Data |
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C300 | DEFB $30,$C3,$08,$00,$08,$00,$00,$00 | Room layout | ||||||||
C308 | DEFB $30,$C3,$08,$00,$0A,$AA,$AA,$AA | |||||||||
C310 | DEFB $30,$C3,$08,$00,$08,$00,$00,$00 | |||||||||
C318 | DEFB $30,$C3,$08,$01,$58,$00,$00,$00 | |||||||||
C320 | DEFB $30,$C3,$09,$00,$0A,$AA,$AA,$AA | |||||||||
C328 | DEFB $30,$C3,$08,$14,$00,$00,$00,$00 | |||||||||
C330 | DEFB $30,$C3,$08,$00,$00,$00,$00,$00 | |||||||||
C338 | DEFB $30,$C3,$09,$00,$1A,$AA,$AA,$AA | |||||||||
C340 | DEFB $30,$C3,$08,$00,$08,$00,$00,$00 | |||||||||
C348 | DEFB $30,$C3,$08,$00,$58,$00,$00,$00 | |||||||||
C350 | DEFB $30,$03,$09,$40,$08,$00,$00,$00 | |||||||||
C358 | DEFB $00,$00,$08,$00,$08,$00,$00,$00 | |||||||||
C360 | DEFB $00,$00,$08,$00,$08,$00,$00,$00 | |||||||||
C368 | DEFB $00,$00,$00,$00,$50,$00,$00,$00 | |||||||||
C370 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
C378 | DEFB $55,$55,$55,$55,$55,$55,$55,$55 | |||||||||
The next 32 bytes are copied to 8080 and specify the room name.
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C380 | DEFM " At the Foot of the MegaTree " | Room name | ||||||||
The next 54 bytes are copied to 80A0 and contain the attributes and graphic data for the tiles used to build the room.
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C3A0 | DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00 | Background | ||||||||
C3A9 | DEFB $04,$F0,$F9,$BF,$1F,$0C,$10,$28,$44 | Floor | ||||||||
C3B2 | DEFB $16,$AB,$AB,$AD,$AA,$AA,$AE,$55,$55 | Wall | ||||||||
C3BB | DEFB $06,$6E,$74,$38,$1E,$6E,$74,$38,$1E | Nasty | ||||||||
C3C4 | DEFB $07,$C0,$00,$30,$00,$0C,$00,$03,$00 | Ramp | ||||||||
C3CD | DEFB $FF,$00,$00,$00,$00,$00,$00,$00,$00 | Conveyor (unused) | ||||||||
The next four bytes are copied to 80D6 and specify the direction, location and length of the conveyor.
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C3D6 | DEFB $00 | Direction (left) | ||||||||
C3D7 | DEFW $0000 | Location in the attribute buffer at 5E00 (unused) | ||||||||
C3D9 | DEFB $00 | Length: 0 (there is no conveyor in this room) | ||||||||
The next four bytes are copied to 80DA and specify the direction, location and length of the ramp.
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C3DA | DEFB $00 | Direction (up to the left) | ||||||||
C3DB | DEFW $5F8F | Location in the attribute buffer at 5E00: (12,15) | ||||||||
C3DD | DEFB $03 | Length | ||||||||
The next byte is copied to 80DE and specifies the border colour.
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C3DE | DEFB $02 | Border colour | ||||||||
The next two bytes are copied to 80DF, but are not used.
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C3DF | DEFB $C0,$A0 | Unused | ||||||||
The next eight bytes are copied to 80E1 and define the item graphic.
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C3E1 | DEFB $40,$A0,$5C,$22,$21,$22,$14,$08 | Item graphic | ||||||||
The next four bytes are copied to 80E9 and specify the rooms to the left, to the right, above and below.
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C3E9 | DEFB $04 | Room to the left (The Drive) | ||||||||
C3EA | DEFB $02 | Room to the right (Under the MegaTree) | ||||||||
C3EB | DEFB $08 | Room above (Inside the MegaTrunk) | ||||||||
C3EC | DEFB $00 | Room below (The Off Licence) | ||||||||
The next three bytes are copied to 80ED, but are not used.
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C3ED | DEFB $00,$00,$00 | Unused | ||||||||
The next eight pairs of bytes are copied to 80F0 and specify the entities (ropes, arrows, guardians) in this room.
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C3F0 | DEFB $06,$02 | Guardian no. 0x06 (vertical), base sprite 0, x=2 (A030) | ||||||||
C3F2 | DEFB $07,$05 | Guardian no. 0x07 (vertical), base sprite 0, x=5 (A038) | ||||||||
C3F4 | DEFB $08,$08 | Guardian no. 0x08 (vertical), base sprite 0, x=8 (A040) | ||||||||
C3F6 | DEFB $35,$09 | Guardian no. 0x35 (horizontal), base sprite 0, initial x=9 (A1A8) | ||||||||
C3F8 | DEFB $FF,$00 | Terminator (A3F8) | ||||||||
C3FA | DEFB $00,$00 | Nothing (A000) | ||||||||
C3FC | DEFB $00,$00 | Nothing (A000) | ||||||||
C3FE | DEFB $00,$00 | Nothing (A000) |
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