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Routines |
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| 31462 | LD A,(32767) | A=leftmost column of the play area on screen | ||||||
| 31465 | CP 144 | Is at least half of the girls' skool on-screen? | ||||||
| 31467 | RET C | Return if not | ||||||
| 31468 | LD A,(32737) | 32737 holds the number of mice ERIC has caught | ||||||
| 31471 | AND A | Has ERIC caught any mice? | ||||||
| 31472 | RET Z | Return if not | ||||||
| 31473 | PUSH HL | |||||||
| 31474 | PUSH AF | Save the number of captive mice | ||||||
| 31475 | LD L,2 | Collect ERIC's coordinates in DE | ||||||
| 31477 | LD D,(HL) | |||||||
| 31478 | DEC L | |||||||
| 31479 | LD E,(HL) | |||||||
| 31480 | INC E | E=x-coordinate of the spot in front of ERIC (if he's facing right) | ||||||
| 31481 | DEC L | L=0 | ||||||
| 31482 | BIT 7,(HL) | Is ERIC facing right? | ||||||
| 31484 | JR NZ,31488 | Jump if so | ||||||
| 31486 | DEC E | E=x-coordinate of the spot in front of ERIC (if he's facing left) | ||||||
| 31487 | DEC E | |||||||
| 31488 | CALL 31502 | Release up to five mice at the spot in front of ERIC | ||||||
| 31491 | POP AF | A=number of mice ERIC had before trying to release some | ||||||
| 31492 | LD HL,32737 | 32737 holds the number of mice ERIC has left | ||||||
| 31495 | CP (HL) | Set the zero flag if ERIC couldn't release any mice | ||||||
| 31496 | LD A,(HL) | A=number of mice left in ERIC's pocket | ||||||
| 31497 | CALL NZ,31682 | Print these in the inventory | ||||||
| 31500 | POP HL | |||||||
| 31501 | RET | |||||||
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