Data |
Prev: B700 | Up: Map | Next: B820 |
Used by the routine at E70C. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high.
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B800 | DEFB $00,$00,$00 | 0<=x<24: apartment building next to no. 74 | ||
B803 | DEFB $00 | 24<=x<32 | ||
B804 | DEFB $00,$00,$00 | 32<=x<56: no. 74 | ||
B807 | DEFB $01,$03,$04,$05,$06,$08 | 56<=x<104: hotel (roof) | ||
B80D | DEFB $00,$00 | 104<=x<120: no. 31 | ||
B80F | DEFB $00 | 120<=x<128 | ||
B810 | DEFB $00,$00,$00 | 128<=x<152: police station | ||
B813 | DEFB $00 | 152<=x<160: no. 27 | ||
B814 | DEFB $00,$00 | 160<=x<176 | ||
B816 | DEFB $00,$00,$00,$00 | 176<=x<208: apartment building next to no. 19 | ||
B81A | DEFB $00,$00 | 208<=x<224: no. 19 | ||
B81C | DEFB $00,$00 | 224<=x<240: no. 17 | ||
B81E | DEFB $00,$00 | 240<=x<256: no. 15 |
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