||||||||||||||||
A13C | DEFB $00 | Unused | ||||||||||||||||||||||||||
A13D | DEFB $AF | Page containing the sprite graphic data: 0xAF | ||||||||||||||||||||||||||
A13E | DEFB $0C | Minimum x-coordinate: 12 | ||||||||||||||||||||||||||
A13F | DEFB $12 | Maximum x-coordinate: 18 | ||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||
A140 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A141 | DEFB %01000101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 010 (bits 5-7) | ||||||||||||||||||||||||||
A142 | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A143 | DEFB $70 | Initial pixel y-coordinate: 56 | ||||||||||||||||||||||||||
A144 | DEFB $04 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
A145 | DEFB $BA | Page containing the sprite graphic data: 0xBA | ||||||||||||||||||||||||||
A146 | DEFB $60 | Minimum pixel y-coordinate: 48 | ||||||||||||||||||||||||||
A147 | DEFB $C0 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
The following entity definition (0x29) is used in Ballroom East.
|
||||||||||||||||||||||||||||
A148 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A149 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A14A | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A14B | DEFB $96 | Initial pixel y-coordinate: 75 | ||||||||||||||||||||||||||
A14C | DEFB $02 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
A14D | DEFB $BA | Page containing the sprite graphic data: 0xBA | ||||||||||||||||||||||||||
A14E | DEFB $90 | Minimum pixel y-coordinate: 72 | ||||||||||||||||||||||||||
A14F | DEFB $C0 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
The following entity definition (0x2A) is used in Under the MegaTree, Ballroom East and Ballroom West.
|
||||||||||||||||||||||||||||
A150 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A151 | DEFB %01001011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 010 (bits 5-7) | ||||||||||||||||||||||||||
A152 | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A153 | DEFB $90 | Initial pixel y-coordinate: 72 | ||||||||||||||||||||||||||
A154 | DEFB $FA | Initial pixel y-coordinate increment: -3 (moving up) | ||||||||||||||||||||||||||
A155 | DEFB $BA | Page containing the sprite graphic data: 0xBA | ||||||||||||||||||||||||||
A156 | DEFB $60 | Minimum pixel y-coordinate: 48 | ||||||||||||||||||||||||||
A157 | DEFB $AE | Maximum pixel y-coordinate: 87 | ||||||||||||||||||||||||||
The following entity definition (0x2B) is not used.
|
||||||||||||||||||||||||||||
A158 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A159 | DEFB %01001010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 010 (bits 5-7) | ||||||||||||||||||||||||||
A15A | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A15B | DEFB $B0 | Initial pixel y-coordinate: 88 | ||||||||||||||||||||||||||
A15C | DEFB $04 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
A15D | DEFB $BA | Page containing the sprite graphic data: 0xBA | ||||||||||||||||||||||||||
A15E | DEFB $90 | Minimum pixel y-coordinate: 72 | ||||||||||||||||||||||||||
A15F | DEFB $B8 | Maximum pixel y-coordinate: 92 | ||||||||||||||||||||||||||
The following entity definition (0x2C) is used in The Off Licence and Inside the MegaTrunk.
|
||||||||||||||||||||||||||||
A160 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A161 | DEFB %01001010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 010 (bits 5-7) | ||||||||||||||||||||||||||
A162 | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A163 | DEFB $40 | Initial pixel y-coordinate: 32 | ||||||||||||||||||||||||||
A164 | DEFB $04 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
A165 | DEFB $BA | Page containing the sprite graphic data: 0xBA | ||||||||||||||||||||||||||
A166 | DEFB $00 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
A167 | DEFB $D0 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
The following entity definition (0x2D) is used in Out on a limb and East Wall Base.
|
||||||||||||||||||||||||||||
A168 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A169 | DEFB %01000101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 010 (bits 5-7) | ||||||||||||||||||||||||||
A16A | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A16B | DEFB $B0 | Initial pixel y-coordinate: 88 | ||||||||||||||||||||||||||
A16C | DEFB $08 | Initial pixel y-coordinate increment: 4 (moving down) | ||||||||||||||||||||||||||
A16D | DEFB $BA | Page containing the sprite graphic data: 0xBA | ||||||||||||||||||||||||||
A16E | DEFB $00 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
A16F | DEFB $D0 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
The following entity definition (0x2E) is used in Tree Top.
|
||||||||||||||||||||||||||||
A170 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A171 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A172 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A173 | DEFB $A0 | Pixel y-coordinate: 80 | ||||||||||||||||||||||||||
A174 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A175 | DEFB $BB | Page containing the sprite graphic data: 0xBB | ||||||||||||||||||||||||||
A176 | DEFB $00 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
A177 | DEFB $13 | Maximum x-coordinate: 19 | ||||||||||||||||||||||||||
The following entity definition (0x2F) is used in Inside the MegaTrunk.
|
||||||||||||||||||||||||||||
A178 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A179 | DEFB %01101110 | INK 6 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A17A | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A17B | DEFB $30 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
A17C | DEFB $00 | Unused | ||||||||||||||||||||||||||
A17D | DEFB $BB | Page containing the sprite graphic data: 0xBB | ||||||||||||||||||||||||||
A17E | DEFB $11 | Minimum x-coordinate: 17 | ||||||||||||||||||||||||||
A17F | DEFB $1E | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
The following entity definition (0x30) is used in The Kitchen and West of Kitchen.
