Data |
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E900 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | Room layout | ||||||||
E908 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
E910 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
E918 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
E920 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
E928 | DEFB $00,$C0,$03,$00,$00,$00,$00,$00 | |||||||||
E930 | DEFB $55,$95,$56,$50,$00,$00,$00,$00 | |||||||||
E938 | DEFB $A0,$00,$00,$00,$00,$00,$00,$00 | |||||||||
E940 | DEFB $A4,$00,$00,$00,$05,$00,$00,$05 | |||||||||
E948 | DEFB $A0,$00,$00,$00,$00,$00,$00,$00 | |||||||||
E950 | DEFB $A4,$00,$00,$00,$00,$50,$00,$00 | |||||||||
E958 | DEFB $A0,$00,$00,$00,$00,$00,$00,$00 | |||||||||
E960 | DEFB $A4,$00,$00,$00,$00,$04,$00,$00 | |||||||||
E968 | DEFB $A0,$00,$00,$00,$00,$00,$00,$00 | |||||||||
E970 | DEFB $A4,$03,$00,$C0,$C0,$00,$00,$00 | |||||||||
E978 | DEFB $55,$65,$95,$96,$55,$95,$56,$59 | |||||||||
The next 32 bytes are copied to 8080 and specify the room name.
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E980 | DEFM " The Attic " | Room name | ||||||||
The next 54 bytes are copied to 80A0 and contain the attributes and graphic data for the tiles used to build the room.
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E9A0 | DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00 | Background | ||||||||
E9A9 | DEFB $16,$CE,$FF,$00,$E7,$00,$7F,$00,$FB | Floor | ||||||||
E9B2 | DEFB $1E,$EE,$11,$6C,$92,$11,$C9,$22,$9C | Wall | ||||||||
E9BB | DEFB $44,$24,$12,$44,$AA,$55,$AA,$5B,$FF | Nasty | ||||||||
E9C4 | DEFB $FF,$00,$00,$00,$00,$00,$00,$00,$00 | Ramp (unused) | ||||||||
E9CD | DEFB $42,$F0,$AA,$3C,$AA,$55,$AA,$55,$AA | Conveyor | ||||||||
The next four bytes are copied to 80D6 and specify the direction, location and length of the conveyor.
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E9D6 | DEFB $01 | Direction (right) | ||||||||
E9D7 | DEFW $5F18 | Location in the attribute buffer at 5E00: (8,24) | ||||||||
E9D9 | DEFB $04 | Length | ||||||||
The next four bytes are copied to 80DA and specify the direction, location and length of the ramp.
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E9DA | DEFB $00 | Direction (up to the left) | ||||||||
E9DB | DEFW $0000 | Location in the attribute buffer at 5E00 (unused) | ||||||||
E9DD | DEFB $00 | Length: 0 (there is no ramp in this room) | ||||||||
The next byte is copied to 80DE and specifies the border colour.
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E9DE | DEFB $01 | Border colour | ||||||||
The next two bytes are copied to 80DF, but are not used.
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E9DF | DEFB $00,$00 | Unused | ||||||||
The next eight bytes are copied to 80E1 and define the item graphic.
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E9E1 | DEFB $11,$22,$33,$44,$55,$66,$77,$88 | Item graphic (unused) | ||||||||
The next four bytes are copied to 80E9 and specify the rooms to the left, to the right, above and below.
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E9E9 | DEFB $2A | Room to the left (Under the Roof) | ||||||||
E9EA | DEFB $28 | Room to the right (Dr Jones will never believe this) | ||||||||
E9EB | DEFB $00 | Room above (The Off Licence) | ||||||||
E9EC | DEFB $22 | Room below (Top Landing) | ||||||||
The next three bytes are copied to 80ED, but are not used.
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E9ED | DEFB $00,$00,$00 | Unused | ||||||||
The next eight pairs of bytes are copied to 80F0 and specify the entities (ropes, arrows, guardians) in this room.
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E9F0 | DEFB $52,$04 | Guardian no. 0x52 (vertical), base sprite 0, x=4 (A290) | ||||||||
E9F2 | DEFB $53,$06 | Guardian no. 0x53 (vertical), base sprite 0, x=6 (A298) | ||||||||
E9F4 | DEFB $54,$08 | Guardian no. 0x54 (vertical), base sprite 0, x=8 (A2A0) | ||||||||
E9F6 | DEFB $55,$0A | Guardian no. 0x55 (vertical), base sprite 0, x=10 (A2A8) | ||||||||
E9F8 | DEFB $56,$0C | Guardian no. 0x56 (vertical), base sprite 0, x=12 (A2B0) | ||||||||
E9FA | DEFB $57,$4E | Guardian no. 0x57 (vertical), base sprite 2, x=14 (A2B8) | ||||||||
E9FC | DEFB $45,$D5 | Arrow flying right to left at pixel y-coordinate 536 (A228) | ||||||||
E9FE | DEFB $3C,$92 | Arrow flying left to right at pixel y-coordinate 73 (A1E0) |
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