Routines |
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25916 | PUSH HL | Store ERIC's midstride/arm-up animatory state and coordinates briefly | ||||||||||||
25917 | PUSH AF | |||||||||||||
25918 | LD HL,44131 | Point HL at byte 99 of ERIC's buffer | ||||||||||||
25921 | LD (HL),B | Store ERIC's post-midstride animatory state and coordinates in bytes 99, 100 and 101 of his buffer | ||||||||||||
25922 | INC L | |||||||||||||
25923 | LD (HL),D | |||||||||||||
25924 | INC L | |||||||||||||
25925 | LD (HL),E | |||||||||||||
25926 | CALL 25108 | Update the SRB for ERIC's current location | ||||||||||||
25929 | POP AF | Restore ERIC's midstride/arm-up animatory state and location to A and DE | ||||||||||||
25930 | POP DE | |||||||||||||
25931 | CALL 25008 | Update ERIC's animatory state and location and update the SRB | ||||||||||||
25934 | LD L,4 | |||||||||||||
25936 | LD A,(32764) | 32764 holds the ASCII code of the last keypress | ||||||||||||
25939 | BIT 5,A | Was the last keypress upper case (fast)? | ||||||||||||
25941 | JR Z,25945 | Jump (with L=4: fast) if so | ||||||||||||
25943 | LD L,9 | Otherwise set L=9 (slow) | ||||||||||||
25945 | LD H,L | Set appropriate values for ERIC's main action timer (32744) and midstride action timer (32745) | ||||||||||||
25946 | LD (32744),HL | |||||||||||||
25949 | JP 65106 | Make a walking (or writing-on-board) sound effect |
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