|
||||||||||||||||||||||||||||
A180 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A181 | DEFB %00101011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
A182 | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A183 | DEFB $40 | Initial pixel y-coordinate: 32 | ||||||||||||||||||||||||||
A184 | DEFB $06 | Initial pixel y-coordinate increment: 3 (moving down) | ||||||||||||||||||||||||||
A185 | DEFB $B7 | Page containing the sprite graphic data: 0xB7 | ||||||||||||||||||||||||||
A186 | DEFB $10 | Minimum pixel y-coordinate: 8 | ||||||||||||||||||||||||||
A187 | DEFB $D0 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
The following entity definition (0x31) is used in The Kitchen and West of Kitchen.
|
||||||||||||||||||||||||||||
A188 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A189 | DEFB %00100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
A18A | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A18B | DEFB $C0 | Initial pixel y-coordinate: 96 | ||||||||||||||||||||||||||
A18C | DEFB $04 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
A18D | DEFB $B7 | Page containing the sprite graphic data: 0xB7 | ||||||||||||||||||||||||||
A18E | DEFB $00 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
A18F | DEFB $D0 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
The following entity definition (0x32) is used in The Kitchen and West of Kitchen.
|
||||||||||||||||||||||||||||
A190 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A191 | DEFB %00100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
A192 | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A193 | DEFB $80 | Initial pixel y-coordinate: 64 | ||||||||||||||||||||||||||
A194 | DEFB $F8 | Initial pixel y-coordinate increment: -4 (moving up) | ||||||||||||||||||||||||||
A195 | DEFB $B7 | Page containing the sprite graphic data: 0xB7 | ||||||||||||||||||||||||||
A196 | DEFB $00 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
A197 | DEFB $D0 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
The following entity definition (0x33) is used in West Bedroom and Above the West Bedroom.
|
||||||||||||||||||||||||||||
A198 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A199 | DEFB %00101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
A19A | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A19B | DEFB $30 | Initial pixel y-coordinate: 24 | ||||||||||||||||||||||||||
A19C | DEFB $02 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
A19D | DEFB $B7 | Page containing the sprite graphic data: 0xB7 | ||||||||||||||||||||||||||
A19E | DEFB $00 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
A19F | DEFB $A0 | Maximum pixel y-coordinate: 80 | ||||||||||||||||||||||||||
|
||||||||||||||||||||||||||||
A1A0 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A1A1 | DEFB %11100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A1A2 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A1A3 | DEFB $D0 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
A1A4 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A1A5 | DEFB $B5 | Page containing the sprite graphic data: 0xB5 | ||||||||||||||||||||||||||
A1A6 | DEFB $07 | Minimum x-coordinate: 7 | ||||||||||||||||||||||||||
A1A7 | DEFB $16 | Maximum x-coordinate: 22 | ||||||||||||||||||||||||||
The following entity definition (0x35) is used in At the Foot of the MegaTree and The Yacht.
|
||||||||||||||||||||||||||||
A1A8 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A1A9 | DEFB %11101011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A1AA | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A1AB | DEFB $D0 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
A1AC | DEFB $00 | Unused | ||||||||||||||||||||||||||
A1AD | DEFB $B5 | Page containing the sprite graphic data: 0xB5 | ||||||||||||||||||||||||||
A1AE | DEFB $04 | Minimum x-coordinate: 4 | ||||||||||||||||||||||||||
A1AF | DEFB $0E | Maximum x-coordinate: 14 | ||||||||||||||||||||||||||
The following entity definition (0x36) is used in Cold Store.
|
||||||||||||||||||||||||||||
A1B0 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A1B1 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A1B2 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A1B3 | DEFB $D0 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
A1B4 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A1B5 | DEFB $BD | Page containing the sprite graphic data: 0xBD | ||||||||||||||||||||||||||
A1B6 | DEFB $00 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
A1B7 | DEFB $18 | Maximum x-coordinate: 24 | ||||||||||||||||||||||||||
The following entity definition (0x37) is used in Cold Store and Under the Roof.
|
||||||||||||||||||||||||||||
A1B8 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
A1B9 | DEFB %01100111 | INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A1BA | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A1BB | DEFB $90 | Pixel y-coordinate: 72 | ||||||||||||||||||||||||||
A1BC | DEFB $00 | Unused | ||||||||||||||||||||||||||
A1BD | DEFB $BB | Page containing the sprite graphic data: 0xBB | ||||||||||||||||||||||||||
A1BE | DEFB $00 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
A1BF | DEFB $05 | Maximum x-coordinate: 5 | ||||||||||||||||||||||||||
The following entity definition (0x38) is used in Cold Store.
|
||||||||||||||||||||||||||||
A1C0 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
A1C1 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A1C2 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A1C3 | DEFB $60 | Pixel y-coordinate: 48 | ||||||||||||||||||||||||||
A1C4 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A1C5 | DEFB $BD | Page containing the sprite graphic data: 0xBD | ||||||||||||||||||||||||||
A1C6 | DEFB $00 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
A1C7 | DEFB $06 | Maximum x-coordinate: 6 | ||||||||||||||||||||||||||
The following entity definition (0x39) is used in Cold Store.
|
||||||||||||||||||||||||||||
A1C8 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
A1C9 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A1CA | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A1CB | DEFB $30 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
A1CC | DEFB $00 | Unused | ||||||||||||||||||||||||||
A1CD | DEFB $BB | Page containing the sprite graphic data: 0xBB | ||||||||||||||||||||||||||
A1CE | DEFB $00 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
A1CF | DEFB $09 | Maximum x-coordinate: 9 | ||||||||||||||||||||||||||
The following entity definition (0x3A) is used in Top Landing.
