|  | Data | 
| Prev: F2DD | Up: Map | Next: F2F0 | 
| 
Used by the routine at F2A8.
 | ||||
| F2E1 | DEFB $08 | Character 0xD7 (bit 3 set: key to no. 74) | ||
| F2E2 | DEFB $10 | Character 0xD8 (bit 4 set: key to no. 31) | ||
| F2E3 | DEFB $08 | Character 0xD9 (bit 3 set: key to no. 74) | ||
| F2E4 | DEFB $10 | Character 0xDA (bit 4 set: key to no. 31) | ||
| F2E5 | DEFB $08 | Character 0xDB (bit 3 set: key to no. 74) | ||
| F2E6 | DEFB $10 | Character 0xDC (bit 4 set: key to no. 31) | ||
| F2E7 | DEFB $08 | Character 0xDD (bit 3 set: key to no. 74) | ||
| F2E8 | DEFB $00 | Character 0xDE: policeman (no keys) | ||
| F2E9 | DEFB $00 | Character 0xDF: policeman (no keys) | ||
| F2EA | DEFB $F8 | Character 0xE0: gangster (bits 3-7 set: keys to all houses) | ||
| F2EB | DEFB $F8 | Character 0xE1: Fat Man, Lana (bits 3-7 set: keys to all houses) | ||
| F2EC | DEFB $F8 | Character 0xE2: Daisy (bits 3-7 set: keys to all houses) | ||
| F2ED | DEFB $F8 | Character 0xE3: sniper (bits 3-7 set: keys to all houses) | ||
| F2EE | DEFB $F8 | Character 0xE4: banknote (bits 3-7 set: keys to all houses) | ||
| F2EF | DEFB $F8 | Character 0xE5: banknote, hook (bits 3-7 set: keys to all houses) | ||
| Prev: F2DD | Up: Map | Next: F2F0 |