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48128: Z values (24<=y<=29)
Used by the routines at 59148 and 62368. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high, and level with the 2nd floor of a building (24<=y<=29).
48128 DEFB 28,34,28 0<=x<24: apartment building next to no. 74
48131 DEFB 59 24<=x<32
48132 DEFB 29,28,44 32<=x<56: no. 74
48135 DEFB 37,18,60,61,21,51 56<=x<104: hotel
48141 DEFB 57,57 104<=x<120: no. 31
48143 DEFB 62 120<=x<128
48144 DEFB 63,64,41 128<=x<152: police station
48147 DEFB 54 152<=x<160: no. 27
48148 DEFB 55,56 160<=x<176
48150 DEFB 47,48,34,28 176<=x<208: apartment building next to no. 19
48154 DEFB 71,71 208<=x<224: no. 19
48156 DEFB 28,54 224<=x<240: no. 17
48158 DEFB 28,54 240<=x<256: no. 15
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