|
||||||||||||||||||||||||||||
A1D0 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A1D1 | DEFB %01100111 | INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A1D2 | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A1D3 | DEFB $40 | Initial pixel y-coordinate: 32 | ||||||||||||||||||||||||||
A1D4 | DEFB $04 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
A1D5 | DEFB $AD | Page containing the sprite graphic data: 0xAD | ||||||||||||||||||||||||||
A1D6 | DEFB $20 | Minimum pixel y-coordinate: 16 | ||||||||||||||||||||||||||
A1D7 | DEFB $D0 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
The following entity definition (0x3B) is used in The Bathroom.
|
||||||||||||||||||||||||||||
A1D8 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A1D9 | DEFB %01100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A1DA | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A1DB | DEFB $30 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
A1DC | DEFB $00 | Unused | ||||||||||||||||||||||||||
A1DD | DEFB $B9 | Page containing the sprite graphic data: 0xB9 | ||||||||||||||||||||||||||
A1DE | DEFB $00 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
A1DF | DEFB $1B | Maximum x-coordinate: 27 | ||||||||||||||||||||||||||
The following entity definition (0x3C) is used in Cuckoo's Nest, On a Branch Over the Drive, The Hall, I'm sure I've seen this before.., We must perform a Quirkafleeg, Orangery, The Attic, Under the Roof, West Wing Roof and The Beach.
|
||||||||||||||||||||||||||||
A1E0 | DEFB %10000100 | Arrow (bits 0-2), flying left to right (bit 7) | ||||||||||||||||||||||||||
A1E1 | DEFB $06 | Unused | ||||||||||||||||||||||||||
A1E2 | DEFB $00 | Replaced by the y-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A1E3 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A1E4 | DEFB $D0 | Initial x-coordinate: 208 | ||||||||||||||||||||||||||
A1E5 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A1E6 | DEFB %10000010 | Top/bottom pixel row (drawn either side of the shaft) | ||||||||||||||||||||||||||
A1E7 | DEFB $00 | Unused | ||||||||||||||||||||||||||
The following entity definition (0x3D) is used in On a Branch Over the Drive and Conservatory Roof.
|
||||||||||||||||||||||||||||
A1E8 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
A1E9 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A1EA | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A1EB | DEFB $50 | Pixel y-coordinate: 40 | ||||||||||||||||||||||||||
A1EC | DEFB $00 | Unused | ||||||||||||||||||||||||||
A1ED | DEFB $AD | Page containing the sprite graphic data: 0xAD | ||||||||||||||||||||||||||
A1EE | DEFB $10 | Minimum x-coordinate: 16 | ||||||||||||||||||||||||||
A1EF | DEFB $1E | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
The following entity definition (0x3E) is used in On a Branch Over the Drive.
|
||||||||||||||||||||||||||||
A1F0 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A1F1 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A1F2 | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A1F3 | DEFB $60 | Initial pixel y-coordinate: 48 | ||||||||||||||||||||||||||
A1F4 | DEFB $02 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
A1F5 | DEFB $B9 | Page containing the sprite graphic data: 0xB9 | ||||||||||||||||||||||||||
A1F6 | DEFB $00 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
A1F7 | DEFB $70 | Maximum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
The following entity definition (0x3F) is not used.
|
||||||||||||||||||||||||||||
A1F8 | DEFB $FF,$00,$00,$00,$00,$00,$00,$00 | |||||||||||||||||||||||||||
The following entity definition (0x40) is used in The Wine Cellar.
|
||||||||||||||||||||||||||||
A200 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A201 | DEFB %11100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A202 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A203 | DEFB $30 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
A204 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A205 | DEFB $B4 | Page containing the sprite graphic data: 0xB4 | ||||||||||||||||||||||||||
A206 | DEFB $00 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
A207 | DEFB $1B | Maximum x-coordinate: 27 | ||||||||||||||||||||||||||
The following entity definition (0x41) is used in The Wine Cellar.
|
||||||||||||||||||||||||||||
A208 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
A209 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A20A | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A20B | DEFB $60 | Pixel y-coordinate: 48 | ||||||||||||||||||||||||||
A20C | DEFB $00 | Unused | ||||||||||||||||||||||||||
A20D | DEFB $B4 | Page containing the sprite graphic data: 0xB4 | ||||||||||||||||||||||||||
A20E | DEFB $04 | Minimum x-coordinate: 4 | ||||||||||||||||||||||||||
A20F | DEFB $1B | Maximum x-coordinate: 27 | ||||||||||||||||||||||||||
The following entity definition (0x42) is used in The Wine Cellar.
|
||||||||||||||||||||||||||||
A210 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A211 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A212 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A213 | DEFB $90 | Pixel y-coordinate: 72 | ||||||||||||||||||||||||||
A214 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A215 | DEFB $B4 | Page containing the sprite graphic data: 0xB4 | ||||||||||||||||||||||||||
A216 | DEFB $02 | Minimum x-coordinate: 2 | ||||||||||||||||||||||||||
A217 | DEFB $1B | Maximum x-coordinate: 27 | ||||||||||||||||||||||||||
The following entity definition (0x43) is used in First Landing.
|
||||||||||||||||||||||||||||
A218 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
A219 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A21A | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A21B | DEFB $C0 | Pixel y-coordinate: 96 | ||||||||||||||||||||||||||
A21C | DEFB $00 | Unused | ||||||||||||||||||||||||||
A21D | DEFB $B4 | Page containing the sprite graphic data: 0xB4 | ||||||||||||||||||||||||||
A21E | DEFB $18 | Minimum x-coordinate: 24 | ||||||||||||||||||||||||||
A21F | DEFB $1E | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
The following entity definition (0x44) is used in Under the Drive.
