Routines |
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F375 | LD (HL),$14 | Initialise the counter in byte 0x10 of the character's buffer to 0x14; this determines how long a policeman will keep knocking before busting the door open | ||||||||
F377 | LD L,$0E | Change the address of the interruptible subcommand routine in bytes 0x0E and 0x0F of the character's buffer to F383 | ||||||||
F379 | LD (HL),$83 | |||||||||
This entry point is used by the routines at F346, F383, F68E and F6E9 to make a character lower his arm.
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F37B | CALL $E9C8 | Update the SRB for the character's current animatory state and location | ||||||||
F37E | AND $F8 | A=character's base animatory state | ||||||||
F380 | JP $E9D5 | Update the character's animatory state and location and update the SRB |
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