Game status buffer |
Prev: 7FC0 | Up: Map | Next: 7FC8 |
7FC4 | DEFB $00 | x-coordinate of the leftmost column of the play area on screen the last time the bullet was drawn | ||||||||||||||||
7FC5 | DEFB $00 | Bullet's screen x-coordinate: x | ||||||||||||||||
7FC6 | DEFB $00 | Bullet's screen y-coordinate: y (0 if the bullet is not in flight) | ||||||||||||||||
The bits in the fourth byte of the bullet buffer have the following significance:
|
||||||||||||||||||
7FC7 | DEFB $00 |
Prev: 7FC0 | Up: Map | Next: 7FC8 |