Exactly which N items need to be collected is determined by the item table at
A400. When N=1, the only item that needs to be collected is the one in
The Bathroom.
Note that the routine at 898B tries to draw all remaining lives at the
bottom of the screen, which means that for large N, there is screen corruption
and the game slows down considerably; to avoid this, disable the routine:
When it became clear that the Attic bug was actually a bug
and not a feature, Software Projects published some POKEs to fix it and some
other problems with the game:
The second POKE (A4C7,11) moves the unreachable
invisible item at (3,26) in First Landing to
the same coordinates in The Hall (where it is still invisible, but now
reachable).
The third POKE (59901,82) fixes the misplaced arrow in The
Attic by setting its pixel y-coordinate to 41.