Game status buffer |
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7FC0 | DEFB $00 | x-coordinate of the leftmost column of the play area on screen the last time the bullet was drawn | ||||||||||||||||
7FC1 | DEFB $00 | Bullet's screen x-coordinate: x | ||||||||||||||||
7FC2 | DEFB $00 | Bullet's screen y-coordinate: y (0 if the bullet is not in flight) | ||||||||||||||||
The bits in the fourth byte of the bullet buffer have the following significance:
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7FC3 | DEFB $00 |
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