|
||||||||||||||||||||||||||||
A220 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A221 | DEFB %11100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A222 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A223 | DEFB $80 | Pixel y-coordinate: 64 | ||||||||||||||||||||||||||
A224 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A225 | DEFB $AE | Page containing the sprite graphic data: 0xAE | ||||||||||||||||||||||||||
A226 | DEFB $15 | Minimum x-coordinate: 21 | ||||||||||||||||||||||||||
A227 | DEFB $1E | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
The following entity definition (0x45) is used in The Hall, Tree Top, I'm sure I've seen this before.., Up on the Battlements, A bit of tree and The Attic.
|
||||||||||||||||||||||||||||
A228 | DEFB %00000100 | Arrow (bits 0-2), flying right to left (bit 7) | ||||||||||||||||||||||||||
A229 | DEFB $06 | Unused | ||||||||||||||||||||||||||
A22A | DEFB $00 | Replaced by the y-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A22B | DEFB $00 | Unused | ||||||||||||||||||||||||||
A22C | DEFB $1C | Initial x-coordinate: 28 | ||||||||||||||||||||||||||
A22D | DEFB $00 | Unused | ||||||||||||||||||||||||||
A22E | DEFB %01000001 | Top/bottom pixel row (drawn either side of the shaft) | ||||||||||||||||||||||||||
A22F | DEFB $00 | Unused | ||||||||||||||||||||||||||
The following entity definition (0x46) is used in The Nightmare Room.
|
||||||||||||||||||||||||||||
A230 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A231 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A232 | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A233 | DEFB $40 | Initial pixel y-coordinate: 32 | ||||||||||||||||||||||||||
A234 | DEFB $FC | Initial pixel y-coordinate increment: -2 (moving up) | ||||||||||||||||||||||||||
A235 | DEFB $9C | Page containing the sprite graphic data: 0x9C | ||||||||||||||||||||||||||
A236 | DEFB $00 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
A237 | DEFB $A0 | Maximum pixel y-coordinate: 80 | ||||||||||||||||||||||||||
The following entity definition (0x47) is used in The Nightmare Room.
|
||||||||||||||||||||||||||||
A238 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A239 | DEFB %00100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
A23A | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A23B | DEFB $20 | Initial pixel y-coordinate: 16 | ||||||||||||||||||||||||||
A23C | DEFB $02 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
A23D | DEFB $9C | Page containing the sprite graphic data: 0x9C | ||||||||||||||||||||||||||
A23E | DEFB $00 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
A23F | DEFB $D0 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
The following entity definition (0x48) is used in The Nightmare Room.
|
||||||||||||||||||||||||||||
A240 | DEFB %00010010 | Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A241 | DEFB %00000110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 000 (bits 5-7) | ||||||||||||||||||||||||||
A242 | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A243 | DEFB $90 | Initial pixel y-coordinate: 72 | ||||||||||||||||||||||||||
A244 | DEFB $06 | Initial pixel y-coordinate increment: 3 (moving down) | ||||||||||||||||||||||||||
A245 | DEFB $9C | Page containing the sprite graphic data: 0x9C (foot, Maria) | ||||||||||||||||||||||||||
A246 | DEFB $00 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
A247 | DEFB $C0 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
The following entity definition (0x49) is used in The Nightmare Room.
|
||||||||||||||||||||||||||||
A248 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A249 | DEFB %01101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A24A | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A24B | DEFB $80 | Initial pixel y-coordinate: 64 | ||||||||||||||||||||||||||
A24C | DEFB $F8 | Initial pixel y-coordinate increment: -4 (moving up) | ||||||||||||||||||||||||||
A24D | DEFB $9C | Page containing the sprite graphic data: 0x9C | ||||||||||||||||||||||||||
A24E | DEFB $10 | Minimum pixel y-coordinate: 8 | ||||||||||||||||||||||||||
A24F | DEFB $D0 | Maximum pixel y-coordinate: 104 | ||||||||||||||||||||||||||
The following entity definition (0x4A) is used in The Forgotten Abbey.
|
||||||||||||||||||||||||||||
A250 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
A251 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A252 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A253 | DEFB $50 | Pixel y-coordinate: 40 | ||||||||||||||||||||||||||
A254 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A255 | DEFB $B4 | Page containing the sprite graphic data: 0xB4 | ||||||||||||||||||||||||||
A256 | DEFB $04 | Minimum x-coordinate: 4 | ||||||||||||||||||||||||||
A257 | DEFB $14 | Maximum x-coordinate: 20 | ||||||||||||||||||||||||||
The following entity definition (0x4B) is used in The Forgotten Abbey.
|
||||||||||||||||||||||||||||
A258 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
A259 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A25A | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A25B | DEFB $50 | Pixel y-coordinate: 40 | ||||||||||||||||||||||||||
A25C | DEFB $00 | Unused | ||||||||||||||||||||||||||
A25D | DEFB $B4 | Page containing the sprite graphic data: 0xB4 | ||||||||||||||||||||||||||
A25E | DEFB $0C | Minimum x-coordinate: 12 | ||||||||||||||||||||||||||
A25F | DEFB $1C | Maximum x-coordinate: 28 | ||||||||||||||||||||||||||
The following entity definition (0x4C) is used in The Forgotten Abbey.
|
||||||||||||||||||||||||||||
A260 | DEFB %00100001 | Horizontal guardian (bits 0-2), initial animation frame 1 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A261 | DEFB %11101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A262 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A263 | DEFB $90 | Pixel y-coordinate: 72 | ||||||||||||||||||||||||||
A264 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A265 | DEFB $B4 | Page containing the sprite graphic data: 0xB4 | ||||||||||||||||||||||||||
A266 | DEFB $09 | Minimum x-coordinate: 9 | ||||||||||||||||||||||||||
A267 | DEFB $14 | Maximum x-coordinate: 20 | ||||||||||||||||||||||||||
The following entity definition (0x4D) is used in The Forgotten Abbey.
