Routines |
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57637 | LD A,39 | 39=ERIC bending over, facing left | ||
57639 | LD HL,31573 | The routine at 31573 deals with ERIC after 'C' has been pressed | ||
This entry point is used by the routines at 23863, 24348, 28992, 57893 and 63898 with ERIC's new animatory state in A (bit 7 reset) and an appropriate routine address in HL.
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57642 | LD (32727),HL | Place into 32727 the address of the routine that will deal with ERIC after we've finished here | ||
57645 | LD HL,32763 | Set bit 3 at 32763: ERIC is bending over, firing the water pistol, moving forward as if to kiss, or dropping a stinkbomb | ||
57648 | LD (HL),8 | |||
This entry point is used by the routine at 24247 with ERIC's new animatory state in A (bit 7 reset).
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57650 | LD HL,53760 | Point HL at byte 0 of ERIC's buffer | ||
57653 | LD BC,3 | |||
57656 | BIT 7,(HL) | Is ERIC facing left? | ||
57658 | JR Z,57662 | Jump if so | ||
57660 | ADD A,128 | Set bit 7 of ERIC's new animatory state so he's still facing right | ||
57662 | LD D,H | Point DE at byte 3 of ERIC's buffer | ||
57663 | LD E,C | |||
57664 | LDIR | Copy bytes 0-2 of ERIC's buffer (which hold ERIC's current animatory state and location) into bytes 3-5 for retrieval when ERIC has completed this action | ||
57666 | JP 62452 | Update ERIC's animatory state and update the SRB |
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