Routines |
Prev: 62212 | Up: Map | Next: 62262 |
|
||||||||
62216 | XOR A | Clear Sam's status flags at 32764 | ||||||
62217 | LD (32764),A | |||||||
62220 | PUSH HL | Save Sam's character number (in H) briefly | ||||||
62221 | CALL 60179 | Obtain descriptors for Sam's current location | ||||||
62224 | POP HL | Restore Sam's character number to H | ||||||
62225 | CP 4 | Is Sam standing behind or in front of a closed door? | ||||||
62227 | JR NZ,62244 | Jump if not | ||||||
62229 | LD L,4 | Point HL at byte 4 of Sam's buffer | ||||||
62231 | BIT 0,(HL) | Is Sam indoors? | ||||||
62233 | JR NZ,62247 | Jump if so | ||||||
62235 | CALL 62120 | Open the door if Sam has the key, or signal that he has knocked on the door | ||||||
62238 | JR 62244 | |||||||
62240 | EX DE,HL | These three instructions are never executed; but if the relative jump above were made only when the carry flag is reset (meaning Sam has opened the door), these instructions would set bit 5 of the door knock status flags for the door (see 32682) | ||||||
62241 | SET 5,(HL) | |||||||
62243 | EX DE,HL | |||||||
62244 | JP 60539 | Lower Sam's arm and make a sound effect | ||||||
Sam is standing behind a closed door.
|
||||||||
62247 | CALL 60539 | Lower Sam's arm and make a sound effect | ||||||
62250 | LD H,230 | 230=Sam | ||||||
62252 | LD D,H | D=character number | ||||||
62253 | CALL 62099 | Check whether the door is open | ||||||
62256 | EX DE,HL | Restore the character number to H | ||||||
62257 | RET NZ | Return if the door is open | ||||||
62258 | EX DE,HL | Point HL at the door status flags | ||||||
62259 | JP 62131 | Open the door |
Prev: 62212 | Up: Map | Next: 62262 |