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6AD9: Deal with ERIC
Called from the main loop at 6767. Deals with ERIC when any of bits 0-4 at 7FFB (ERIC's status flags) are set. Returns with the carry flag set if and only if ERIC was dealt with, indicating that there is no need to check keypresses in the main loop.
6AD9 CALL $77AC Make any nearby teachers give ERIC lines if he's not where he should be, or standing or sitting when or where he shouldn't be
6ADC LD A,($7FFB) Check ERIC's status flags at 7FFB and return with the carry flag reset unless ERIC has been knocked over, or he is firing, hitting, jumping, or being spoken to
6ADF AND $1F
6AE1 RET Z
6AE2 LD HL,$6AD7 After dealing with ERIC, return to the main loop via the routine at 6AD7 with the carry flag set to indicate that ERIC was dealt with
6AE5 PUSH HL
6AE6 BIT 3,A Is ERIC being spoken to by a little boy?
6AE8 JP NZ,$F778 Jump if so
6AEB CP $10 Has ERIC been knocked over?
6AED JP NC,$6AA7 Jump if so
6AF0 DEC A Is ERIC firing a catapult?
6AF1 JP Z,$F41F Jump if so
6AF4 DEC A Is ERIC hitting?
6AF5 JP Z,$F4A4 Jump if so
6AF8 JP $F533 ERIC is jumping; deal with him accordingly
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