Data 
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Used by the routine at 25420. This animation table contains 5 entries of 5 bytes each, which are used to determine how far up, down or to the right the banknote should move next. The algorithm used is as follows:
The first entry is used when the banknote's height above the ground is 1. This can only happen when the banknote is below but adjacent to the sidewalk, having recently moved right from a spot at a height of 0 above the road. The probabilities with which the banknote's x and ycoordinates will be adjusted are as follows:


25395  DEFB 0,192,192,192,255  J will be 1 (with probability 3/4), 4 (63/256) or 5 (1/256)  
The next entry is used when the banknote's height above the ground is 0 (i.e. it is on the road or sidewalk).


25400  DEFB 0,48,208,208,216  J will be 1 (with probability 3/16), 2 (5/8), 4 (1/32) or 5 (5/32)  
The next entry is used when the banknote's height above the ground is 1.


25405  DEFB 72,88,160,192,208  J will be 0 (with probability 9/32), 1 (1/16), 2 (9/32), 3 (1/8), 4 (1/16) or 5 (3/16)  
The next entry is used when the banknote's height above the ground is 2.


25410  DEFB 128,128,160,224,224  J will be 0 (with probability 1/2), 2 (1/8), 3 (1/4) or 5 (1/8)  
The final entry is used when the banknote's height above the ground is 3. This can only happen when the banknote is above the road, having recently moved right from a spot at a height of 2 above the sidewalk.


25415  DEFB 192,192,192,255,255  J will be 0 (with probability 3/4), 3 (63/256) or 5 (1/256) 
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