Routines |
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38545 | LD H,7 | Point HL at the bitmap for the character (in the ROM) | ||||||||
38547 | LD L,A | |||||||||
38548 | SET 7,L | |||||||||
38550 | ADD HL,HL | |||||||||
38551 | ADD HL,HL | |||||||||
38552 | ADD HL,HL | |||||||||
38553 | LD B,8 | There are eight pixel rows in a character bitmap | ||||||||
This entry point is used by the routine at 34762 to draw a triangle UDG on the title screen, and by the routine at 37841 to draw an item in the current room.
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38555 | LD A,(HL) | Copy the character bitmap (or triangle UDG, or item graphic) to the screen (or screen buffer) | ||||||||
38556 | LD (DE),A | |||||||||
38557 | INC HL | |||||||||
38558 | INC D | |||||||||
38559 | DJNZ 38555 | |||||||||
38561 | RET |
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