|
||||||||||||||||||||||||||||
A268 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
A269 | DEFB %11100111 | INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A26A | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A26B | DEFB $90 | Pixel y-coordinate: 72 | ||||||||||||||||||||||||||
A26C | DEFB $00 | Unused | ||||||||||||||||||||||||||
A26D | DEFB $B4 | Page containing the sprite graphic data: 0xB4 | ||||||||||||||||||||||||||
A26E | DEFB $16 | Minimum x-coordinate: 22 | ||||||||||||||||||||||||||
A26F | DEFB $1B | Maximum x-coordinate: 27 | ||||||||||||||||||||||||||
The following entity definition (0x4E) is used in The Forgotten Abbey and Swimming Pool.
|
||||||||||||||||||||||||||||
A270 | DEFB %00100001 | Horizontal guardian (bits 0-2), initial animation frame 1 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A271 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A272 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A273 | DEFB $D0 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
A274 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A275 | DEFB $B4 | Page containing the sprite graphic data: 0xB4 | ||||||||||||||||||||||||||
A276 | DEFB $05 | Minimum x-coordinate: 5 | ||||||||||||||||||||||||||
A277 | DEFB $0C | Maximum x-coordinate: 12 | ||||||||||||||||||||||||||
The following entity definition (0x4F) is used in The Forgotten Abbey.
|
||||||||||||||||||||||||||||
A278 | DEFB %01000001 | Horizontal guardian (bits 0-2), initial animation frame 2 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A279 | DEFB %11101001 | INK 1 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A27A | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A27B | DEFB $D0 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
A27C | DEFB $00 | Unused | ||||||||||||||||||||||||||
A27D | DEFB $B4 | Page containing the sprite graphic data: 0xB4 | ||||||||||||||||||||||||||
A27E | DEFB $0B | Minimum x-coordinate: 11 | ||||||||||||||||||||||||||
A27F | DEFB $12 | Maximum x-coordinate: 18 | ||||||||||||||||||||||||||
The following entity definition (0x50) is used in The Forgotten Abbey.
|
||||||||||||||||||||||||||||
A280 | DEFB %01100001 | Horizontal guardian (bits 0-2), initial animation frame 3 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A281 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A282 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A283 | DEFB $D0 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
A284 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A285 | DEFB $B4 | Page containing the sprite graphic data: 0xB4 | ||||||||||||||||||||||||||
A286 | DEFB $10 | Minimum x-coordinate: 16 | ||||||||||||||||||||||||||
A287 | DEFB $17 | Maximum x-coordinate: 23 | ||||||||||||||||||||||||||
The following entity definition (0x51) is used in The Forgotten Abbey.
|
||||||||||||||||||||||||||||
A288 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A289 | DEFB %11100010 | INK 2 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A28A | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A28B | DEFB $D0 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
A28C | DEFB $00 | Unused | ||||||||||||||||||||||||||
A28D | DEFB $B4 | Page containing the sprite graphic data: 0xB4 | ||||||||||||||||||||||||||
A28E | DEFB $17 | Minimum x-coordinate: 23 | ||||||||||||||||||||||||||
A28F | DEFB $1E | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
The following entity definition (0x52) is used in The Attic.
|
||||||||||||||||||||||||||||
A290 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A291 | DEFB %00100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
A292 | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A293 | DEFB $84 | Initial pixel y-coordinate: 66 | ||||||||||||||||||||||||||
A294 | DEFB $04 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
A295 | DEFB $B0 | Page containing the sprite graphic data: 0xB0 | ||||||||||||||||||||||||||
A296 | DEFB $70 | Minimum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
A297 | DEFB $B0 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
The following entity definition (0x53) is used in The Attic.
|
||||||||||||||||||||||||||||
A298 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A299 | DEFB %00100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
A29A | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A29B | DEFB $8C | Initial pixel y-coordinate: 70 | ||||||||||||||||||||||||||
A29C | DEFB $04 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
A29D | DEFB $B0 | Page containing the sprite graphic data: 0xB0 | ||||||||||||||||||||||||||
A29E | DEFB $70 | Minimum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
A29F | DEFB $B0 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
The following entity definition (0x54) is used in The Attic.
|
||||||||||||||||||||||||||||
A2A0 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A2A1 | DEFB %00101001 | INK 1 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
A2A2 | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A2A3 | DEFB $94 | Initial pixel y-coordinate: 74 | ||||||||||||||||||||||||||
A2A4 | DEFB $04 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
A2A5 | DEFB $B0 | Page containing the sprite graphic data: 0xB0 | ||||||||||||||||||||||||||
A2A6 | DEFB $70 | Minimum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
A2A7 | DEFB $B0 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
The following entity definition (0x55) is used in The Attic.
|
||||||||||||||||||||||||||||
A2A8 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A2A9 | DEFB %00100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
A2AA | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A2AB | DEFB $9C | Initial pixel y-coordinate: 78 | ||||||||||||||||||||||||||
A2AC | DEFB $04 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
A2AD | DEFB $B0 | Page containing the sprite graphic data: 0xB0 | ||||||||||||||||||||||||||
A2AE | DEFB $70 | Minimum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
A2AF | DEFB $B0 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
The following entity definition (0x56) is used in The Attic.
|
||||||||||||||||||||||||||||
A2B0 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A2B1 | DEFB %00100010 | INK 2 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
A2B2 | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A2B3 | DEFB $A4 | Initial pixel y-coordinate: 82 | ||||||||||||||||||||||||||
A2B4 | DEFB $04 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
A2B5 | DEFB $B0 | Page containing the sprite graphic data: 0xB0 | ||||||||||||||||||||||||||
A2B6 | DEFB $70 | Minimum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
A2B7 | DEFB $B0 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
The following entity definition (0x57) is used in The Attic.
