Data |
Prev: C600 | Up: Map | Next: C800 |
C700 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | Room layout | ||||||||
C708 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
C710 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
C718 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
C720 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
C728 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
C730 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
C738 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
C740 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
C748 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
C750 | DEFB $00,$00,$00,$00,$F0,$00,$00,$00 | |||||||||
C758 | DEFB $00,$00,$00,$01,$54,$00,$00,$00 | |||||||||
C760 | DEFB $00,$00,$00,$05,$54,$00,$00,$00 | |||||||||
C768 | DEFB $AA,$AA,$AA,$A9,$54,$00,$00,$00 | |||||||||
C770 | DEFB $00,$00,$00,$05,$50,$00,$00,$00 | |||||||||
C778 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
The next 32 bytes are copied to 8080 and specify the room name.
|
||||||||||
C780 | DEFM " Cuckoo's Nest " | Room name | ||||||||
The next 54 bytes are copied to 80A0 and contain the attributes and graphic data for the tiles used to build the room.
|
||||||||||
C7A0 | DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00 | Background | ||||||||
C7A9 | DEFB $04,$04,$03,$C9,$D8,$30,$36,$23,$01 | Floor | ||||||||
C7B2 | DEFB $16,$FF,$60,$0E,$F0,$03,$3C,$C7,$38 | Wall | ||||||||
C7BB | DEFB $06,$C2,$34,$0B,$44,$88,$0B,$30,$08 | Nasty | ||||||||
C7C4 | DEFB $07,$03,$00,$0C,$00,$30,$00,$C0,$00 | Ramp | ||||||||
C7CD | DEFB $FF,$00,$00,$00,$00,$00,$00,$00,$00 | Conveyor (unused) | ||||||||
The next four bytes are copied to 80D6 and specify the direction, location and length of the conveyor.
|
||||||||||
C7D6 | DEFB $00 | Direction (left) | ||||||||
C7D7 | DEFW $0000 | Location in the attribute buffer at 5E00 (unused) | ||||||||
C7D9 | DEFB $00 | Length: 0 (there is no conveyor in this room) | ||||||||
The next four bytes are copied to 80DA and specify the direction, location and length of the ramp.
|
||||||||||
C7DA | DEFB $01 | Direction (up to the right) | ||||||||
C7DB | DEFW $5F8D | Location in the attribute buffer at 5E00: (12,13) | ||||||||
C7DD | DEFB $02 | Length | ||||||||
The next byte is copied to 80DE and specifies the border colour.
|
||||||||||
C7DE | DEFB $01 | Border colour | ||||||||
The next two bytes are copied to 80DF, but are not used.
|
||||||||||
C7DF | DEFB $00,$00 | Unused | ||||||||
The next eight bytes are copied to 80E1 and define the item graphic.
|
||||||||||
C7E1 | DEFB $20,$18,$A9,$DB,$7E,$7E,$3C,$5A | Item graphic | ||||||||
The next four bytes are copied to 80E9 and specify the rooms to the left, to the right, above and below.
|
||||||||||
C7E9 | DEFB $08 | Room to the left (Inside the MegaTrunk) | ||||||||
C7EA | DEFB $00 | Room to the right (The Off Licence) | ||||||||
C7EB | DEFB $00 | Room above (The Off Licence) | ||||||||
C7EC | DEFB $02 | Room below (Under the MegaTree) | ||||||||
The next three bytes are copied to 80ED, but are not used.
|
||||||||||
C7ED | DEFB $00,$00,$00 | Unused | ||||||||
The next eight pairs of bytes are copied to 80F0 and specify the entities (ropes, arrows, guardians) in this room.
|
||||||||||
C7F0 | DEFB $27,$90 | Guardian no. 0x27 (horizontal), base sprite 4, initial x=16 (A138) | ||||||||
C7F2 | DEFB $6F,$05 | Guardian no. 0x6F (horizontal), base sprite 0, initial x=5 (A378) | ||||||||
C7F4 | DEFB $3C,$A4 | Arrow flying left to right at pixel y-coordinate 82 (A1E0) | ||||||||
C7F6 | DEFB $FF,$00 | Terminator (A3F8) | ||||||||
C7F8 | DEFB $00,$00 | Nothing (A000) | ||||||||
C7FA | DEFB $00,$00 | Nothing (A000) | ||||||||
C7FC | DEFB $00,$00 | Nothing (A000) | ||||||||
C7FE | DEFB $00,$00 | Nothing (A000) |
Prev: C600 | Up: Map | Next: C800 |