Data |
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C800 | DEFB $00,$00,$08,$00,$08,$00,$00,$00 | Room layout | ||||||||
C808 | DEFB $00,$00,$08,$00,$08,$00,$00,$00 | |||||||||
C810 | DEFB $00,$00,$08,$00,$08,$00,$00,$00 | |||||||||
C818 | DEFB $00,$00,$08,$01,$40,$00,$00,$00 | |||||||||
C820 | DEFB $00,$00,$09,$00,$00,$00,$00,$00 | |||||||||
C828 | DEFB $00,$00,$00,$00,$1A,$AA,$80,$00 | |||||||||
C830 | DEFB $00,$00,$00,$05,$08,$00,$00,$00 | |||||||||
C838 | DEFB $AA,$AA,$A8,$00,$08,$00,$00,$00 | |||||||||
C840 | DEFB $30,$C3,$09,$00,$08,$00,$00,$00 | |||||||||
C848 | DEFB $30,$C3,$08,$00,$58,$00,$00,$00 | |||||||||
C850 | DEFB $30,$C3,$08,$00,$08,$00,$00,$00 | |||||||||
C858 | DEFB $30,$C3,$08,$05,$00,$00,$00,$00 | |||||||||
C860 | DEFB $30,$C3,$08,$00,$00,$00,$00,$00 | |||||||||
C868 | DEFB $30,$C3,$09,$00,$0A,$AA,$AA,$AA | |||||||||
C870 | DEFB $30,$C3,$08,$00,$08,$00,$00,$00 | |||||||||
C878 | DEFB $30,$C3,$08,$00,$58,$00,$00,$00 | |||||||||
The next 32 bytes are copied to 8080 and specify the room name.
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C880 | DEFM " Inside the MegaTrunk " | Room name | ||||||||
The next 54 bytes are copied to 80A0 and contain the attributes and graphic data for the tiles used to build the room.
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C8A0 | DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00 | Background | ||||||||
C8A9 | DEFB $04,$F5,$FA,$BF,$1F,$26,$14,$22,$10 | Floor | ||||||||
C8B2 | DEFB $16,$AB,$AB,$AD,$AA,$AA,$AE,$55,$55 | Wall | ||||||||
C8BB | DEFB $06,$6E,$74,$38,$1E,$6E,$74,$38,$1E | Nasty | ||||||||
C8C4 | DEFB $07,$40,$00,$10,$00,$04,$00,$01,$00 | Ramp | ||||||||
C8CD | DEFB $FF,$00,$00,$00,$00,$00,$00,$00,$00 | Conveyor (unused) | ||||||||
The next four bytes are copied to 80D6 and specify the direction, location and length of the conveyor.
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C8D6 | DEFB $00 | Direction (left) | ||||||||
C8D7 | DEFW $0000 | Location in the attribute buffer at 5E00 (unused) | ||||||||
C8D9 | DEFB $00 | Length: 0 (there is no conveyor in this room) | ||||||||
The next four bytes are copied to 80DA and specify the direction, location and length of the ramp.
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C8DA | DEFB $00 | Direction (up to the left) | ||||||||
C8DB | DEFW $5EFB | Location in the attribute buffer at 5E00: (7,27) | ||||||||
C8DD | DEFB $03 | Length | ||||||||
The next byte is copied to 80DE and specifies the border colour.
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C8DE | DEFB $04 | Border colour | ||||||||
The next two bytes are copied to 80DF, but are not used.
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C8DF | DEFB $00,$00 | Unused | ||||||||
The next eight bytes are copied to 80E1 and define the item graphic.
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C8E1 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | Item graphic (unused) | ||||||||
The next four bytes are copied to 80E9 and specify the rooms to the left, to the right, above and below.
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C8E9 | DEFB $09 | Room to the left (On a Branch Over the Drive) | ||||||||
C8EA | DEFB $07 | Room to the right (Cuckoo's Nest) | ||||||||
C8EB | DEFB $0C | Room above (Tree Top) | ||||||||
C8EC | DEFB $03 | Room below (At the Foot of the MegaTree) | ||||||||
The next three bytes are copied to 80ED, but are not used.
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C8ED | DEFB $00,$00,$00 | Unused | ||||||||
The next eight pairs of bytes are copied to 80F0 and specify the entities (ropes, arrows, guardians) in this room.
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C8F0 | DEFB $09,$02 | Guardian no. 0x09 (vertical), base sprite 0, x=2 (A048) | ||||||||
C8F2 | DEFB $09,$05 | Guardian no. 0x09 (vertical), base sprite 0, x=5 (A048) | ||||||||
C8F4 | DEFB $09,$08 | Guardian no. 0x09 (vertical), base sprite 0, x=8 (A048) | ||||||||
C8F6 | DEFB $18,$06 | Guardian no. 0x18 (horizontal), base sprite 0, initial x=6 (A0C0) | ||||||||
C8F8 | DEFB $2C,$2C | Guardian no. 0x2C (vertical), base sprite 1, x=12 (A160) | ||||||||
C8FA | DEFB $16,$1B | Guardian no. 0x16 (horizontal), base sprite 0, initial x=27 (A0B0) | ||||||||
C8FC | DEFB $2F,$93 | Guardian no. 0x2F (horizontal), base sprite 4, initial x=19 (A178) | ||||||||
C8FE | DEFB $FF,$00 | Terminator (A3F8) |
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