|
||||||||||||||||||||||||||||
A2B8 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A2B9 | DEFB %00100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
A2BA | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A2BB | DEFB $AC | Initial pixel y-coordinate: 86 | ||||||||||||||||||||||||||
A2BC | DEFB $04 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
A2BD | DEFB $B0 | Page containing the sprite graphic data: 0xB0 | ||||||||||||||||||||||||||
A2BE | DEFB $70 | Minimum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
A2BF | DEFB $B0 | Maximum pixel y-coordinate: 88 | ||||||||||||||||||||||||||
The following entity definition (0x58) is used in Out on a limb and The Banyan Tree.
|
||||||||||||||||||||||||||||
A2C0 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A2C1 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A2C2 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A2C3 | DEFB $A0 | Pixel y-coordinate: 80 | ||||||||||||||||||||||||||
A2C4 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A2C5 | DEFB $B5 | Page containing the sprite graphic data: 0xB5 | ||||||||||||||||||||||||||
A2C6 | DEFB $13 | Minimum x-coordinate: 19 | ||||||||||||||||||||||||||
A2C7 | DEFB $1E | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
A2C8 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A2C9 | DEFB %00100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7) | ||||||||||||||||||||||||||
A2CA | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A2CB | DEFB $60 | Initial pixel y-coordinate: 48 | ||||||||||||||||||||||||||
A2CC | DEFB $00 | Initial pixel y-coordinate increment: 0 (not moving) | ||||||||||||||||||||||||||
A2CD | DEFB $B0 | Page containing the sprite graphic data: 0xB0 | ||||||||||||||||||||||||||
A2CE | DEFB $50 | Minimum pixel y-coordinate: 40 | ||||||||||||||||||||||||||
A2CF | DEFB $70 | Maximum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
The following entity definition (0x5A) is used in To the Kitchens Main Stairway.
|
||||||||||||||||||||||||||||
A2D0 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
A2D1 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A2D2 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A2D3 | DEFB $30 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
A2D4 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A2D5 | DEFB $AE | Page containing the sprite graphic data: 0xAE | ||||||||||||||||||||||||||
A2D6 | DEFB $00 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
A2D7 | DEFB $0B | Maximum x-coordinate: 11 | ||||||||||||||||||||||||||
The following entity definition (0x5B) is used in To the Kitchens Main Stairway.
|
||||||||||||||||||||||||||||
A2D8 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A2D9 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A2DA | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A2DB | DEFB $30 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
A2DC | DEFB $00 | Unused | ||||||||||||||||||||||||||
A2DD | DEFB $BE | Page containing the sprite graphic data: 0xBE | ||||||||||||||||||||||||||
A2DE | DEFB $0D | Minimum x-coordinate: 13 | ||||||||||||||||||||||||||
A2DF | DEFB $15 | Maximum x-coordinate: 21 | ||||||||||||||||||||||||||
The following entity definition (0x5C) is used in To the Kitchens Main Stairway and Back Stairway.
|
||||||||||||||||||||||||||||
A2E0 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A2E1 | DEFB %01100111 | INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A2E2 | DEFB $01 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A2E3 | DEFB $60 | Pixel y-coordinate: 48 | ||||||||||||||||||||||||||
A2E4 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A2E5 | DEFB $B7 | Page containing the sprite graphic data: 0xB7 | ||||||||||||||||||||||||||
A2E6 | DEFB $0C | Minimum x-coordinate: 12 | ||||||||||||||||||||||||||
A2E7 | DEFB $18 | Maximum x-coordinate: 24 | ||||||||||||||||||||||||||
The following entity definition (0x5D) is used in To the Kitchens Main Stairway.
|
||||||||||||||||||||||||||||
A2E8 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
A2E9 | DEFB %01100010 | INK 2 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A2EA | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A2EB | DEFB $90 | Pixel y-coordinate: 72 | ||||||||||||||||||||||||||
A2EC | DEFB $00 | Unused | ||||||||||||||||||||||||||
A2ED | DEFB $B9 | Page containing the sprite graphic data: 0xB9 | ||||||||||||||||||||||||||
A2EE | DEFB $02 | Minimum x-coordinate: 2 | ||||||||||||||||||||||||||
A2EF | DEFB $06 | Maximum x-coordinate: 6 | ||||||||||||||||||||||||||
The following entity definition (0x5E) is used in To the Kitchens Main Stairway.
|
||||||||||||||||||||||||||||
A2F0 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A2F1 | DEFB %11100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A2F2 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A2F3 | DEFB $C0 | Pixel y-coordinate: 96 | ||||||||||||||||||||||||||
A2F4 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A2F5 | DEFB $AF | Page containing the sprite graphic data: 0xAF | ||||||||||||||||||||||||||
A2F6 | DEFB $00 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
A2F7 | DEFB $1E | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
The following entity definition (0x5F) is used in The Hall and To the Kitchens Main Stairway.
|
||||||||||||||||||||||||||||
A2F8 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A2F9 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A2FA | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A2FB | DEFB $A0 | Pixel y-coordinate: 80 | ||||||||||||||||||||||||||
A2FC | DEFB $00 | Unused | ||||||||||||||||||||||||||
A2FD | DEFB $BC | Page containing the sprite graphic data: 0xBC | ||||||||||||||||||||||||||
A2FE | DEFB $09 | Minimum x-coordinate: 9 | ||||||||||||||||||||||||||
A2FF | DEFB $11 | Maximum x-coordinate: 17 | ||||||||||||||||||||||||||
The following entity definition (0x60) is used in East Wall Base.
