Routines
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94D2: Move Willy into the room below
 Used by the routine at 8DD3. 94D2 LD A,(\$80EC) Pick up the number of the room below from 80EC 94D5 LD (\$8420),A Make it the current room number by copying it to 8420 94D8 XOR A Set Willy's y-coordinate (at 85CF) to 0 94D9 LD (\$85CF),A 94DC LD A,(\$85D1) Pick up the airborne status indicator from 85D1 94DF CP \$0B Is it 0x0B or greater (meaning Willy has already been falling for a while)? 94E1 JR NC,\$94E8 Jump if so 94E3 LD A,\$02 Otherwise set the airborne status indicator to 2 (Willy will start falling here if there's no floor beneath him) 94E5 LD (\$85D1),A 94E8 LD A,(\$85D3) Willy should now appear at the top of the room, so adjust his attribute buffer coordinates (at 85D3) accordingly 94EB AND \$1F 94ED LD (\$85D3),A 94F0 LD A,\$5C 94F2 LD (\$85D4),A 94F5 POP HL Drop the return address (89D1, in the main loop) from the stack 94F6 JP \$8912 Draw the room and re-enter the main loop
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