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E125: 'C' pressed - catch a mouse or the frog
The address of this routine is found in the table of keypress handling routines at E550. It is called from the main loop at F6EA when 'C' is pressed.
E125 LD A,$27 0x27=ERIC bending over, facing left
E127 LD HL,$7B55 The routine at 7B55 deals with ERIC after 'C' has been pressed
This entry point is used by the routines at 5D37, 5F1C, 7140, E225 and F99A with ERIC's new animatory state in A (bit 7 reset) and an appropriate routine address in HL.
E12A LD ($7FD7),HL Place into 7FD7 the address of the routine that will deal with ERIC after we've finished here
E12D LD HL,$7FFB Set bit 3 at 7FFB: ERIC is bending over, firing the water pistol, moving forward as if to kiss, or dropping a stinkbomb
E130 LD (HL),$08
This entry point is used by the routine at 5EB7 with ERIC's new animatory state in A (bit 7 reset).
E132 LD HL,$D200 Point HL at byte 0x00 of ERIC's buffer
E135 LD BC,$0003
E138 BIT 7,(HL) Is ERIC facing left?
E13A JR Z,$E13E Jump if so
E13C ADD A,$80 Set bit 7 of ERIC's new animatory state so he's still facing right
E13E LD D,H Point DE at byte 0x03 of ERIC's buffer
E13F LD E,C
E140 LDIR Copy bytes 0x00-0x02 of ERIC's buffer (which hold ERIC's current animatory state and location) into bytes 0x03-0x05 for retrieval when ERIC has completed this action
E142 JP $F3F4 Update ERIC's animatory state and update the SRB
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