Routines |
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Continues from 63915. On entry the carry flag is set if the water is travelling to the right. In the following, 'water' may refer to either water or sherry.
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64057 | JR NC,64061 | Jump if the water is travelling to the left | ||||||||||||||
64059 | SUB C | Add 0, 1 or 2 to the water's current x-coordinate | ||||||||||||||
64060 | SUB C | Do the same again to compensate for the ADD A,C instruction below | ||||||||||||||
64061 | ADD A,C | Now A=new x-coordinate for the water | ||||||||||||||
64062 | LD E,A | Copy this to E | ||||||||||||||
64063 | CP 191 | Reset the carry flag if the water has hit the far left wall of the boys' skool or the far right wall of the girls' skool | ||||||||||||||
64065 | LD A,B | Transfer the water's new animatory state to A | ||||||||||||||
64066 | JP C,24880 | Update the water's animatory state and location and update the SRB (if the water hasn't hit one of the far walls, i.e. it's still entirely on-screen) | ||||||||||||||
64069 | LD L,18 | Otherwise remove the uninterruptible subcommand routine address (63960) from bytes 17 and 18 of the water's buffer | ||||||||||||||
64071 | LD (HL),0 | |||||||||||||||
64073 | JP 29910 | Place the water out of sight |
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