Data 
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Used by the routine at E70C. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high, and level with the 2nd floor of a building (24<=y<=29).


BC20  DEFB $0A,$03,$0C  0<=x<24: apartment building next to no. 74  
BC23  DEFB $0B  24<=x<32  
BC24  DEFB $08,$07,$07  32<=x<56: no. 74  
BC27  DEFB $13,$13,$13,$13,$13,$13  56<=x<104: hotel  
BC2D  DEFB $07,$02  104<=x<120: no. 31  
BC2F  DEFB $02  120<=x<128  
BC30  DEFB $08,$08,$07  128<=x<152: police station  
BC33  DEFB $06  152<=x<160: no. 27  
BC34  DEFB $0B,$02  160<=x<176  
BC36  DEFB $10,$0C,$03,$0D  176<=x<208: apartment building next to no. 19  
BC3A  DEFB $02,$04  208<=x<224: no. 19  
BC3C  DEFB $06,$06  224<=x<240: no. 17  
BC3E  DEFB $07,$07  240<=x<256: no. 15 
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