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Data |
| Prev: E300 | Up: Map | Next: E500 |
| E400 | DEFB $00,$00,$00,$A0,$00,$00,$00,$03 | Room layout | |||
| E408 | DEFB $00,$00,$00,$A0,$00,$00,$00,$03 | ||||
| E410 | DEFB $00,$00,$00,$A0,$00,$00,$00,$03 | ||||
| E418 | DEFB $00,$00,$00,$A0,$00,$00,$00,$03 | ||||
| E420 | DEFB $00,$00,$10,$A0,$00,$40,$00,$03 | ||||
| E428 | DEFB $00,$00,$00,$A0,$00,$00,$00,$03 | ||||
| E430 | DEFB $00,$14,$00,$A0,$00,$01,$40,$03 | ||||
| E438 | DEFB $00,$00,$10,$A0,$00,$00,$00,$03 | ||||
| E440 | DEFB $00,$00,$00,$A0,$00,$00,$00,$03 | ||||
| E448 | DEFB $00,$00,$14,$A0,$00,$00,$40,$03 | ||||
| E450 | DEFB $55,$50,$00,$A5,$40,$00,$00,$03 | ||||
| E458 | DEFB $00,$00,$00,$A0,$00,$00,$01,$03 | ||||
| E460 | DEFB $00,$00,$00,$A0,$00,$00,$40,$03 | ||||
| E468 | DEFB $00,$00,$00,$A0,$05,$00,$00,$03 | ||||
| E470 | DEFB $00,$00,$00,$A0,$00,$00,$00,$03 | ||||
| E478 | DEFB $00,$00,$01,$A4,$00,$00,$00,$03 | ||||
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The next 32 bytes are copied to 8080 and specify the room name.
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| E480 | DEFM " A bit of tree " | Room name | |||
| E4A0 | DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00 | Background | |||
| E4A9 | DEFB $04,$AD,$52,$29,$00,$01,$02,$00,$00 | Floor | |||
| E4B2 | DEFB $1E,$D6,$6B,$66,$DB,$69,$6B,$D9,$6D | Wall | |||
| E4BB | DEFB $02,$15,$00,$AA,$55,$AA,$00,$15,$0A | Nasty | |||
| E4C4 | DEFB $44,$03,$08,$24,$10,$40,$20,$80,$80 | Ramp | |||
| E4CD | DEFB $FF,$00,$00,$00,$00,$00,$00,$00,$00 | Conveyor (unused) | |||
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The next four bytes are copied to 80D6 and specify the direction, location and length of the conveyor.
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| E4D6 | DEFB $00 | Direction (left) | |||
| E4D7 | DEFW $0000 | Location in the attribute buffer at 5E00 (unused) | |||
| E4D9 | DEFB $00 | Length: 0 (there is no conveyor in this room) | |||
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The next four bytes are copied to 80DA and specify the direction, location and length of the ramp.
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| E4DA | DEFB $01 | Direction (up to the right) | |||
| E4DB | DEFW $5F34 | Location in the attribute buffer at 5E00: (9,20) | |||
| E4DD | DEFB $02 | Length | |||
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The next byte is copied to 80DE and specifies the border colour.
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| E4DE | DEFB $05 | Border colour | |||
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The next two bytes are copied to 80DF, but are not used.
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| E4DF | DEFB $00,$00 | Unused | |||
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The next eight bytes are copied to 80E1 and define the item graphic.
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| E4E1 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | Item graphic (unused) | |||
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The next four bytes are copied to 80E9 and specify the rooms to the left, to the right, above and below.
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| E4E9 | DEFB $25 | Room to the left (Orangery) | |||
| E4EA | DEFB $23 | Room to the right (Master Bedroom) | |||
| E4EB | DEFB $2A | Room above (Under the Roof) | |||
| E4EC | DEFB $1E | Room below (The Banyan Tree) | |||
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The next three bytes are copied to 80ED, but are not used.
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| E4ED | DEFB $00,$00,$00 | Unused | |||
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The next eight pairs of bytes are copied to 80F0 and specify the entities (ropes, arrows, guardians) in this room.
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| E4F0 | DEFB $68,$02 | Guardian no. 0x68 (horizontal), base sprite 0, initial x=2 (A340) | |||
| E4F2 | DEFB $65,$07 | Guardian no. 0x65 (vertical), base sprite 0, x=7 (A328) | |||
| E4F4 | DEFB $45,$92 | Arrow flying right to left at pixel y-coordinate 73 (A228) | |||
| E4F6 | DEFB $FF,$00 | Terminator (A3F8) | |||
| E4F8 | DEFB $00,$00 | Nothing (A000) | |||
| E4FA | DEFB $00,$00 | Nothing (A000) | |||
| E4FC | DEFB $00,$00 | Nothing (A000) | |||
| E4FE | DEFB $00,$00 | Nothing (A000) | |||
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