Routines |
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7400 | LD L,$01 | Point HL at byte 0x01 of the character's buffer | ||||||
7402 | LD E,(HL) | E=character's x-coordinate | ||||||
7403 | INC E | E=x-coordinate of the character's head | ||||||
7404 | DEC L | L=0x00 | ||||||
7405 | LD A,(HL) | A=character's animatory state | ||||||
7406 | AND $07 | Keep only bits 0-2 | ||||||
7408 | CP $06 | Set the zero flag if the character is sitting on the floor | ||||||
740A | LD A,$00 | The y-coordinate offset should be 0 if the character is standing | ||||||
740C | JR NZ,$740F | Jump if character is standing | ||||||
740E | INC A | A=1 (one level lower if the character is sitting on the floor) | ||||||
740F | LD L,$02 | Point HL at byte 0x02 of the character's buffer | ||||||
7411 | ADD A,(HL) | Add the character's y-coordinate and the offset | ||||||
7412 | LD D,A | D=y-coordinate of the character's head | ||||||
7413 | RET |
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