Routines |
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E125 | LD A,$27 | 0x27=ERIC bending over, facing left | ||
E127 | LD HL,$7B55 | The routine at 7B55 deals with ERIC after 'C' has been pressed | ||
This entry point is used by the routines at 5D37, 5F1C, 7140, E225 and F99A with ERIC's new animatory state in A (bit 7 reset) and an appropriate routine address in HL.
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E12A | LD ($7FD7),HL | Place into 7FD7 the address of the routine that will deal with ERIC after we've finished here | ||
E12D | LD HL,$7FFB | Set bit 3 at 7FFB: ERIC is bending over, firing the water pistol, moving forward as if to kiss, or dropping a stinkbomb | ||
E130 | LD (HL),$08 | |||
This entry point is used by the routine at 5EB7 with ERIC's new animatory state in A (bit 7 reset).
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E132 | LD HL,$D200 | Point HL at byte 0x00 of ERIC's buffer | ||
E135 | LD BC,$0003 | |||
E138 | BIT 7,(HL) | Is ERIC facing left? | ||
E13A | JR Z,$E13E | Jump if so | ||
E13C | ADD A,$80 | Set bit 7 of ERIC's new animatory state so he's still facing right | ||
E13E | LD D,H | Point DE at byte 0x03 of ERIC's buffer | ||
E13F | LD E,C | |||
E140 | LDIR | Copy bytes 0x00-0x02 of ERIC's buffer (which hold ERIC's current animatory state and location) into bytes 0x03-0x05 for retrieval when ERIC has completed this action | ||
E142 | JP $F3F4 | Update ERIC's animatory state and update the SRB |
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