Routines |
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653C | PUSH HL | Store ERIC's midstride/arm-up animatory state and coordinates briefly | ||||||||||||
653D | PUSH AF | |||||||||||||
653E | LD HL,$AC63 | Point HL at byte 0x63 of ERIC's buffer | ||||||||||||
6541 | LD (HL),B | Store ERIC's post-midstride animatory state and coordinates in bytes 0x63, 0x64 and 0x65 of his buffer | ||||||||||||
6542 | INC L | |||||||||||||
6543 | LD (HL),D | |||||||||||||
6544 | INC L | |||||||||||||
6545 | LD (HL),E | |||||||||||||
6546 | CALL $6214 | Update the SRB for ERIC's current location | ||||||||||||
6549 | POP AF | Restore ERIC's midstride/arm-up animatory state and location to A and DE | ||||||||||||
654A | POP DE | |||||||||||||
654B | CALL $61B0 | Update ERIC's animatory state and location and update the SRB | ||||||||||||
654E | LD L,$04 | |||||||||||||
6550 | LD A,($7FFC) | 7FFC holds the ASCII code of the last keypress | ||||||||||||
6553 | BIT 5,A | Was the last keypress upper case (fast)? | ||||||||||||
6555 | JR Z,$6559 | Jump (with L=4: fast) if so | ||||||||||||
6557 | LD L,$09 | Otherwise set L=9 (slow) | ||||||||||||
6559 | LD H,L | Set appropriate values for ERIC's main action timer (7FE8) and midstride action timer (7FE9) | ||||||||||||
655A | LD ($7FE8),HL | |||||||||||||
655D | JP $FE52 | Make a walking (or writing-on-board) sound effect |
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