Data |
Prev: 62464 | Up: Map | Next: 62976 |
62720 | DEFB 0,0,0,0,160,0,0,0 | Room layout | ||||||||
62728 | DEFB 0,0,0,0,160,0,0,0 | |||||||||
62736 | DEFB 0,0,0,0,160,0,0,0 | |||||||||
62744 | DEFB 0,0,0,0,160,0,0,0 | |||||||||
62752 | DEFB 0,0,0,0,160,0,0,0 | |||||||||
62760 | DEFB 0,0,0,0,160,0,0,0 | |||||||||
62768 | DEFB 0,0,0,0,160,0,0,0 | |||||||||
62776 | DEFB 0,0,0,0,160,0,0,0 | |||||||||
62784 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
62792 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
62800 | DEFB 0,0,0,0,0,0,0,0 | |||||||||
62808 | DEFB 0,0,0,5,85,85,85,85 | |||||||||
62816 | DEFB 0,0,0,42,160,0,0,0 | |||||||||
62824 | DEFB 0,0,0,170,160,0,0,0 | |||||||||
62832 | DEFB 0,0,2,170,160,0,0,0 | |||||||||
62840 | DEFB 0,0,10,170,160,0,0,0 | |||||||||
The next 32 bytes are copied to 32896 and specify the room name.
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62848 | DEFM " Back Door " | Room name | ||||||||
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
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62880 | DEFB 0,0,0,0,0,0,0,0,0 | Background | ||||||||
62889 | DEFB 3,255,255,255,170,85,170,85,0 | Floor | ||||||||
62898 | DEFB 38,105,210,165,75,150,45,90,180 | Wall | ||||||||
62907 | DEFB 255,0,0,0,0,0,0,0,0 | Nasty (unused) | ||||||||
62916 | DEFB 7,3,3,13,15,54,61,218,244 | Ramp | ||||||||
62925 | DEFB 34,240,240,240,240,102,102,0,0 | Conveyor | ||||||||
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
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62934 | DEFB 1 | Direction (right) | ||||||||
62935 | DEFW 24562 | Location in the attribute buffer at 24064: (15,18) | ||||||||
62937 | DEFB 14 | Length | ||||||||
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
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62938 | DEFB 1 | Direction (up to the right) | ||||||||
62939 | DEFW 24553 | Location in the attribute buffer at 24064: (15,9) | ||||||||
62941 | DEFB 5 | Length | ||||||||
The next byte is copied to 32990 and specifies the border colour.
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62942 | DEFB 1 | Border colour | ||||||||
The next two bytes are copied to 32991, but are not used.
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62943 | DEFB 0,0 | Unused | ||||||||
The next eight bytes are copied to 32993 and define the item graphic.
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62945 | DEFB 0,0,0,0,0,0,0,0 | Item graphic (unused) | ||||||||
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
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62953 | DEFB 0 | Room to the left (The Off Licence) | ||||||||
62954 | DEFB 52 | Room to the right (Back Stairway) | ||||||||
62955 | DEFB 55 | Room above (West Bedroom) | ||||||||
62956 | DEFB 51 | Room below (Tool Shed) | ||||||||
The next three bytes are copied to 33005, but are not used.
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62957 | DEFB 0,0,0 | Unused | ||||||||
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
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62960 | DEFB 255,0 | Terminator (41976) | ||||||||
62962 | DEFB 0,0 | Nothing (40960) | ||||||||
62964 | DEFB 0,0 | Nothing (40960) | ||||||||
62966 | DEFB 0,0 | Nothing (40960) | ||||||||
62968 | DEFB 0,0 | Nothing (40960) | ||||||||
62970 | DEFB 0,0 | Nothing (40960) | ||||||||
62972 | DEFB 0,0 | Nothing (40960) | ||||||||
62974 | DEFB 0,0 | Nothing (40960) |
Prev: 62464 | Up: Map | Next: 62976 |