Routines |
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F338 | LD L,$0E | Set the address of the interruptible subcommand routine in bytes 0x0E and 0x0F of the character's buffer to F346 | ||||||
F33A | LD (HL),$46 | |||||||
This entry point is used by the routines at F2F0, F383 and F6E9.
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F33C | CALL $E9C8 | Update the SRB for the character's current animatory state and location | ||||||
F33F | AND $F8 | A=character's base animatory state | ||||||
F341 | ADD A,$04 | A=animatory state of the character with his arm up | ||||||
F343 | JP $E9D5 | Update the character's animatory state and location and update the SRB |
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