Routines |
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Used by the routine at F1FC. Returns with the carry flag set if the character is in an area affected by a blown fuse.
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714C | LD L,$04 | Point HL at byte 0x04 of the character's buffer | ||||||
714E | BIT 0,(HL) | Is the character indoors? | ||||||
7150 | RET Z | Return if not | ||||||
7151 | LD L,$01 | Point HL at byte 0x01 of the character's buffer | ||||||
7153 | LD A,(HL) | A=character's x-coordinate | ||||||
7154 | INC A | Point DE at the entry in the table at FFC0 that corresponds to the 8-tile wide column of the play area containing the character | ||||||
7155 | AND $F8 | |||||||
7157 | RRA | |||||||
7158 | RRA | |||||||
7159 | RRA | |||||||
715A | ADD A,$C0 | |||||||
715C | LD E,A | |||||||
715D | LD D,$FF | |||||||
715F | LD A,(DE) | Point DE at the delay counter for the fuse that is in the same building as the character (see 7FA2) | ||||||
7160 | LD E,A | |||||||
7161 | LD D,$7F | |||||||
7163 | LD A,(DE) | Pick up the blown fuse delay counter in A | ||||||
7164 | AND A | Return with the carry flag reset if there is no fuse here, or the fuse is not currently blown | ||||||
7165 | RET Z | |||||||
7166 | INC L | L=0x02 | ||||||
7167 | LD A,E | A=0xA2-0xA7 | ||||||
7168 | LD E,$00 | For no. 74 or the hotel, use this y-coordinate for comparison (the roofs of these buildings are inaccessible) | ||||||
716A | CP $A4 | Is it the fuse at no. 74 or the hotel? | ||||||
716C | JR C,$7176 | Jump if so | ||||||
716E | LD E,$10 | For no. 31 or no. 19, use this y-coordinate for comparison (any character on the roof will be unaffected by a blown fuse) | ||||||
7170 | CP $A6 | Is it the fuse at no. 31 or no. 19? | ||||||
7172 | JR C,$7176 | Jump if so | ||||||
7174 | LD E,$0A | For no. 17 or no. 15, use this y-coordinate for comparison (any character on the roof will be unaffected by a blown fuse) | ||||||
7176 | LD A,E | A=0 (no. 74 or the hotel), 16 (no. 31 or no. 19), or 10 (no. 17 or no. 15) | ||||||
7177 | CP (HL) | Compare this value with the character's y-coordinate | ||||||
7178 | RET C | Return with the carry flag set if the character is inside the building (as opposed to on the roof) | ||||||
7179 | XOR A | Clear the carry flag | ||||||
717A | RET |
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