![]() |
Game status buffer |
| Prev: 32704 | Up: Map | Next: 32712 |
| 32708 | DEFB 0 | x-coordinate of the leftmost column of the play area on screen the last time the bullet was drawn | ||||||||||||||||
| 32709 | DEFB 0 | Bullet's screen x-coordinate: x | ||||||||||||||||
| 32710 | DEFB 0 | Bullet's screen y-coordinate: y (0 if the bullet is not in flight) | ||||||||||||||||
|
The bits in the fourth byte of the bullet buffer have the following significance:
|
||||||||||||||||||
| 32711 | DEFB 0 | |||||||||||||||||
| Prev: 32704 | Up: Map | Next: 32712 |