|
||||||||||||||||||||||||||||
A300 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A301 | DEFB %01101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A302 | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A303 | DEFB $90 | Initial pixel y-coordinate: 72 | ||||||||||||||||||||||||||
A304 | DEFB $FC | Initial pixel y-coordinate increment: -2 (moving up) | ||||||||||||||||||||||||||
A305 | DEFB $AC | Page containing the sprite graphic data: 0xAC | ||||||||||||||||||||||||||
A306 | DEFB $00 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
A307 | DEFB $C0 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
A308 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A309 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A30A | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A30B | DEFB $40 | Initial pixel y-coordinate: 32 | ||||||||||||||||||||||||||
A30C | DEFB $08 | Initial pixel y-coordinate increment: 4 (moving down) | ||||||||||||||||||||||||||
A30D | DEFB $AC | Page containing the sprite graphic data: 0xAC | ||||||||||||||||||||||||||
A30E | DEFB $00 | Minimum pixel y-coordinate: 0 | ||||||||||||||||||||||||||
A30F | DEFB $C0 | Maximum pixel y-coordinate: 96 | ||||||||||||||||||||||||||
The following entity definition (0x62) is used in Tool Shed.
|
||||||||||||||||||||||||||||
A310 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
A311 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A312 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A313 | DEFB $90 | Pixel y-coordinate: 72 | ||||||||||||||||||||||||||
A314 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A315 | DEFB $AF | Page containing the sprite graphic data: 0xAF | ||||||||||||||||||||||||||
A316 | DEFB $07 | Minimum x-coordinate: 7 | ||||||||||||||||||||||||||
A317 | DEFB $14 | Maximum x-coordinate: 20 | ||||||||||||||||||||||||||
The following entity definition (0x63) is used in Tool Shed.
|
||||||||||||||||||||||||||||
A318 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A319 | DEFB %01100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A31A | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A31B | DEFB $60 | Pixel y-coordinate: 48 | ||||||||||||||||||||||||||
A31C | DEFB $00 | Unused | ||||||||||||||||||||||||||
A31D | DEFB $AD | Page containing the sprite graphic data: 0xAD | ||||||||||||||||||||||||||
A31E | DEFB $07 | Minimum x-coordinate: 7 | ||||||||||||||||||||||||||
A31F | DEFB $11 | Maximum x-coordinate: 17 | ||||||||||||||||||||||||||
The following entity definition (0x64) is used in The Chapel and The Banyan Tree.
|
||||||||||||||||||||||||||||
A320 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A321 | DEFB %01100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A322 | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A323 | DEFB $80 | Initial pixel y-coordinate: 64 | ||||||||||||||||||||||||||
A324 | DEFB $FE | Initial pixel y-coordinate increment: -1 (moving up) | ||||||||||||||||||||||||||
A325 | DEFB $AC | Page containing the sprite graphic data: 0xAC | ||||||||||||||||||||||||||
A326 | DEFB $70 | Minimum pixel y-coordinate: 56 | ||||||||||||||||||||||||||
A327 | DEFB $A0 | Maximum pixel y-coordinate: 80 | ||||||||||||||||||||||||||
The following entity definition (0x65) is used in The Banyan Tree and A bit of tree.
|
||||||||||||||||||||||||||||
A328 | DEFB %00000010 | Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A329 | DEFB %01101011 | INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A32A | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A32B | DEFB $60 | Initial pixel y-coordinate: 48 | ||||||||||||||||||||||||||
A32C | DEFB $04 | Initial pixel y-coordinate increment: 2 (moving down) | ||||||||||||||||||||||||||
A32D | DEFB $AB | Page containing the sprite graphic data: 0xAB | ||||||||||||||||||||||||||
A32E | DEFB $50 | Minimum pixel y-coordinate: 40 | ||||||||||||||||||||||||||
A32F | DEFB $A0 | Maximum pixel y-coordinate: 80 | ||||||||||||||||||||||||||
The following entity definition (0x66) is used in The Chapel and The Banyan Tree.
|
||||||||||||||||||||||||||||
A330 | DEFB %00010010 | Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6) | ||||||||||||||||||||||||||
A331 | DEFB %01100101 | INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A332 | DEFB $00 | Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A333 | DEFB $98 | Initial pixel y-coordinate: 76 | ||||||||||||||||||||||||||
A334 | DEFB $02 | Initial pixel y-coordinate increment: 1 (moving down) | ||||||||||||||||||||||||||
A335 | DEFB $AB | Page containing the sprite graphic data: 0xAB | ||||||||||||||||||||||||||
A336 | DEFB $50 | Minimum pixel y-coordinate: 40 | ||||||||||||||||||||||||||
A337 | DEFB $A0 | Maximum pixel y-coordinate: 80 | ||||||||||||||||||||||||||
The following entity definition (0x67) is used in The Chapel.
|
||||||||||||||||||||||||||||
A338 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A339 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A33A | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A33B | DEFB $C0 | Pixel y-coordinate: 96 | ||||||||||||||||||||||||||
A33C | DEFB $00 | Unused | ||||||||||||||||||||||||||
A33D | DEFB $B4 | Page containing the sprite graphic data: 0xB4 | ||||||||||||||||||||||||||
A33E | DEFB $00 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
A33F | DEFB $0F | Maximum x-coordinate: 15 | ||||||||||||||||||||||||||
The following entity definition (0x68) is used in A bit of tree and Nomen Luni.
