Routines |
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F2F0 | LD A,$40 | Set bit 6 of A | ||||||
This entry point is used by the routine at F304 with A=32 (bit 5 set).
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F2F2 | LD ($7FFC),A | Set the appropriate status flag at 7FFC | ||||||
F2F5 | LD DE,$E605 | Point DE at byte 0x05 of Sam's buffer | ||||||
F2F8 | LD BC,$0003 | Copy bytes 0x00-0x02 of Sam's buffer (which hold his current animatory state and location) into bytes 0x05-0x07 for later retrieval | ||||||
F2FB | LD L,B | |||||||
F2FC | LDIR | |||||||
F2FE | CALL $F33C | Raise Sam's arm | ||||||
F301 | JP $ECEE | Make a sound effect |
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