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B820: Play area tile attribute address LSBs (0<=y<=5)
Used by the routine at E70C. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high.
B820 DEFB $00,$00,$00 0<=x<24: apartment building next to no. 74
B823 DEFB $00 24<=x<32
B824 DEFB $00,$00,$00 32<=x<56: no. 74
B827 DEFB $00,$00,$00,$01,$00,$00 56<=x<104: hotel (roof)
B82D DEFB $00,$00 104<=x<120: no. 31
B82F DEFB $00 120<=x<128
B830 DEFB $00,$00,$00 128<=x<152: police station
B833 DEFB $00 152<=x<160: no. 27
B834 DEFB $00,$00 160<=x<176
B836 DEFB $00,$00,$00,$00 176<=x<208: apartment building next to no. 19
B83A DEFB $00,$00 208<=x<224: no. 19
B83C DEFB $00,$00 224<=x<240: no. 17
B83E DEFB $00,$00 240<=x<256: no. 15
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