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62720: Room 53: Back Door (teleport: 13569)
Used by the routine at 35090.
back_door
The first 128 bytes are copied to 32768 and define the room layout. Each bit-pair (bits 7 and 6, 5 and 4, 3 and 2, or 1 and 0 of each byte) determines the type of tile (background, floor, wall or nasty) that will be drawn at the corresponding location.
62720 DEFB 0,0,0,0,160,0,0,0 Room layout
62728 DEFB 0,0,0,0,160,0,0,0
62736 DEFB 0,0,0,0,160,0,0,0
62744 DEFB 0,0,0,0,160,0,0,0
62752 DEFB 0,0,0,0,160,0,0,0
62760 DEFB 0,0,0,0,160,0,0,0
62768 DEFB 0,0,0,0,160,0,0,0
62776 DEFB 0,0,0,0,160,0,0,0
62784 DEFB 0,0,0,0,0,0,0,0
62792 DEFB 0,0,0,0,0,0,0,0
62800 DEFB 0,0,0,0,0,0,0,0
62808 DEFB 0,0,0,5,85,85,85,85
62816 DEFB 0,0,0,42,160,0,0,0
62824 DEFB 0,0,0,170,160,0,0,0
62832 DEFB 0,0,2,170,160,0,0,0
62840 DEFB 0,0,10,170,160,0,0,0
The next 32 bytes are copied to 32896 and specify the room name.
62848 DEFM " Back Door " Room name
The next 54 bytes are copied to 32928 and contain the attributes and graphic data for the tiles used to build the room.
background53 floor53 wall53 nasty53 ramp53 conveyor53
62880 DEFB 0,0,0,0,0,0,0,0,0 Background
62889 DEFB 3,255,255,255,170,85,170,85,0 Floor
62898 DEFB 38,105,210,165,75,150,45,90,180 Wall
62907 DEFB 255,0,0,0,0,0,0,0,0 Nasty (unused)
62916 DEFB 7,3,3,13,15,54,61,218,244 Ramp
62925 DEFB 34,240,240,240,240,102,102,0,0 Conveyor
The next four bytes are copied to 32982 and specify the direction, location and length of the conveyor.
62934 DEFB 1 Direction (right)
62935 DEFW 24562 Location in the attribute buffer at 24064: (15,18)
62937 DEFB 14 Length
The next four bytes are copied to 32986 and specify the direction, location and length of the ramp.
62938 DEFB 1 Direction (up to the right)
62939 DEFW 24553 Location in the attribute buffer at 24064: (15,9)
62941 DEFB 5 Length
The next byte is copied to 32990 and specifies the border colour.
62942 DEFB 1 Border colour
The next two bytes are copied to 32991, but are not used.
62943 DEFB 0,0 Unused
The next eight bytes are copied to 32993 and define the item graphic.
item53
62945 DEFB 0,0,0,0,0,0,0,0 Item graphic (unused)
The next four bytes are copied to 33001 and specify the rooms to the left, to the right, above and below.
62953 DEFB 0 Room to the left (The Off Licence)
62954 DEFB 52 Room to the right (Back Stairway)
62955 DEFB 55 Room above (West Bedroom)
62956 DEFB 51 Room below (Tool  Shed)
The next three bytes are copied to 33005, but are not used.
62957 DEFB 0,0,0 Unused
The next eight pairs of bytes are copied to 33008 and specify the entities (ropes, arrows, guardians) in this room.
62960 DEFB 255,0 Terminator (41976)
62962 DEFB 0,0 Nothing (40960)
62964 DEFB 0,0 Nothing (40960)
62966 DEFB 0,0 Nothing (40960)
62968 DEFB 0,0 Nothing (40960)
62970 DEFB 0,0 Nothing (40960)
62972 DEFB 0,0 Nothing (40960)
62974 DEFB 0,0 Nothing (40960)
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