Routines |
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Used by the routine at 61948. Returns with the carry flag set if the character is in an area affected by a blown fuse.
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29004 | LD L,4 | Point HL at byte 4 of the character's buffer | ||||||
29006 | BIT 0,(HL) | Is the character indoors? | ||||||
29008 | RET Z | Return if not | ||||||
29009 | LD L,1 | Point HL at byte 1 of the character's buffer | ||||||
29011 | LD A,(HL) | A=character's x-coordinate | ||||||
29012 | INC A | Point DE at the entry in the table at 65472 that corresponds to the 8-tile wide column of the play area containing the character | ||||||
29013 | AND 248 | |||||||
29015 | RRA | |||||||
29016 | RRA | |||||||
29017 | RRA | |||||||
29018 | ADD A,192 | |||||||
29020 | LD E,A | |||||||
29021 | LD D,255 | |||||||
29023 | LD A,(DE) | Point DE at the delay counter for the fuse that is in the same building as the character (see 32674) | ||||||
29024 | LD E,A | |||||||
29025 | LD D,127 | |||||||
29027 | LD A,(DE) | Pick up the blown fuse delay counter in A | ||||||
29028 | AND A | Return with the carry flag reset if there is no fuse here, or the fuse is not currently blown | ||||||
29029 | RET Z | |||||||
29030 | INC L | L=2 | ||||||
29031 | LD A,E | A=162-167 | ||||||
29032 | LD E,0 | For no. 74 or the hotel, use this y-coordinate for comparison (the roofs of these buildings are inaccessible) | ||||||
29034 | CP 164 | Is it the fuse at no. 74 or the hotel? | ||||||
29036 | JR C,29046 | Jump if so | ||||||
29038 | LD E,16 | For no. 31 or no. 19, use this y-coordinate for comparison (any character on the roof will be unaffected by a blown fuse) | ||||||
29040 | CP 166 | Is it the fuse at no. 31 or no. 19? | ||||||
29042 | JR C,29046 | Jump if so | ||||||
29044 | LD E,10 | For no. 17 or no. 15, use this y-coordinate for comparison (any character on the roof will be unaffected by a blown fuse) | ||||||
29046 | LD A,E | A=0 (no. 74 or the hotel), 16 (no. 31 or no. 19), or 10 (no. 17 or no. 15) | ||||||
29047 | CP (HL) | Compare this value with the character's y-coordinate | ||||||
29048 | RET C | Return with the carry flag set if the character is inside the building (as opposed to on the roof) | ||||||
29049 | XOR A | Clear the carry flag | ||||||
29050 | RET |
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