![]() |
Routines |
| Prev: 38528 | Up: Map | Next: 38562 |
|
||||||||||
| 38545 | LD H,7 | Point HL at the bitmap for the character (in the ROM) | ||||||||
| 38547 | LD L,A | |||||||||
| 38548 | SET 7,L | |||||||||
| 38550 | ADD HL,HL | |||||||||
| 38551 | ADD HL,HL | |||||||||
| 38552 | ADD HL,HL | |||||||||
| 38553 | LD B,8 | There are eight pixel rows in a character bitmap | ||||||||
|
This entry point is used by the routine at 34762 to draw a triangle UDG on the title screen, and by the routine at 37841 to draw an item in the current room.
|
||||||||||
| 38555 | LD A,(HL) | Copy the character bitmap (or triangle UDG, or item graphic) to the screen (or screen buffer) | ||||||||
| 38556 | LD (DE),A | |||||||||
| 38557 | INC HL | |||||||||
| 38558 | INC D | |||||||||
| 38559 | DJNZ 38555 | |||||||||
| 38561 | RET | |||||||||
| Prev: 38528 | Up: Map | Next: 38562 |