If the infinite money POKE feels like too much of a cheat, try one or more of
these sets of POKEs, which make it a bit easier for Sam to augment his cash
supply with the proceeds of the recent bank robbery:
POKE 25401,0: POKE 25404,0: POKE 25406,0: POKE 25409,0 (prevents a
banknote from fluttering up and down once it has hit the ground)
POKE 25526,0 (prevents a banknote from moving down the street)
POKE 25043,100: POKE 25046,24 (makes every banknote worth $100)
Note, however, that if Sam leaves the jail cell and the vicinity of the police
station after being arrested and before being officially released, and then
later returns to the vicinity of the police station with $20 or less on his
person, the game will freeze when the jailer next enters the cell (see
7B6A).
Get out of jail free
If you're happy for Sam to serve time in jail, but would prefer him to be
released without having to pay bail:
When characters (including Sam) are indoors, it's difficult to see where they
are as they move up or down staircases and between windows. To make it so that
characters are always drawn in front of buildings, even when they are inside:
The rooms on the ground floor of the hotel are not accessible: neither Sam nor
any other character can enter them. In fact, they are the only rooms in the
entire play area that are off limits.
Now Sam can enter either one of these rooms by first going to the hotel
entrance and then walking left or right until he passes through the wall.
Stairway to the safe
For some reason, the builders forgot to add a staircase leading from the third
floor of no. 17 (where Sam's office is) to the top floor (where the safe
containing the budgie is). To correct this omission:
In game modes 1-3, there are various gangsters who will chase Sam with the
intent of throwing him off the roof of a building if he gets too close to
them. To make these gangsters completely unaware of Sam's presence:
In game mode 4, after Lana has been put in jail, Sam is chased relentlessly by
one of the mob, who will keep dumping him off the roof of the apartment
building next to no. 19 until he runs out of money. To disable this gangster
and enable Sam to walk freely around the city with the budgie:
Note, however, that Sam will not be able to get the budgie while he has the key
to no. 19; this is because the event table entry at 6097 checks whether Sam
has the keys to no. 15, no. 27, no. 31 and no. 74 only before making the budgie
available.
Keep the lights on
People have an annoying tendency to flip light switches off as they walk past
them, which can make it tricky to navigate inside a building. To ensure that
the lights stay on (even when a fuse is blown):