Data 
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Used by the routine at 634C. This animation table contains 5 entries of 5 bytes each, which are used to determine how far up, down or to the right the banknote should move next. The algorithm used is as follows:
The first entry is used when the banknote's height above the ground is 1. This can only happen when the banknote is below but adjacent to the sidewalk, having recently moved right from a spot at a height of 0 above the road. The probabilities with which the banknote's x and ycoordinates will be adjusted are as follows:


6333  DEFB $00,$C0,$C0,$C0,$FF  J will be 1 (with probability 3/4), 4 (63/256) or 5 (1/256)  
The next entry is used when the banknote's height above the ground is 0 (i.e. it is on the road or sidewalk).


6338  DEFB $00,$30,$D0,$D0,$D8  J will be 1 (with probability 3/16), 2 (5/8), 4 (1/32) or 5 (5/32)  
The next entry is used when the banknote's height above the ground is 1.


633D  DEFB $48,$58,$A0,$C0,$D0  J will be 0 (with probability 9/32), 1 (1/16), 2 (9/32), 3 (1/8), 4 (1/16) or 5 (3/16)  
The next entry is used when the banknote's height above the ground is 2.


6342  DEFB $80,$80,$A0,$E0,$E0  J will be 0 (with probability 1/2), 2 (1/8), 3 (1/4) or 5 (1/8)  
The final entry is used when the banknote's height above the ground is 3. This can only happen when the banknote is above the road, having recently moved right from a spot at a height of 2 above the sidewalk.


6347  DEFB $C0,$C0,$C0,$FF,$FF  J will be 0 (with probability 3/4), 3 (63/256) or 5 (1/256) 
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