Routines |
Prev: F338 | Up: Map | Next: F359 |
The address of this interruptible subcommand routine is placed into bytes 0x0E and 0x0F of a character's buffer by the routine at F338. It makes the character open the door if he can, or knock and begin waiting for an answer.
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F346 | CALL $F2A8 | Check whether the character can open the door, and open it if so | ||||||
F349 | LD L,$10 | Point HL at byte 0x10 of the character's buffer | ||||||
F34B | JR NC,$F375 | Jump if the character has opened the door | ||||||
F34D | JR Z,$F375 | Jump if the character has no keys (only policemen have no keys) | ||||||
This character (who is not a policeman) has knocked on the door.
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F34F | LD (HL),E | Store the LSB of the address of the door knock status flags (see 7FAA) for the door in byte 0x10 of the character's buffer | ||||||
F350 | INC L | Initialise the counter in byte 0x11 of the character's buffer to 0x1E; this determines how long the character will wait for someone to open the door before giving up | ||||||
F351 | LD (HL),$1E | |||||||
F353 | LD L,$0E | Change the address of the interruptible subcommand routine in bytes 0x0E and 0x0F of the character's buffer to F359 | ||||||
F355 | LD (HL),$59 | |||||||
F357 | JR $F37B | Lower the character's arm |
Prev: F338 | Up: Map | Next: F359 |