Data |
Prev: E94A | Up: Map | Next: E975 |
Used by ALBERT when it's not PLAYTIME.
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E94C | DEFW $6464 | Go to... | ||
E94E | DEFB $70,$11 | ...the middle of the boys' playground | ||
E950 | DEFW $F487 | Move forward 10 places in the command list (to E95D) unless... | ||
E952 | DEFB $10 | ...the skool gate is open | ||
E953 | DEFW $6464 | Go to... | ||
E955 | DEFB $82,$11 | ...the skool gate | ||
E957 | DEFW $F49C | Wait till everybody has gone past the skool gate | ||
E959 | DEFW $717C | Move the... | ||
E95B | DEFB $10,$00 | ...skool gate (close it) | ||
E95D | DEFW $F487 | Move forward 10 places in the command list (to E96A) unless... | ||
E95F | DEFB $08 | ...the boys' skool door is open | ||
E960 | DEFW $6464 | Go to... | ||
E962 | DEFB $5F,$11 | ...the boys' skool door | ||
E964 | DEFW $F49C | Wait till everybody has gone past the skool door | ||
E966 | DEFW $717C | Move the... | ||
E968 | DEFB $08,$00 | ...boys' skool door (close it) | ||
E96A | DEFW $6464 | Go to... | ||
E96C | DEFB $68,$11 | ...the position just right of the tree | ||
E96E | DEFW $F7D7 | Put the next address in ALBERT's buffer, making him... | ||
E970 | DEFW $F4CC | ...keep an eye out for an escaping ERIC | ||
E972 | DEFW $7CD0 | Move about until... | ||
E974 | DEFB $00 | ...the bell rings |
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