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48160: Play area tile attribute address LSBs (24<=y<=29)
Used by the routine at 59148. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high, and level with the 2nd floor of a building (24<=y<=29).
48160 DEFB 10,3,12 0<=x<24: apartment building next to no. 74
48163 DEFB 11 24<=x<32
48164 DEFB 8,7,7 32<=x<56: no. 74
48167 DEFB 19,19,19,19,19,19 56<=x<104: hotel
48173 DEFB 7,2 104<=x<120: no. 31
48175 DEFB 2 120<=x<128
48176 DEFB 8,8,7 128<=x<152: police station
48179 DEFB 6 152<=x<160: no. 27
48180 DEFB 11,2 160<=x<176
48182 DEFB 16,12,3,13 176<=x<208: apartment building next to no. 19
48186 DEFB 2,4 208<=x<224: no. 19
48188 DEFB 6,6 224<=x<240: no. 17
48190 DEFB 7,7 240<=x<256: no. 15
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