Routines |
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62325 | LD (HL),20 | Initialise the counter in byte 16 of the character's buffer to 20; this determines how long a policeman will keep knocking before busting the door open | ||||||||
62327 | LD L,14 | Change the address of the interruptible subcommand routine in bytes 14 and 15 of the character's buffer to 62339 | ||||||||
62329 | LD (HL),131 | |||||||||
This entry point is used by the routines at 62278, 62339, 63118 and 63209 to make a character lower his arm.
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62331 | CALL 59848 | Update the SRB for the character's current animatory state and location | ||||||||
62334 | AND 248 | A=character's base animatory state | ||||||||
62336 | JP 59861 | Update the character's animatory state and location and update the SRB |
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