|
||||||||||||||||||||||||||||
A340 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A341 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A342 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A343 | DEFB $20 | Pixel y-coordinate: 16 | ||||||||||||||||||||||||||
A344 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A345 | DEFB $BC | Page containing the sprite graphic data: 0xBC | ||||||||||||||||||||||||||
A346 | DEFB $00 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
A347 | DEFB $0A | Maximum x-coordinate: 10 | ||||||||||||||||||||||||||
The following entity definition (0x69) is used in The Bow.
|
||||||||||||||||||||||||||||
A348 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A349 | DEFB %01100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A34A | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A34B | DEFB $30 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
A34C | DEFB $00 | Unused | ||||||||||||||||||||||||||
A34D | DEFB $BE | Page containing the sprite graphic data: 0xBE | ||||||||||||||||||||||||||
A34E | DEFB $16 | Minimum x-coordinate: 22 | ||||||||||||||||||||||||||
A34F | DEFB $1E | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
The following entity definition (0x6A) is used in Conservatory Roof.
|
||||||||||||||||||||||||||||
A350 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A351 | DEFB %01101010 | INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A352 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A353 | DEFB $B0 | Pixel y-coordinate: 88 | ||||||||||||||||||||||||||
A354 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A355 | DEFB $AE | Page containing the sprite graphic data: 0xAE | ||||||||||||||||||||||||||
A356 | DEFB $11 | Minimum x-coordinate: 17 | ||||||||||||||||||||||||||
A357 | DEFB $1E | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
The following entity definition (0x6B) is used in Nomen Luni.
|
||||||||||||||||||||||||||||
A358 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
A359 | DEFB %01100100 | INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A35A | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A35B | DEFB $30 | Pixel y-coordinate: 24 | ||||||||||||||||||||||||||
A35C | DEFB $00 | Unused | ||||||||||||||||||||||||||
A35D | DEFB $BE | Page containing the sprite graphic data: 0xBE | ||||||||||||||||||||||||||
A35E | DEFB $12 | Minimum x-coordinate: 18 | ||||||||||||||||||||||||||
A35F | DEFB $16 | Maximum x-coordinate: 22 | ||||||||||||||||||||||||||
The following entity definition (0x6C) is used in Watch Tower.
|
||||||||||||||||||||||||||||
A360 | DEFB %10000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7) | ||||||||||||||||||||||||||
A361 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A362 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A363 | DEFB $90 | Pixel y-coordinate: 72 | ||||||||||||||||||||||||||
A364 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A365 | DEFB $BB | Page containing the sprite graphic data: 0xBB | ||||||||||||||||||||||||||
A366 | DEFB $0B | Minimum x-coordinate: 11 | ||||||||||||||||||||||||||
A367 | DEFB $12 | Maximum x-coordinate: 18 | ||||||||||||||||||||||||||
The following entity definition (0x6D) is used in Watch Tower.
|
||||||||||||||||||||||||||||
A368 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A369 | DEFB %11100110 | INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7) | ||||||||||||||||||||||||||
A36A | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A36B | DEFB $70 | Pixel y-coordinate: 56 | ||||||||||||||||||||||||||
A36C | DEFB $00 | Unused | ||||||||||||||||||||||||||
A36D | DEFB $BC | Page containing the sprite graphic data: 0xBC | ||||||||||||||||||||||||||
A36E | DEFB $09 | Minimum x-coordinate: 9 | ||||||||||||||||||||||||||
A36F | DEFB $1E | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
The following entity definition (0x6E) is used in The Bow.
|
||||||||||||||||||||||||||||
A370 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A371 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A372 | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A373 | DEFB $D0 | Pixel y-coordinate: 104 | ||||||||||||||||||||||||||
A374 | DEFB $00 | Unused | ||||||||||||||||||||||||||
A375 | DEFB $AE | Page containing the sprite graphic data: 0xAE | ||||||||||||||||||||||||||
A376 | DEFB $11 | Minimum x-coordinate: 17 | ||||||||||||||||||||||||||
A377 | DEFB $1E | Maximum x-coordinate: 30 | ||||||||||||||||||||||||||
The following entity definition (0x6F) is used in Cuckoo's Nest.
|
||||||||||||||||||||||||||||
A378 | DEFB %00000001 | Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7) | ||||||||||||||||||||||||||
A379 | DEFB %01100011 | INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7) | ||||||||||||||||||||||||||
A37A | DEFB $00 | Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition) | ||||||||||||||||||||||||||
A37B | DEFB $B0 | Pixel y-coordinate: 88 | ||||||||||||||||||||||||||
A37C | DEFB $00 | Unused | ||||||||||||||||||||||||||
A37D | DEFB $B5 | Page containing the sprite graphic data: 0xB5 | ||||||||||||||||||||||||||
A37E | DEFB $00 | Minimum x-coordinate: 0 | ||||||||||||||||||||||||||
A37F | DEFB $0B | Maximum x-coordinate: 11 | ||||||||||||||||||||||||||
The next 15 entity definitions (0x70-0x7E) are unused.
|
||||||||||||||||||||||||||||
A380 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||||||||||||||||||||
A388 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||||||||||||||||||||
A390 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||||||||||||||||||||
A398 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||||||||||||||||||||
A3A0 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||||||||||||||||||||
A3A8 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||||||||||||||||||||
A3B0 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||||||||||||||||||||
A3B8 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||||||||||||||||||||
A3C0 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||||||||||||||||||||
A3C8 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||||||||||||||||||||
A3D0 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||||||||||||||||||||
A3D8 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||||||||||||||||||||
A3E0 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||||||||||||||||||||
A3E8 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||||||||||||||||||||
A3F0 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||||||||||||||||||||
A3F8 | DEFB $FF,$00,$00,$00,$00,$00,$00 |
Prev: 9EB3 | Up: Map | Next: A3FF |