Routines |
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7AE6 | LD A,($7FFF) | A=leftmost column of the play area on screen | ||||||
7AE9 | CP $90 | Is at least half of the girls' skool on-screen? | ||||||
7AEB | RET C | Return if not | ||||||
7AEC | LD A,($7FE1) | 7FE1 holds the number of mice ERIC has caught | ||||||
7AEF | AND A | Has ERIC caught any mice? | ||||||
7AF0 | RET Z | Return if not | ||||||
7AF1 | PUSH HL | |||||||
7AF2 | PUSH AF | Save the number of captive mice | ||||||
7AF3 | LD L,$02 | Collect ERIC's coordinates in DE | ||||||
7AF5 | LD D,(HL) | |||||||
7AF6 | DEC L | |||||||
7AF7 | LD E,(HL) | |||||||
7AF8 | INC E | E=x-coordinate of the spot in front of ERIC (if he's facing right) | ||||||
7AF9 | DEC L | L=0x00 | ||||||
7AFA | BIT 7,(HL) | Is ERIC facing right? | ||||||
7AFC | JR NZ,$7B00 | Jump if so | ||||||
7AFE | DEC E | E=x-coordinate of the spot in front of ERIC (if he's facing left) | ||||||
7AFF | DEC E | |||||||
7B00 | CALL $7B0E | Release up to five mice at the spot in front of ERIC | ||||||
7B03 | POP AF | A=number of mice ERIC had before trying to release some | ||||||
7B04 | LD HL,$7FE1 | 7FE1 holds the number of mice ERIC has left | ||||||
7B07 | CP (HL) | Set the zero flag if ERIC couldn't release any mice | ||||||
7B08 | LD A,(HL) | A=number of mice left in ERIC's pocket | ||||||
7B09 | CALL NZ,$7BC2 | Print these in the inventory | ||||||
7B0C | POP HL | |||||||
7B0D | RET |
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